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Rising Flame: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Revision as of 05:54, 25 December 2020
This page has been marked as a stub. Please help improve the page by adding information. |
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Rising Flame is a special skill which debuted in Fire Emblem Heroes. Rising Flame allows the player to deal damage to all foes within its range based on the game's typical damage formulas. Rising Flame can be considered a weaker variation of two other special skills, one being Growing Flame dealing the same amount of damage but in a wider radius, the other being Blazing Flame keeping the same radius but increasing the damage output.
Data
Game | Icon | Effect | Cooldown | SP cost | Unusable by | Inheritable | Notes |
---|---|---|---|---|---|---|---|
Heroes | At the start of combat, foes within a specific range of the target take damage based on the formula | 4 | 150 SP | -- | ✓ | Formula: User's Attack - Target's Defense/Resistance |
Availability
Heroes
Trivia
- As the damage is done outside of battle, skills such as Gronnblade or Spur Attack do not increase how much damage these skills deal.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Rising Flame |
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Gallery
See also
- Growing Flame
- Blazing Flame
- Rising Wind, this skill's wind-elemental counterpart
- Rising Light, this skill's light-elemental counterpart
- Rising Thunder, this skill's thunder-elemental counterpart