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Saga:A Youth of Blood: Difference between revisions
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|location={{Saga|Port Mars}} | |location={{Saga|Port Mars}} | ||
|new units={{Saga|Attrom}} | |new units={{Saga|Attrom}} | ||
|boss={{Saga|Maerhen}}, {{Saga| | |boss={{Saga|Maerhen}}, {{Saga|Dolk}} | ||
|previous={{Saga|Mage of Leda}} | |previous={{Saga|Mage of Leda}} | ||
|next={{Saga|Sea Serpent}} | |next={{Saga|Sea Serpent}} | ||
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|notesb=Leaves the map on turn 1. | |notesb=Leaves the map on turn 1. | ||
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|namerl={{Saga| | |namerl={{Saga|Dolk}} | ||
|classrl= | |classrl=Shaman | ||
|classrlarticle=Saga: | |classrlarticle=Saga:Shaman | ||
|versionrl= | |versionrl=dolk | ||
|lvrl=3 | |lvrl=3 | ||
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====Reinforcements==== | ====Reinforcements==== | ||
*Turn 3 | *Turn 3 | ||
** | **Dolk from the base | ||
==Strategy== | ==Strategy== | ||
{{sectstub}} | {{sectstub}} | ||
Attrom will die very quickly if left surrounded, so have him run away into the rest of your army. An interesting thing to note about this chapter is the fact that the positions, classes, equipment and quantity of a few enemies are actually randomized between a couple options on each reset, so make sure to look over each enemy carefully. Additionally, Try to kil | Attrom will die very quickly if left surrounded, so have him run away into the rest of your army. An interesting thing to note about this chapter is the fact that the positions, classes, equipment and quantity of a few enemies are actually randomized between a couple options on each reset, so make sure to look over each enemy carefully. Additionally, Try to kil Dolk fairly quickly, as his skeletons can cause trouble if left unchecked. | ||
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Revision as of 23:14, 6 January 2022
This page has been marked as a stub. Please help improve the page by adding information. |
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A Youth of Blood (Japanese: ブラードの少年 A Youth of Blood) is the twelfth chapter in TearRing Saga: Yutona Heroes War Chronicles.
Plot
- Main article:
Saga:A Youth of Blood/Script
This section has been marked as a stub. Please help improve the page by adding information.
Chapter data
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Victory: Seize | Player | Other | Enemy | |||
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Defeat: Holmes or Katri dies | 12+1 | 0 | 17 | |||
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Character data
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New units
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Available characters
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Item data
This section has been marked as a stub. Please help improve the page by adding information.
Enemy data
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Reinforcements
- Turn 3
- Dolk from the base
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
Attrom will die very quickly if left surrounded, so have him run away into the rest of your army. An interesting thing to note about this chapter is the fact that the positions, classes, equipment and quantity of a few enemies are actually randomized between a couple options on each reset, so make sure to look over each enemy carefully. Additionally, Try to kil Dolk fairly quickly, as his skeletons can cause trouble if left unchecked.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
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Used in various TearRing Saga: Yutona Heroes War Chronicles fan translations. |
References
← Mage of Leda • | A Youth of Blood | • Sea Serpent → |
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