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Seashell: Difference between revisions

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{{stub}}
{{Item Infobox
{{Skill Infobox
|name=Seashell
|image=[[File:Is feh seashell.png]]
|image=[[File:Is feh seashell.png]]
|caption=The Seashell as it appears in in {{title|Heroes}}.
|caption=The Seashell as it appears in in {{title|Heroes}}.
|help_text=
|type=[[Dagger]]
|type=Offensive ([[Dagger (weapon)|Dagger]])
|first={{title|Heroes}}
|games=
*{{title|Heroes}}
}}
}}


'''Seashell''' (Japanese: {{hover|貝殻|Kaigara}} ''Seashell'') is an offensive [[Skills|skill]] in the [[Dagger (weapon)|dagger]] category which debuted in {{FEH}}. Seashell allows the user to boost all of their non-[[Hit point|HP]] stats at the start of a fight if their HP is full, in exchange for taking slight damage after the fight if the user is the one who initiated.
'''Seashell''' (Japanese: {{hl|貝殻|Kaigara}} ''Seashell'') is a weapon [[Skills|skill]] in the [[Knife|dagger]] category which debuted in {{FEH}}. When its user's [[HP]] is full, Seashell boosts its user's stats, but damages them afterward.


==Stats==
==Stats==
{{WeaponStats
{{WeaponDataHdr FEH}}
|game1={{title|Heroes}}
{{WeaponDataCell FEH
|sprite1=[[File:Is feh skill offense.png|20px]]
|skill=Seashell
|rank1=[[File:Is feh dagger.png|20px|link=Dagger (weapon)]]
|type=Dagger
|mt1=7
|mt=7
|wt1=--
|rng=2
|hit1=--
|sp=200
|crt1=--
|pre=[[Steel Dagger]]
|rng1=2
|notes=If user's [[HP]] = 100% at start of combat, grants +2 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, and after combat, if user attacked, deals 2&nbsp;damage to user.<br>After combat, if user attacked, inflicts −5 each to defense and resistance on foe through their next action.
|uses1=Infinite
|worth1=200 SP
|wex1=--
|notes1=[[Defense]] -5, [[Resistance]] -5 to target through their next action.<br>Grants user +2 each to [[Attack (stat)|Attack]], [[Speed]], [[Defense]], and [[Resistance]] at start of combat if their [[Hit point|HP]] is full<br>User takes 2 [[damage]] after end of combat when initiating attack
|-
|game2={{title|Heroes}}<br>(+, unrefined)
|sprite2=[[File:Is feh skill offense.png|20px]]
|rank2=[[File:Is feh dagger.png|20px|link=Dagger (weapon)]]
|mt2=12
|wt2=--
|hit2=--
|crt2=--
|rng2=2
|uses2=Infinite
|worth2=300 SP
|wex2=--
|notes2=[[Defense]] -5, [[Resistance]] -5 to target through their next action.<br>Grants user +2 each to [[Attack (stat)|Attack]], [[Speed]], [[Defense]], and [[Resistance]] at start of combat if their [[Hit point|HP]] is full<br>User takes 2 [[damage]] after end of combat when initiating attack
|-
|game3={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]:  +[[Attack (stat)|Atk]])
|sprite3=[[File:Is feh wpn atk refined.png|20px]]
|rank3=[[File:Is feh dagger.png|20px|link=Dagger (weapon)]]
|mt3=14
|wt3=--
|hit3=--
|crt3=--
|rng3=2
|uses3=Infinite
|worth3=350 SP
|wex3=--
|notes3=[[Defense]] -5, [[Resistance]] -5 to target through their next action.<br>Grants user +2 each to [[Attack (stat)|Attack]], [[Speed]], [[Defense]], and [[Resistance]] at start of combat if their [[Hit point|HP]] is full<br>User takes 2 [[damage]] after end of combat when initiating attack<br>Grants +5 [[Hit point|HP]] at all times.
|-
|game4={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]:  +[[Speed|Spd]])
|sprite4=[[File:Is feh wpn spd refined.png|20px]]
|rank4=[[File:Is feh dagger.png|20px|link=Dagger (weapon)]]
|mt4=12
|wt4=--
|hit4=--
|crt4=--
|rng4=2
|uses4=Infinite
|worth4=350 SP
|wex4=--
|notes4=[[Defense]] -5, [[Resistance]] -5 to target through their next action.<br>Grants user +2 each to [[Attack (stat)|Attack]], [[Speed]], [[Defense]], and [[Resistance]] at start of combat if their [[Hit point|HP]] is full<br>User takes 2 [[damage]] after end of combat when initiating attack<br>Grants +5 [[Hit point|HP]] and +3 [[Speed]] at all times.
