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Magic Seal: Difference between revisions

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{{Class Infobox
{{Class Infobox
|title=Magic Seal
|image=[[File:Bs fe07 enemy kishuna magic seal.png]]
|image=[[File:Bs fe07 enemy kishuna magic seal.png]]
|flavor_text=A foul creature born of heresy. Negates the effects of magic.
|flavor_text=A foul creature born of heresy. Negates the effects of magic.
|type=Infantry
|weapons=None
|weapons=None
|skills=Projects a [[Status conditions#Silence|silencing]] field
|skills=Projects a [[Status effects#Silence|silencing]] field
}}
}}
The '''Magic Seal''' (Japanese: {{hover|魔封じの者|Mafūji no mono}} ''Silencer'') is a non-combatant [[class]] which is exclusive to {{FE7}}, appearing only as the class of a single enemy character, [[Kishuna]]. A Magic Seal has no offensive capabilities, but instead functions as a map [[hazards|hazard]] by radiating a [[Status conditions#Silence|silencing]] field within [[Range|ten spaces]] of its position, inhibiting the use of magic by any unit, allied or enemy, while within this range.


Magic Seals have very low [[strength]] and [[Skill (stat)|skill]], owing to their lack of offensive capability; they also have low [[resistance]] given that they will never need to defend against magical attacks. On the other hand, they have very high HP, [[speed]], and [[defense]], making them difficult to actually hit and even more difficult to kill, further complicated by Kishuna's recurring tendency to flee a battle if it is attacked.  This provides part of the challenge in [[Imprisoner of Magic|Chapter 19x]] in [[Hector]]'s [[Gameplay modes|story]], as Kishuna's defeat is a requirement to enter [[A Glimpse in Time|Chapter 19x pt 2]].
The '''Magic Seal''' (Japanese: {{hl|魔封じの者|Mafūji no mono}} ''Silencer'') is a non-combatant [[class]] which is exclusive to {{FE7}}, appearing only as the class of a single enemy character, [[Kishuna]]. A Magic Seal has no offensive capabilities, but instead functions as a map [[hazard]] by radiating a [[Status effects#Silence|silencing]] field within [[Range|ten spaces]] of its position, inhibiting the use of magic by any unit, allied or enemy, while within this range.
 
Magic Seals have very low [[strength]] and [[Skill (stat)|skill]], owing to their lack of offensive capability; they also have low [[resistance]] given that they will never need to defend against magical attacks. On the other hand, they have very high HP, [[speed]], and [[defense]], making them difficult to actually hit and even more difficult to kill, further complicated by Kishuna's recurring tendency to flee a battle if it is attacked.  This provides part of the challenge in [[Imprisoner of Magic|Chapter 19x]] in [[Hector]]'s [[Gameplay modes#Eliwood's, Hector's, and Lyn's tales|story]], as Kishuna's defeat is a requirement to enter [[A Glimpse in Time|Chapter 19x pt 2]].


==Stats==
==Stats==
===Base stats===
===Base stats===
{{MaxStats
{{BaseStats
|gameo={{FE7}}
|game1={{title|The Blazing Blade}}
|hpo=50
|hp1=50
|stro=0
|str1=0
|mago=--
|skl1=0
|sklo=0
|spd1=24
|spdo=24
|luck1=0
|lucko=0
|def1=13
|defo=13
|res1=0
|reso=0
|mov1=7
|movo=7
|con1=6
|cono=6
|wpnro=--
}}
}}
===Max stats===
===Max stats===
{{MaxStats
{{MaxStats
|gameo={{FE7}}
|game1={{title|The Blazing Blade}}
|hpo=60
|hp1=60
|stro=28
|str1=28
|mago=--
|skl1=30
|sklo=30
|spd1=25
|spdo=25
|luck1=30
|lucko=30
|def1=20
|defo=20
|res1=25
|reso=25
|mov1=15
|movo=15
|con1=20
|cono=20
}}
|wpnro=--
 
