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Lull Attack⁄Defense: Difference between revisions
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==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |skill=Lull Atk/Def 1 | ||
| | |type=B | ||
| | |effect=Inflicts −1 each to foe's [[attack (stat)|attack]] and [[defense]] and neutralizes foe's bonuses to those stats during combat. | ||
| | |sp=60 | ||
|use=[[File:Is feh infantry.png|20px]] [[File:Is feh cavalry.png|20px]] | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|skill=Lull Atk/Def 2 | |||
|type=B | |||
|effect=Inflicts −2 each to foe's [[attack (stat)|attack]] and [[defense]] and neutralizes foe's bonuses to those stats during combat. | |||
|sp=120 | |||
| | |pre=[[Lull Attack⁄Defense|Lull Atk/Def 1]] | ||
| | |use=[[File:Is feh infantry.png|20px]] [[File:Is feh cavalry.png|20px]] | ||
}} | }} | ||
{{PassiveDataCell FEH | |||
|skill=Lull Atk/Def 3 | |||
|type=B | |||
| | |effect=Inflicts −3 each to foe's [[attack (stat)|attack]] and [[defense]] and neutralizes foe's bonuses to those stats during combat. | ||
| | |sp=240 | ||
|pre=[[Lull Attack⁄Defense|Lull Atk/Def 2]] | |||
|use=[[File:Is feh infantry.png|20px]] [[File:Is feh cavalry.png|20px]] | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|skill=Lull Atk/Def 4 | |||
|type=B | |||
| | |effect=Inflicts −⁠(4 + number of bonus effects on foe; maximum: 8) each to foe's [[attack (stat)|attack]] and [[defense]] and neutralizes foe's bonuses to attack and defense during combat. | ||
| | |sp=300 | ||
|pre=[[Lull Attack⁄Defense|Lull Atk/Def 3]] | |||
|use=[[File:Is feh infantry.png|20px]] [[File:Is feh cavalry.png|20px]] | |||
}} | }} | ||
{{PassiveDataFtr FEH}} | |||
==== | ==Availability== | ||
{{ | ===''Heroes''=== | ||
| | {{FEH skill availability | ||
|tiers=4 | |||
}} | }} | ||
Latest revision as of 16:45, 7 September 2023
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Lull Attack/Defense (Japanese: 攻撃守備の凪 Attack/Defense Lull) is a four-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Lull Atk/Def 1, Lull Atk/Def 2, Lull Atk/Def 3, and Lull Atk/Def 4 in order from lowest to highest. During combat, Lull Atk/Def reduces the foe's attack and defense—the size of which increases with the skill's tier—and neutralizes any bonuses to those stats granted by skills such as a Fortify or Rally.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Lull Atk/Def 1) |
B | Inflicts −1 each to foe's attack and defense and neutralizes foe's bonuses to those stats during combat. | 60 | -- | ✓ | -- | ||
Heroes (Lull Atk/Def 2) |
B | Inflicts −2 each to foe's attack and defense and neutralizes foe's bonuses to those stats during combat. | 120 | Lull Atk/Def 1 | ✓ | -- | ||
Heroes (Lull Atk/Def 3) |
B | Inflicts −3 each to foe's attack and defense and neutralizes foe's bonuses to those stats during combat. | 240 | Lull Atk/Def 2 | ✓ | -- | ||
Heroes (Lull Atk/Def 4) |
B | Inflicts −(4 + number of bonus effects on foe; maximum: 8) each to foe's attack and defense and neutralizes foe's bonuses to attack and defense during combat. | 300 | Lull Atk/Def 3 | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Lull Atk/Def 1 | Lull Atk/Def 2 | Lull Atk/Def 3 | Lull Atk/Def 4 | |
Unit (★★★★) | Lyon: Sunlit Prince | Lyon: Sunlit Prince | — | — |
Unit (★★★★★) | Ash: Retainer to Askr • Chrom: Crowned Exalt • Dimitri: The Protector • Duessel: Obsidian • Ephraim: Dynastic Duo • Freyr: Dream-King • Freyr: Estival Dreams • Veronica: Harmonic Pirates • Zeke: Past Unknown | Ash: Retainer to Askr • Chrom: Crowned Exalt • Dimitri: The Protector • Duessel: Obsidian • Ephraim: Dynastic Duo • Freyr: Dream-King • Freyr: Estival Dreams • Veronica: Harmonic Pirates • Zeke: Past Unknown | Ash: Retainer to Askr • Chrom: Crowned Exalt • Dimitri: The Protector • Duessel: Obsidian • Ephraim: Dynastic Duo • Freyr: Dream-King • Freyr: Estival Dreams • Lyon: Sunlit Prince • Veronica: Harmonic Pirates • Zeke: Past Unknown | Freyr: Dream-King |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Lull Atk/Def 1) |
Inflicts Atk/Def-1 on foe and neutralizes foe's
bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
戦闘中、敵の攻撃、守備-1、かつ
敵の攻撃、守備の強化の+を無効にする (無効になるのは、鼓舞や応援等の+効果) |
Heroes (Lull Atk/Def 2) |
Inflicts Atk/Def-2 on foe and neutralizes foe's
bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
戦闘中、敵の攻撃、守備-2、かつ
敵の攻撃、守備の強化の+を無効にする (無効になるのは、鼓舞や応援等の+効果) |
Heroes (Lull Atk/Def 3) |
Inflicts Atk/Def-3 on foe and neutralizes foe's
bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
戦闘中、敵の攻撃、守備-3、かつ
敵の攻撃、守備の強化の+を無効にする (無効になるのは、鼓舞や応援等の+効果) |
Heroes (Lull Atk/Def 4) |
Inflicts Atk/Def-X on foe (X = 4 + number
of【Bonus】effects active on foe; max 8; excludes stat bonuses) and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘中、敵の攻撃、守備-4、さらに、
敵の攻撃、守備が、 敵の【有利な状態】の数だけ減少 (最大4、強化は除く)、 敵の攻撃、守備の強化の+を無効にする (無効になるのは、鼓舞や応援等の+効果) 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Lull Attack/Defense |
Abbreviated as Lull Atk/Def. |
Japanese |
攻撃守備の凪 |
Attack/Defense Lull |
Spanish |
Calma Ataque/Defensa |
Attack/Defense stillness; abbreviated as Calma Ata/Def in the European localization and as Calma Atq./Def. in the Latin American localization. |
French |
Répit Attaque/Défense |
Attack/Defense relief; abbreviated as Répit Atq/Déf. |
German |
Angriff/Verteidigung-Tief |
Attack/Defense Depression; abbreviated as Agr./Ver.-Tief. |
Italian |
Culla Attacco/Difesa |
Attack/Defense cradle; abbreviated as Culla Att/Dif. |
Portuguese |
Ataque/Defesa calma |
Calm Attack/Defense; abbreviated as Atq./Def. calm. |
Traditional Chinese |
攻擊防守的靜謐 |
Attack/Defense stillness |