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Seashell: Difference between revisions

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{{Skill Infobox
{{Item Infobox
|image=[[File:Is feh seashell.png]]
|image=[[File:Is feh seashell.png]]
|caption=The Seashell as it appears in in {{title|Heroes}}.
|caption=The Seashell as it appears in in {{title|Heroes}}.
|help_text=At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
|type=[[Dagger]]
|type=Weapon ([[Knife|Dagger]])
|first={{title|Heroes}}
|games={{title|Heroes}}
}}
}}


'''Seashell''' (Japanese: {{hl|貝殻|Kaigara}} ''Seashell'') is a weapon [[Skills|skill]] in the [[Knife|dagger]] category which debuted in {{FEH}}. Seashell allows the user to boost all of their non-[[Hit point|HP]] stats at the start of a fight if their HP is full, in exchange for taking slight damage after the fight if the user is the one who initiated.
'''Seashell''' (Japanese: {{hl|貝殻|Kaigara}} ''Seashell'') is a weapon [[Skills|skill]] in the [[Knife|dagger]] category which debuted in {{FEH}}. When its user's [[HP]] is full, Seashell boosts its user's stats, but damages them afterward.


==Stats==
==Stats==
{{WeaponStats
{{WeaponDataHdr FEH}}
|game1={{title|Heroes}}
{{WeaponDataCell FEH
|sprite1=[[File:Is feh skill weapon.png|20px]]
|skill=Seashell
|rank1={{DaggerFEH}} 3{{star}}
|type=Dagger
|mt1=7
|mt=7
|rng1=2
|rng=2
|worth1=200 SP
|sp=200
|notes1=After combat, if unit made an attack, inflicts [[Defense]] -5, [[Resistance]] -5 to target through their next action.<br>Grants user +2 each to [[Attack (stat)|Attack]], [[Speed]], [[Defense]], and [[Resistance]] at start of combat if their [[Hit point|HP]] is full, but user takes 2 damage after end of combat.
|pre=[[Steel Dagger]]
|-
|notes=If user's [[HP]] = 100% at start of combat, grants +2 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, and after combat, if user attacked, deals 2&nbsp;damage to user.<br>After combat, if user attacked, inflicts −5 each to defense and resistance on foe through their next action.
|game2={{title|Heroes}}<br>(+, unrefined)
|sprite2=[[File:Is feh skill weapon.png|20px]]
|rank2={{DaggerFEH}} 5{{star}}
|mt2=10
|rng2=2
|worth2=300 SP
|notes2=After combat, if unit made an attack, inflicts [[Defense]] -7, [[Resistance]] -7 to target through their next action.<br>Grants user +2 each to [[Attack (stat)|Attack]], [[Speed]], [[Defense]], and [[Resistance]] at start of combat if their [[Hit point|HP]] is full, but user takes 2 damage after end of combat.
|-
|game3={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]: +[[Attack (stat)|Atk]])
|sprite3=[[File:Is feh wpn atk refined.png|20px]]
|rank3={{DaggerFEH}} 5{{star}}
|mt3=13
|rng3=2
|worth3=350 SP<br>500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|notes3=After combat, if unit made an attack, inflicts [[Defense]] -7, [[Resistance]] -7 to target and foes within 2 spaces through their next action.<br>Grants user +2 each to [[Attack (stat)|Attack]], [[Speed]], [[Defense]], and [[Resistance]] at start of combat if their [[Hit point|HP]] is full, but user takes 2 damage after end of combat.<br>Grants +2 HP at all times.
|-
|game4={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]: +[[Speed|Spd]])
|sprite4=[[File:Is feh wpn spd refined.png|20px]]
|rank4={{DaggerFEH}} 5{{star}}
|mt4=12
|rng4=2
|worth4=350 SP<br>500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|notes4=After combat, if unit made an attack, inflicts [[Defense]] -7, [[Resistance]] -7 to target and foes within 2 spaces through their next action.<br>Grants user +2 each to [[Attack (stat)|Attack]], [[Speed]], [[Defense]], and [[Resistance]] at start of combat if their [[Hit point|HP]] is full, but user takes 2 damage after end of combat.<br>Grants +2 HP and +2 Speed at all times.
|-