===Miscellaneous stats===
{{ClassMisc
|game1={{title|The Blazing Blade}}
|crp1=3
}}
}}
===Class growth rates===
===Class growth rates===
{{ClassGrowths
{{ClassGrowths
|gameo={{FE7}}
|game1={{title|The Blazing Blade}}
|hpo=45%
|hp1=45%
|stro=45%
|str1=45%
|mago=--
|skl1=30%
|sklo=30%
|spd1=25%
|spdo=25%
|luck1=15%
|lucko=15%
|def1=10%
|defo=10%
|res1=35%
|reso=35%
}}
}}
===Class skills===
===Class skills===
* {{FE7}}: All units of any affiliation within a [[Range|ten-tile radius]] of a Magic Seal are [[Status conditions#Silence|silenced]]. Units are no longer silenced if the Magic Seal is killed or they leave the silencing range. The silenced state, unlike that of the [[Silence (staff)|Silence staff]], is not applied as a formal status condition which remains when the unit leaves the range, so it is uniquely possible for a unit to be both silenced and [[Status conditions|poisoned, berserked or asleep]] by being within the Magic Seal's range while afflicted with the other status condition.
* {{FE7}}: All units of any affiliation within a [[Range|ten-tile radius]] of a Magic Seal are [[Status effects#Silence|silenced]]. Units are no longer silenced if the Magic Seal is killed or they leave the silencing range. The silenced state, unlike that of the [[Silence (staff)|Silence staff]], is not applied as a formal status effect which remains when the unit leaves the range, so it is uniquely possible for a unit to be both silenced and [[Status effects|poisoned, berserked or asleep]] by being within the Magic Seal's range while afflicted with the other status effect.


==Notable enemy Magic Seals==
==Notable enemy Magic Seals==
Line 62: Line 67:
|units=enemy
|units=enemy
|name1=Kishuna
|name1=Kishuna
|game1={{FE7}}
|game1={{title|The Blazing Blade}}
}}
}}
==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|The Blazing Blade}}<br><small>(class roll)</small>
|english=A foul creature born of heresy.<br>Negates the effects of magic.
|japanese=異端の【創られし者】<br>一切の魔法を封じる 魔封じの結界を張る
}}
{{DescriptionCell
|game={{title|The Blazing Blade}}<br><small>(help)</small>
|english=A living magic seal. Blocks<br>the use of any magic.
|japanese=一切の魔法を打ち消す<br>魔封じの結界を張る
}}
{{DescriptionFtr}}


==Trivia==
==Trivia==
* The Magic Seal has a battle animation, but it never appears in the course of actual gameplay and instead only appears in the class roll demo at the title screen.  Its battle animation is unique in that it performs a brief flickering loop as opposed to actually doing anything.
* The Magic Seal has a battle animation, but it never appears in the course of actual gameplay and instead only appears in the class roll demo at the title screen.  Its battle animation is unique in that it performs a brief flickering loop as opposed to actually doing anything.  
==Gallery==
*The class has fully functioning dodge frames when hacked to be used during gameplay.
<gallery>
*The Magic Seal is one of the few enemy-only classes in the series that have their generic enemy palette completely overwritten in every appearance. While Kishuna has blue eyes, a generic Magic Seal would have had red eyes.
Bs fe07 enemy kishuna magic seal.png|The Magic Seal battle sprite in {{FE7}}.
 
</gallery>
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Magic Seal
|eng-name=Magic Seal
|jap-name={{hover|魔封じの者|Mafūji no mono}}
|jpn-name={{h|魔封じの者|Mafūji no mono}}
|jap-mean=Officially romanized as '''Silencer'''; literally "Magic-sealing person".
|jpn-mean=Officially romanized as '''Silencer'''; literally "Magic-sealing person".
|fren-name=Sceau magique
|fren-name=Sceau magique
|fren-mean=Magic seal
|fren-mean=Magic seal
Line 86: Line 104:
}}
}}


{{refbar}}
==Gallery==
<gallery>
Bs fe07 enemy kishuna magic seal.png|The Magic Seal battle sprite in {{FE7}}.
</gallery>
{{Refbar}}


{{Project Classes}}
{{Project Classes}}
{{NavClass}}
{{NavClassFE7}}
[[Category:Enemy-exclusive classes]][[Category:Classes in Fire Emblem (GBA)]]
[[Category:Enemy-exclusive classes]]

Latest revision as of 15:46, 28 March 2024

For the sole character possessing this class, see Kishuna. For the skill from Fates, see Seal Magic.