|-
|game5={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]:  +[[Defense|Def]])
|sprite5=[[File:Is feh wpn def refined.png|20px]]
|rank5=[[File:Is feh dagger.png|20px|link=Dagger (weapon)]]
|mt5=12
|wt5=--
|hit5=--
|crt5=--
|rng5=2
|uses5=Infinite
|worth5=350 SP
|wex5=--
|notes5=[[Defense]] -5, [[Resistance]] -5 to target through their next action.<br>Grants user +2 each to [[Attack (stat)|Attack]], [[Speed]], [[Defense]], and [[Resistance]] at start of combat if their [[Hit point|HP]] is full<br>User takes 2 [[damage]] after end of combat when initiating attack<br>Grants +5 [[Hit point|HP]] and +4 [[Defense]] at all times.
|-
|gamee={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]:  +[[Resistance|Res]])
|spritee=[[File:Is feh wpn res refined.png|20px]]
|ranke=[[File:Is feh dagger.png|20px|link=Dagger (weapon)]]
|mte=12
|wte=--
|hite=--
|crte=--
|rnge=2
|usese=Infinite
|worthe=350 SP
|wexe=--
|notese=[[Defense]] -5, [[Resistance]] -5 to target through their next action.<br>Grants user +2 each to [[Attack (stat)|Attack]], [[Speed]], [[Defense]], and [[Resistance]] at start of combat if their [[Hit point|HP]] is full<br>User takes 2 [[damage]] after end of combat when initiating attack<br>Grants +5 [[Hit point|HP]] and +4 [[Resistance]] at all times.
}}
}}
{{WeaponDataCell FEH
|skill=Seashell+
|refine=Unrefined
|type=Dagger
|mt=10
|rng=2
|sp=300
|pre=[[Seashell]]
|notes=If user's [[HP]] = 100% at start of combat, grants +2 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, and after combat, if user attacked, deals 2&nbsp;damage to user.<br>After combat, if user attacked, inflicts −7 each to defense and resistance on foe through their next action.
}}
{{WeaponDataCell FEH
|skill=Seashell+
|refine=Atk
|type=Dagger
|mt=13
|rng=2
|sp=350
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|inherit=n
|notes=If user's [[HP]] = 100% at start of combat, grants +2 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, and after combat, if user attacked, deals 2&nbsp;damage to user.<br>Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2&nbsp;spaces of foe through their next actions).<br>Grants +2&nbsp;HP.
}}
{{WeaponDataCell FEH
|skill=Seashell+
|refine=Spd
|type=Dagger
|mt=12
|rng=2
|sp=350
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|inherit=n
|notes=If user's [[HP]] = 100% at start of combat, grants +2 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, and after combat, if user attacked, deals 2&nbsp;damage to user.<br>Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2&nbsp;spaces of foe through their next actions).<br>Grants +2&nbsp;HP and +2&nbsp;speed.
}}
{{WeaponDataCell FEH
|skill=Seashell+
|refine=Def
|type=Dagger
|mt=12
|rng=2
|sp=350
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|inherit=n
|notes=If user's [[HP]] = 100% at start of combat, grants +2 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, and after combat, if user attacked, deals 2&nbsp;damage to user.<br>Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2&nbsp;spaces of foe through their next actions).<br>Grants +2&nbsp;HP and +3&nbsp;defense.
}}
{{WeaponDataCell FEH
|skill=Seashell+
|refine=Res
|type=Dagger
|mt=12
|rng=2
|sp=350
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|inherit=n
|notes=If user's [[HP]] = 100% at start of combat, grants +2 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, and after combat, if user attacked, deals 2&nbsp;damage to user.<br>Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2&nbsp;spaces of foe through their next actions).<br>Grants +2&nbsp;HP and +3&nbsp;resistance.
}}
{{WeaponDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
====Seashell====
{{FEH skill availability
{{ItemLoc1
|tiers=+
|method=Units
}}
|data=[[Frederick]] (summer) (3{{star}})
 