|game5={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]: +[[Defense|Def]])
|sprite5=[[File:Is feh wpn def refined.png|20px]]
|rank5={{DaggerFEH}} 5{{star}}
|mt5=12
|rng5=2
|worth5=350 SP<br>500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|notes5=After combat, if unit made an attack, inflicts [[Defense]] -7, [[Resistance]] -7 to target and foes within 2 spaces through their next action.<br>Grants user +2 each to [[Attack (stat)|Attack]], [[Speed]], [[Defense]], and [[Resistance]] at start of combat if their [[Hit point|HP]] is full, but user takes 2 damage after end of combat.<br>Grants +2 HP and +3 Defense at all times.
|-
|game6={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]: +[[Resistance|Res]])
|sprite6=[[File:Is feh wpn res refined.png|20px]]
|rank6={{DaggerFEH}} 5{{star}}
|mt6=12
|rng6=2
|worth6=350 SP<br>500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|notes6=After combat, if unit made an attack, inflicts [[Defense]] -7, [[Resistance]] -7 to target and foes within 2 spaces through their next action.<br>Grants user +2 each to [[Attack (stat)|Attack]], [[Speed]], [[Defense]], and [[Resistance]] at start of combat if their [[Hit point|HP]] is full, but user takes 2 damage after end of combat.<br>Grants +2 HP and +3 Resistance at all times.
}}
}}
{{WeaponDataCell FEH
|skill=Seashell+
|refine=Unrefined
|type=Dagger
|mt=10
|rng=2
|sp=300
|pre=[[Seashell]]
|notes=If user's [[HP]] = 100% at start of combat, grants +2 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, and after combat, if user attacked, deals 2&nbsp;damage to user.<br>After combat, if user attacked, inflicts −7 each to defense and resistance on foe through their next action.
}}
{{WeaponDataCell FEH
|skill=Seashell+
|refine=Atk
|type=Dagger
|mt=13
|rng=2
|sp=350
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|inherit=n
|notes=If user's [[HP]] = 100% at start of combat, grants +2 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, and after combat, if user attacked, deals 2&nbsp;damage to user.<br>Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2&nbsp;spaces of foe through their next actions).<br>Grants +2&nbsp;HP.
}}
{{WeaponDataCell FEH
|skill=Seashell+
|refine=Spd
|type=Dagger
|mt=12
|rng=2
|sp=350
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|inherit=n
|notes=If user's [[HP]] = 100% at start of combat, grants +2 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, and after combat, if user attacked, deals 2&nbsp;damage to user.<br>Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2&nbsp;spaces of foe through their next actions).<br>Grants +2&nbsp;HP and +2&nbsp;speed.
}}
{{WeaponDataCell FEH
|skill=Seashell+
|refine=Def
|type=Dagger
|mt=12
|rng=2
|sp=350
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|inherit=n
|notes=If user's [[HP]] = 100% at start of combat, grants +2 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, and after combat, if user attacked, deals 2&nbsp;damage to user.<br>Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2&nbsp;spaces of foe through their next actions).<br>Grants +2&nbsp;HP and +3&nbsp;defense.
}}
{{WeaponDataCell FEH
|skill=Seashell+
|refine=Res
|type=Dagger
|mt=12
|rng=2
|sp=350
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|inherit=n
|notes=If user's [[HP]] = 100% at start of combat, grants +2 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, and after combat, if user attacked, deals 2&nbsp;damage to user.<br>Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2&nbsp;spaces of foe through their next actions).<br>Grants +2&nbsp;HP and +3&nbsp;resistance.
}}
{{WeaponDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
====Seashell====
{{FEH skill availability
{{ItemLoc1
|tiers=+
|method=Units
|data=[[Frederick|Frederick: Horizon Watcher]]
}}
}}


