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Mechanist: Difference between revisions
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'''Mechanist''' (Japanese: <ruby><rb>{{hover|絡繰師|Karakurishi}}</rb><rt>{{hover|からくりし|Karakurishi}}</rt></ruby> ''Karakurisi'') is an [[:Category:Advanced classes|advanced]], [[Hoshido]]-aligned [[class]] which was introduced in {{FE14}}. One of the [[class change]] options available to [[Ninja]]s and [[Apothecary|Apothecaries]], they have the exclusive ability to create [[Replicate|replicas]] to bolster their allies' ranks. They can also defend themselves with [[yumi]] and [[shuriken]], and also have innate access to the [[Launcher]] [[Ballista#In Fates|turret]]. In general, Mechanists have average stats all-around with no particular strengths or weaknesses, but they have high [[movement]] | '''Mechanist''' (Japanese: <ruby><rb>{{hover|絡繰師|Karakurishi}}</rb><rt>{{hover|からくりし|Karakurishi}}</rt></ruby> ''Karakurisi'') is an [[:Category:Advanced classes|advanced]], [[Hoshido]]-aligned [[class]] which was introduced in {{FE14}}. One of the [[class change]] options available to [[Ninja]]s and [[Apothecary|Apothecaries]], they have the exclusive ability to create [[Replicate|replicas]] to bolster their allies' ranks. They can also defend themselves with [[yumi]] and [[shuriken]], and also have innate access to the [[Launcher]] [[Ballista#In Fates|turret]]. Unlike other classes, Mechanists do not wield their weapons directly; their weapons are built into the giant puppet they pilot. Mechanists attack by pulling on strings that make the puppet open its mouth and launch the corresponding weapon. In general, Mechanists have average stats all-around with no particular strengths or weaknesses, but they have high [[movement]] as a mounted class. | ||
==Stats== | ==Stats== |
Revision as of 04:36, 6 April 2016
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Mechanist (Japanese:
Stats
Base stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
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Max stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
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Class growth rates
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Charm | Constitution* | Movement* | Weapon level |
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Class skills
Game | Skill | Learning conditions |
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Fates | File:Is 3ds golembane.png Golembane | Learned from Level 15 and up. |
Class change
Fates
Base class | Promotion method | Advanced class |
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Ninja and Apothecary |
Using a Master Seal after reaching Level 10. | Mechanist |
Playable Mechanists
Playable Characters | |
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Name | Game |
Yukimura | Fates: Birthright |
Playable Mechanist units in the Fire Emblem series. |
Notable enemy Mechanists
Enemy Units | |
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Name | Game |
Yukimura | Fates: Conquest, Revelation |
Enemy Mechanist units in the Fire Emblem series. |
Trivia
Gallery
The generic Mechanist portrait in Fates.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Mechanist |
A person skilled at designing machinery. |
References
See also
This article is part of Project Classes, a project focused in writing articles for every class present in the Fire Emblem series. |