==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Seashell)</small>
|english=At start of combat, if unit's HP = 100%,<br>grants Atk/Spd/Def/Res+2, but after combat,<br>if unit attacked, deals 2 damage to unit. After<br>combat, if unit attacked, inflicts Def/Res-5 on<br>foe through its next action.
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵の守備、魔防-5(敵の次回行動終了まで)<br>戦闘開始時、自身のHP100%なら攻撃速さ守備魔防+2<br>その状態で攻撃時、戦闘後、自分に2ダメージ
}}
}}
====Seashell+====
{{DescriptionCell
{{ItemLoc1
|game={{title|Heroes}}<br><small>(Seashell+; unrefined)</small>
|method=Units
|english=At start of combat, if unit's HP = 100%,<br>grants Atk/Spd/Def/Res+2, but after combat,<br>if unit attacked, deals 2 damage to unit. After<br>combat, if unit attacked, inflicts Def/Res-7 on<br>foe through its next action.
|data=[[Frederick]] (summer) (5{{star}})
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵の守備、魔防-7(敵の次回行動終了まで)<br>戦闘開始時、自身のHP100%なら攻撃速さ守備魔防+2<br>その状態で攻撃時、戦闘後、自分に2ダメージ
}}
}}
 
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Seashell+; refined)</small>
|english=At start of combat, if unit's HP = 100%,<br>grants Atk/Spd/Def/Res+2, but after combat,<br>if unit attacked, deals 2 damage to unit. After<br>combat, if unit attacked, inflicts Def/Res-7 on<br>target and foes within 2 spaces of target<br>through their next actions.
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵と、その周囲2マスの<br>敵の守備、魔防-7(敵の次回行動終了まで)<br>戦闘開始時、自身のHP100%なら攻撃速さ守備魔防+2<br>その状態で攻撃時、戦闘後、自分に2ダメージ
}}
{{DescriptionFtr}}
<!--
==Trivia==
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Seashell
|eng-name=Seashell
|eng-mean=
|jpn-name={{h|貝殻|Kaigara}}
|jap-name={{hover|貝殻|Kaigara}}
|jpn-mean=Seashell
|jap-mean=Seashell
|span-name=Concha marina
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.-->
|span-mean=Marine seashell
|span-mean=
|fren-name=Coquillage
|span-sp-name=<!--Use this and span-sp-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoE Spanish name.-->
|fren-mean=Shell
|span-sp-mean=
|ger-name=Muschel
|span-la-name=<!--Use this and span-la-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoA Spanish name.-->
|ger-mean=Seashell
|span-la-mean=
|ital-name=Conchiglia
|fren-name=<!--Use this and fren-mean only if the French name is the same between NoA and NoE regions.-->
|ital-mean=Seashell
|fren-mean=
|por-name=Concha do mar
|fren-fran-name=<!--Use this and fren-fran-mean only if the French names are different between NoA and NoE regions; this listing would be the NoE French name.-->
|por-mean=Shell of the sea
|fren-fran-mean=
|ch-trad-name={{h|貝殼|bèiké}}
|fren-can-name=<!--Use this and fren-can-mean only if the French names are different between NoA and NoE regions; this listing would be the NoA French name.-->
|ch-trad-mean=Seashell
|fren-can-mean=
|ger-name=
|ger-mean=
|ital-name=
|ital-mean=
}}
}}
==Trivia==


==Gallery==
==Gallery==
<gallery>
Is feh seashell.png|Seashell as it appears in {{title|Heroes}}.
</gallery>


==See also==
==See also==

Latest revision as of 00:05, 17 December 2023

Seashell

Is feh seashell.png
The Seashell as it appears in in Heroes.

Type

Dagger

First game

Heroes

Seashell (Japanese: 貝殻 Seashell) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes. When its user's HP is full, Seashell boosts its user's stats, but damages them afterward.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(Seashell)
Is feh skill weapon.png Daggers 7 2 200 -- Steel Dagger -- If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user.
After combat, if user attacked, inflicts −5 each to defense and resistance on foe through their next action.
Heroes
(Seashell+; refine: Unrefined)
Is feh skill weapon.png Daggers 10 2 300 -- Seashell -- If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user.
After combat, if user attacked, inflicts −7 each to defense and resistance on foe through their next action.
Heroes
(Seashell+; refine: +Atk)
Is feh wpn atk refined.png Daggers 13 2 350 500 Arena Medal
50 Refining Stone
-- -- If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user.
Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP.
Heroes
(Seashell+; refine: +Spd)
Is feh wpn spd refined.png Daggers 12 2 350 500 Arena Medal
50 Refining Stone
-- -- If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user.
Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP and +2 speed.
Heroes
(Seashell+; refine: +Def)
Is feh wpn def refined.png Daggers 12 2 350 500 Arena Medal
50 Refining Stone
-- -- If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user.
Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP and +3 defense.
Heroes
(Seashell+; refine: +Res)
Is feh wpn res refined.png Daggers 12 2 350 500 Arena Medal
50 Refining Stone
-- -- If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user.
Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP and +3 resistance.