====Seashell+====
==Flavor text==
{{ItemLoc1
{{DescriptionHdr}}
|method=Units
{{DescriptionCell
|data=[[Frederick|Frederick: Horizon Watcher]]
|game={{title|Heroes}}<br><small>(Seashell)</small>
|english=At start of combat, if unit's HP = 100%,<br>grants Atk/Spd/Def/Res+2, but after combat,<br>if unit attacked, deals 2 damage to unit. After<br>combat, if unit attacked, inflicts Def/Res-5 on<br>foe through its next action.
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵の守備、魔防-5(敵の次回行動終了まで)<br>戦闘開始時、自身のHP100%なら攻撃速さ守備魔防+2<br>その状態で攻撃時、戦闘後、自分に2ダメージ
}}
}}
 
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Seashell+; unrefined)</small>
|english=At start of combat, if unit's HP = 100%,<br>grants Atk/Spd/Def/Res+2, but after combat,<br>if unit attacked, deals 2 damage to unit. After<br>combat, if unit attacked, inflicts Def/Res-7 on<br>foe through its next action.
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵の守備、魔防-7(敵の次回行動終了まで)<br>戦闘開始時、自身のHP100%なら攻撃速さ守備魔防+2<br>その状態で攻撃時、戦闘後、自分に2ダメージ
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Seashell+; refined)</small>
|english=At start of combat, if unit's HP = 100%,<br>grants Atk/Spd/Def/Res+2, but after combat,<br>if unit attacked, deals 2 damage to unit. After<br>combat, if unit attacked, inflicts Def/Res-7 on<br>target and foes within 2 spaces of target<br>through their next actions.
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵と、その周囲2マスの<br>敵の守備、魔防-7(敵の次回行動終了まで)<br>戦闘開始時、自身のHP100%なら攻撃速さ守備魔防+2<br>その状態で攻撃時、戦闘後、自分に2ダメージ
}}
{{DescriptionFtr}}
<!--
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Seashell
|eng-name=Seashell
|jap-name={{h|貝殻|Kaigara}}
|jpn-name={{h|貝殻|Kaigara}}
|jap-mean=Seashell
|jpn-mean=Seashell
|span-name=Concha marina
|span-name=Concha marina
|span-mean=Marine seashell
|span-mean=Marine seashell
Line 89: Line 115:
|ital-name=Conchiglia
|ital-name=Conchiglia
|ital-mean=Seashell
|ital-mean=Seashell
|por-br-name=Concha do mar
|por-name=Concha do mar
|por-br-mean=Shell of the sea
|por-mean=Shell of the sea
|ch-trad-name={{h|貝殼|bèiké}}
|ch-trad-name={{h|貝殼|bèiké}}
|ch-trad-mean=Seashell
|ch-trad-mean=Seashell
Line 96: Line 122:


==Gallery==
==Gallery==
<gallery>
Is feh seashell.png|Seashell as it appears in {{title|Heroes}}.
</gallery>


==See also==
==See also==
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{{NavDaggerH}}
{{NavDaggerH}}
[[Category:Smoke skills in Fire Emblem Heroes]]

Latest revision as of 00:05, 17 December 2023

Seashell

Is feh seashell.png
The Seashell as it appears in in Heroes.

Type

Dagger

First game

Heroes

Seashell (Japanese: 貝殻 Seashell) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes. When its user's HP is full, Seashell boosts its user's stats, but damages them afterward.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(Seashell)
Is feh skill weapon.png Daggers 7 2 200 -- Steel Dagger -- If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user.
After combat, if user attacked, inflicts −5 each to defense and resistance on foe through their next action.
Heroes
(Seashell+; refine: Unrefined)
Is feh skill weapon.png Daggers 10 2 300 -- Seashell -- If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user.
After combat, if user attacked, inflicts −7 each to defense and resistance on foe through their next action.
Heroes
(Seashell+; refine: +Atk)
Is feh wpn atk refined.png Daggers 13 2 350 500 Arena Medal
50 Refining Stone
-- -- If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user.
Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP.
Heroes
(Seashell+; refine: +Spd)
Is feh wpn spd refined.png Daggers 12 2 350 500 Arena Medal
50 Refining Stone
-- -- If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user.
Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP and +2 speed.
Heroes
(Seashell+; refine: +Def)
Is feh wpn def refined.png Daggers 12 2 350 500 Arena Medal
50 Refining Stone
-- -- If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user.
Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP and +3 defense.
Heroes
(Seashell+; refine: +Res)
Is feh wpn res refined.png Daggers 12 2 350 500 Arena Medal
50 Refining Stone
-- -- If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user.
Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP and +3 resistance.

