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Rising Wind: Difference between revisions
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*[[Rising Flame]], this skill's fire-elemental counterpart | *[[Rising Flame]], this skill's fire-elemental counterpart | ||
*[[Rising Light]], this skill's light-elemental counterpart | *[[Rising Light]], this skill's light-elemental counterpart | ||
*[[Rising Thunder]], this skill's thunder-elemental counterpart | |||
{{NavSpecialH}} | {{NavSpecialH}} |
Revision as of 18:52, 30 March 2017
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Rising Wind is a special skill which debuted in Fire Emblem Heroes. Rising Wind allows the player to deal damage to all foes within its range based on the game's typical damage formulas. Rising Wind can be considered a weaker variation of two other special skills, one being Growing Wind dealing the same amount of damage but in a wider radius, the other being Blazing Wind keeping the same radius but increasing the damage output.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Availability
Heroes
Units | Unknown |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Rising Wind |
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Trivia
Gallery
See also
- Growing Wind
- Blazing Wind
- Rising Flame, this skill's fire-elemental counterpart
- Rising Light, this skill's light-elemental counterpart
- Rising Thunder, this skill's thunder-elemental counterpart