Availability

Heroes

Method Data
Seashell Seashell+
Unit (★★★★★) Frederick: Horizon Watcher Frederick: Horizon Watcher

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Seashell)
At start of combat, if unit's HP = 100%,
grants Atk/Spd/Def/Res+2, but after combat,
if unit attacked, deals 2 damage to unit. After
combat, if unit attacked, inflicts Def/Res-5 on
foe through its next action.
戦闘中に攻撃していれば、戦闘後に
敵の守備、魔防-5(敵の次回行動終了まで)
戦闘開始時、自身のHP100%なら攻撃速さ守備魔防+2
その状態で攻撃時、戦闘後、自分に2ダメージ
Heroes
(Seashell+; unrefined)
At start of combat, if unit's HP = 100%,
grants Atk/Spd/Def/Res+2, but after combat,
if unit attacked, deals 2 damage to unit. After
combat, if unit attacked, inflicts Def/Res-7 on
foe through its next action.
戦闘中に攻撃していれば、戦闘後に
敵の守備、魔防-7(敵の次回行動終了まで)
戦闘開始時、自身のHP100%なら攻撃速さ守備魔防+2
その状態で攻撃時、戦闘後、自分に2ダメージ
Heroes
(Seashell+; refined)
At start of combat, if unit's HP = 100%,
grants Atk/Spd/Def/Res+2, but after combat,
if unit attacked, deals 2 damage to unit. After
combat, if unit attacked, inflicts Def/Res-7 on
target and foes within 2 spaces of target
through their next actions.
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの
敵の守備、魔防-7(敵の次回行動終了まで)
戦闘開始時、自身のHP100%なら攻撃速さ守備魔防+2
その状態で攻撃時、戦闘後、自分に2ダメージ

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Seashell

--

Japanese

貝殻

Seashell

Spanish

Concha marina

Marine seashell

French

Coquillage

Shell

German

Muschel

Seashell

Italian

Conchiglia

Seashell

Portuguese

Concha do mar

Shell of the sea

Traditional Chinese

貝殼

Seashell

Gallery

See also

Dagger skills in Heroes
Basic dagger skills Iron DaggerSilver DaggerSteel Dagger
Dagger skills with secondary effects Arcane VoidArmorpin DaggerBarb ShurikenBone CarverBottled JuiceBroadleaf FanBunny's EggCaltrop DaggerThe CleanerClever DaggerCloud MaiougiCourtly FanCourtly MaskDancer's FanDragonslasherDusk UchiwaFlorid KnifeGoodie BootHidden ThornsKagami MochiKitty PaddleLethal CarrotMiasma DaggerMinty CaneOuch PouchPegasus CarrotPoison DaggerPumpkin-a-BoxQuick DaggerRed-Hot DucksRogue DaggerScallop BladeSeashellSky MaiougiSmoke DaggerSplashy BucketStarfishTemariTropical TreatsUmbra BurstVicious Dagger
Regalia and personal dagger skills Abyssal BladeAsura BladesAthameBlade of JehannaBlade RoyaleBrightwind FansCandied DaggerConstant DaggerDeathly DaggerDreamflakeFelicia's PlateFireman's HookFrozen DelightGöndulHoarfrost KnifeHonorable BladeHunting BladeHurricane DaggerJakob's TrayKagero's DartKaze's NeedleKindling TaikoLevin DaggerLyfjabergNabata KunaiNiðavellir SprigPerspicaciousPeshkatzPlayful PinwheelSæhrímnirSaizo's StarShadowy QuillSilent Yule KnifeSpy's DaggerSpy's ShurikenSummer StrikersSylgrTailwind ShurikenWildcat DaggerYmir, Everliving