Availability

Heroes

Method Data
Seashell Seashell+
Unit (★★★★★) Frederick: Horizon Watcher Frederick: Horizon Watcher

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Seashell)
At start of combat, if unit's HP = 100%,
grants Atk/Spd/Def/Res+2, but after combat,
if unit attacked, deals 2 damage to unit. After
combat, if unit attacked, inflicts Def/Res-5 on
foe through its next action.
戦闘中に攻撃していれば、戦闘後に
敵の守備、魔防-5(敵の次回行動終了まで)
戦闘開始時、自身のHP100%なら攻撃速さ守備魔防+2
その状態で攻撃時、戦闘後、自分に2ダメージ
Heroes
(Seashell+; unrefined)
At start of combat, if unit's HP = 100%,
grants Atk/Spd/Def/Res+2, but after combat,
if unit attacked, deals 2 damage to unit. After
combat, if unit attacked, inflicts Def/Res-7 on
foe through its next action.
戦闘中に攻撃していれば、戦闘後に
敵の守備、魔防-7(敵の次回行動終了まで)
戦闘開始時、自身のHP100%なら攻撃速さ守備魔防+2
その状態で攻撃時、戦闘後、自分に2ダメージ
Heroes
(Seashell+; refined)
At start of combat, if unit's HP = 100%,
grants Atk/Spd/Def/Res+2, but after combat,
if unit attacked, deals 2 damage to unit. After
combat, if unit attacked, inflicts Def/Res-7 on
target and foes within 2 spaces of target
through their next actions.
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの
敵の守備、魔防-7(敵の次回行動終了まで)
戦闘開始時、自身のHP100%なら攻撃速さ守備魔防+2
その状態で攻撃時、戦闘後、自分に2ダメージ

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Seashell

--

Japanese

貝殻

Seashell

Spanish

Concha marina

Marine seashell

French

Coquillage

Shell

German

Muschel

Seashell

Italian

Conchiglia

Seashell

Portuguese

Concha do mar

Shell of the sea

Traditional Chinese

貝殼

Seashell

Gallery

See also

Dagger skills in Heroes
Basic dagger skills Iron DaggerSilver DaggerSteel Dagger
Dagger skills with secondary effects Arcane VoidArmorpin DaggerBarb ShurikenBone CarverBottled JuiceBroadleaf FanBunny's EggCaltrop DaggerThe CleanerClever DaggerCloud MaiougiCourtly FanCourtly MaskDancer's FanDragonslasherDusk UchiwaFlorid KnifeGoodie BootHidden ThornsKagami MochiKitty PaddleLethal CarrotMiasma DaggerMinty CaneOuch PouchPegasus CarrotPoison DaggerPumpkin-a-BoxQuick DaggerRed-Hot DucksRogue DaggerScallop BladeSeashellSky MaiougiSmoke DaggerSplashy BucketStarfishTemariTropical TreatsUmbra BurstVicious Dagger
Regalia and personal dagger skills Abyssal BladeAsura BladesAthameBlade of JehannaBlade RoyaleBrightwind FansCandied DaggerConstant DaggerDeathly DaggerDreamflakeFelicia's PlateFireman's HookFrozen DelightGöndulHoarfrost KnifeHonorable BladeHunting BladeHurricane DaggerJakob's TrayKagero's DartKaze's NeedleKindling TaikoLevin DaggerLyfjabergNabata KunaiNiðavellir SprigPerspicaciousPeshkatzPlayful PinwheelSæhrímnirSaizo's StarShadowy QuillSilent Yule KnifeSpy's DaggerSpy's ShurikenSummer StrikersSylgrTailwind ShurikenWildcat DaggerYmir, Everliving