Magic Seal

Bs fe07 enemy kishuna magic seal.png


A foul creature born of heresy. Negates the effects of magic.

Unit type(s)

Infantry

Weapon(s)

None

Skill(s)

Projects a silencing field

The Magic Seal (Japanese: 魔封じの者 Silencer) is a non-combatant class which is exclusive to Fire Emblem: The Blazing Blade, appearing only as the class of a single enemy character, Kishuna. A Magic Seal has no offensive capabilities, but instead functions as a map hazard by radiating a silencing field within ten spaces of its position, inhibiting the use of magic by any unit, allied or enemy, while within this range.

Magic Seals have very low strength and skill, owing to their lack of offensive capability; they also have low resistance given that they will never need to defend against magical attacks. On the other hand, they have very high HP, speed, and defense, making them difficult to actually hit and even more difficult to kill, further complicated by Kishuna's recurring tendency to flee a battle if it is attacked. This provides part of the challenge in Chapter 19x in Hector's story, as Kishuna's defeat is a requirement to enter Chapter 19x pt 2.

Stats

Base stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level
The Blazing Blade 50 0 -- 0 24 0 13 0 7 6 --

Max stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level
The Blazing Blade 60 28 -- 30 25 30 20 25 15 20 --

Miscellaneous stats

Game Experience CRP Gold Weight mod. Capacity Vision Size
The Blazing Blade -- 3 -- -- -- -- --

Class growth rates

Game HP Strength Magic Skill Speed Luck Defense Resistance Charm Constitution* Movement* Weapon level
The Blazing Blade 45% 45% -- 30% 25% 15% 10% 35% -- -- -- --
See class growth rate for more details on the mechanics of class growths in each game.

Class skills

  • Fire Emblem: The Blazing Blade: All units of any affiliation within a ten-tile radius of a Magic Seal are silenced. Units are no longer silenced if the Magic Seal is killed or they leave the silencing range. The silenced state, unlike that of the Silence staff, is not applied as a formal status effect which remains when the unit leaves the range, so it is uniquely possible for a unit to be both silenced and poisoned, berserked or asleep by being within the Magic Seal's range while afflicted with the other status effect.

Notable enemy Magic Seals

Enemy Units
Name Game
Kishuna The Blazing Blade
Enemy Magic Seal units in the Fire Emblem series.

Flavor text

Game Text
(English)
Text
(Japanese)
The Blazing Blade
(class roll)
A foul creature born of heresy.
Negates the effects of magic.
異端の【創られし者】
一切の魔法を封じる 魔封じの結界を張る
The Blazing Blade
(help)
A living magic seal. Blocks
the use of any magic.
一切の魔法を打ち消す
魔封じの結界を張る

Trivia

  • The Magic Seal has a battle animation, but it never appears in the course of actual gameplay and instead only appears in the class roll demo at the title screen. Its battle animation is unique in that it performs a brief flickering loop as opposed to actually doing anything.
  • The class has fully functioning dodge frames when hacked to be used during gameplay.
  • The Magic Seal is one of the few enemy-only classes in the series that have their generic enemy palette completely overwritten in every appearance. While Kishuna has blue eyes, a generic Magic Seal would have had red eyes.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Magic Seal

--

Japanese

魔封じの者

Officially romanized as Silencer; literally "Magic-sealing person".

Spanish

Sello mágico

Magic seal

French

Sceau magique

Magic seal

German

Siegelherr

Sealing Person

Italian

Sigillo magico

Magic seal

Gallery

References

Project Classes.png This article is part of Project Classes, a project focused in writing articles for every class present in the Fire Emblem series.
Classes in Fire Emblem: The Blazing Blade
Base classes ArcherBardBramimondBrigandCavalierChildCivilianClericCorsairDancerFighterFire DragonKnightLordMageMagic SealMercenaryMonkMyrmidonNomadPeerPegasus KnightPiratePrinceShamanSoldierThiefTransporterTroubadourWyvern Rider
Advanced classes ArchsageAssassinBerserkerBishopBlade LordDark DruidDruidFalcoknightGeneralGreat LordHeroKnight LordNomadic TrooperPaladinSageSniperSwordmasterValkyrieWarriorWyvern Lord