The Encounter
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The Encounter (Japanese: 遭遇戦 Encounter Battle) is the third chapter in TearRing Saga: Yutona Heroes War Chronicles.
Plot
- Main article: Saga:The Encounter/Script
After subduing the bandits, Runan returns to Verje. Marlon reveals that Codha has sent his forces to march on Verje. The two decide to make the first strike as a show of force to convince the neutral nobles to side with Marlon in the conflict. Meanwhile, Codha orders Berom and Dommes to lead his troops towards Fort Wellt and leaves Roger to defend Gram. When Roger questions his recent actions, Codha threatens his family to ensure his compliance.
Runan's army begins to march to Gram, but is attacked by Eritz at Port Saura. During the battle, Runan encounters Narsus, a deserter from Holmes's forces, and sends him to Gram to gather intelligence on Codha's movements. Ultimately, Runan's forces prevail, and Marlon reveals that Eritz was an average knight who only fought so well out of fear for his family's safety, much to Runan's horror. Marlon also reveals that the Temple of Mars lies beyond Gram; it is home to the wise and powerful sage Ezenbah. Kreiss and Arkis discuss the invasion of Reeve and the welfare of Kreiss' younger sister and Arkis' fiancée Rina, while Julia recounts the day her life was saved from pirates by a man she suspects to be Garo, a claim he denies. At the Temple, Ezenbah senses something foul stirring and realizes Guenchaos is making his move. He orders the pegasus knight Mahter to warn Enteh of the coming danger and bring her back.
Chapter data
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Victory: Rout enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Runan or Enteh dies
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10
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{{{partner}}}
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0
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10+4
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{{{third}}}
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- Note: The Map takes place on a world map location consisting of Plains terrain.
Character data
- Note: In order to recruit Mel in Map 6 and Narsus in Map 9, you must visit the bottom right house with Runan during this map.
Item data
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Name
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Obtainment Method
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Knight Proof
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Visit the left house in the top row.
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Move Again Book
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Visit the middle house in the top row.
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Sea Fighter
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Visit the house with the blue roof with anyone except Garo (if it was not acquired in Map 1).
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Super Proof
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Visit the leftmost house in the bottom row.
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Luck Plus
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Visit the center left house in the bottom row.
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Iron Spear
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Visit the center right house in the bottom row.
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Bowgun
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Dropped by a Bow Rider.
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Leather Shield
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Dropped by a Mounted Bandit.
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Gold Bag
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Dropped by a Mounted Bandit.
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Shop data
Armories and vendors
Swords Spears Axes Bows Tomes Staves Items Secret
Enemy data
Reinforcements
- End of Enemy Phase 3
- Four Mounted Bandits appear in the southwest forest
Boss data
- Main article: Eritz
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Unusually, the enemy gets the first move on this map.
Trivia
Etymology and other languages
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References