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Odd Pulse Tie: Difference between revisions
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==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{ItemLoc | ||
| | |methodlast=Units | ||
| | |datalast=[[Oboro|Oboro: Fierce Bride-to-Be]] | ||
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==Flavor text== | |||
{{Flavor Text | |||
|game1={{title|Heroes}}<br><small>(Odd Pulse Tie 1)</small> | |||
|english1=At start of odd-numbered turns, if any foe's<br>HP+5 ≤ unit's HP and that foe's Special is<br>ready, inflicts Special cooldown count+2 on foe<br>with the lowest HP among those foes. (Cannot<br>exceed the foe's maximum Special cooldown.) | |||
|japanese1=奇数ターン開始時、自分よりHPが5以上低く、<br>かつ、奥義発動可能状態の敵のうち<br>最もHPが低い敵の奥義発動カウント+2<br>(敵の奥義発動カウントの最大値は超えない) | |||
|- | |||
|game2={{title|Heroes}}<br><small>(Odd Pulse Tie 2)</small> | |||
|english2=At start of odd-numbered turns, if any foe's<br>HP+3 ≤ unit's HP and that foe's Special is<br>ready, inflicts Special cooldown count+2 on foe<br>with the lowest HP among those foes. (Cannot<br>exceed the foe's maximum Special cooldown.) | |||
|japanese2=奇数ターン開始時、自分よりHPが3以上低く、<br>かつ、奥義発動可能状態の敵のうち<br>最もHPが低い敵の奥義発動カウント+2<br>(敵の奥義発動カウントの最大値は超えない) | |||
|- | |||
|game3={{title|Heroes}}<br><small>(Odd Pulse Tie 3)</small> | |||
|english3=At start of odd-numbered turns, if any foe's<br>HP+1 ≤ unit's HP and that foe's Special is<br>ready, inflicts Special cooldown count+2 on foe<br>with the lowest HP among those foes. (Cannot<br>exceed the foe's maximum Special cooldown.) | |||
|japanese3=奇数ターン開始時、自分よりHPが1以上低く、<br>かつ、奥義発動可能状態の敵のうち<br>最もHPが低い敵の奥義発動カウント+2<br>(敵の奥義発動カウントの最大値は超えない) | |||
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|ch-trad-mean=Beating seal · odd-numbered | |ch-trad-mean=Beating seal · odd-numbered | ||
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==Gallery== | ==Gallery== | ||
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==See also== | ==See also== | ||
*[[Even Pulse Tie]] | |||
{{ | {{NavPassiveBH}} |
Revision as of 19:18, 5 September 2021
This page has been marked as a stub. Please help improve the page by adding information. |
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Odd Pulse Tie (Japanese: 鼓動の封緘・奇数 Beat seal · odd-numbered) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Odd Pulse Tie 1, Odd Pulse Tie 2, and Odd Pulse Tie 3 in order from lowest to highest. Units with an Odd Pulse Tie skill, at the start of an odd-numbered turn, takes the target with the lowest HP and, if their special skill is at the ready and their HP is sufficiently lower than the user's, has their special skill cooldown count significantly slowed down; the HP threshold required for activation drops with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Odd Pulse Tie 1) |
At the start of an odd-numbered turn, if enemy with the lowest HP has its special skill at the ready and the user's HP is at least 5 higher than target's HP, slows down that enemy's special skill cooldown count by 2 (cannot exceed the skill's maximum cooldown count). | -- | -- | Cost: 60 SP | |
Heroes (Odd Pulse Tie 2) |
At the start of an odd-numbered turn, if enemy with the lowest HP has its special skill at the ready and the user's HP is at least 3 higher than target's HP, slows down that enemy's special skill cooldown count by 2 (cannot exceed the skill's maximum cooldown count). | -- | -- | Cost: 120 SP | |
Heroes (Odd Pulse Tie 3) |
At the start of an odd-numbered turn, if enemy with the lowest HP has its special skill at the ready and the user's HP is higher than target's HP, slows down that enemy's special skill cooldown count by 2 (cannot exceed the skill's maximum cooldown count). | -- | -- | Cost: 240 SP |
Availability
Heroes
Units | Oboro: Fierce Bride-to-Be |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Odd Pulse Tie |
-- |
Spanish |
Pulso impar |
Odd pulse |
French |
Influx impair |
Odd influx |
German |
Ungerader Puls |
Odd Pulse |
Italian |
Battito dispari |
Odd beat |
Portuguese (Brazil) |
Pulso ímpar |
Odd pulse |
Traditional Chinese |
鼓動的封緘・奇數 |
Beating seal · odd-numbered |