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List of skills in Fire Emblem Heroes

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 06:43, 3 April 2017 by Shiningpikablu252 (talk | contribs) (Bringing page up to date with the navboxes. Had to rework the passive skill listings due to the new two-tier skills...)

The following is a list of all known skills in Fire Emblem Heroes. Due to the nature of the game, additional skills not currently present in the game may be added to the game with any given update, hence this list may be rendered incomplete at any given time.

File:Is feh skill offense.png Weapon skills

Red

Is feh sword.png Swords

style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill style="Template:Roundtr; border:none; color:#fff;"|Effect
Iron Sword No special effect
Steel Sword No special effect
Silver Sword No special effect
Silver Sword+ No special effect
Brave Sword Drops Speed but allows two strikes when initiating combat
Brave Sword+ Drops Speed but allows two strikes when initiating combat
Killing Edge Accelerates cooldown of special skills
Killing Edge+ Accelerates cooldown of special skills
Wo Dao Grants +10 Attack when Special triggers.
Added to game in the Blazing Shadows update
Wo Dao+ Grants +10 Attack when Special triggers.
Added to game in the Blazing Shadows update
Armorslayer Effective damage against armored units
Armorslayer+ Effective damage against armored units
Ruby Sword Boosts weapon triangle effects
Ruby Sword+ Boosts weapon triangle effects
Falchion Effective damage against dragon units; heals user every third turn
Tyrfing Boosts Defense when health is below half
Added to game in the Family Bonds update
Mystletainn Accelerates cooldown of special skills
Added to game in the Sibling Bonds update
Binding Blade Boosts user's Defense and Resistance during defensive phase
Eckesachs At start of turn, drops Defense of foes within two spaces through their next actions
Durandal Boosts user's Attack when initiating combat
Sol Katti Reorders follow-up attack when initiating strike with health below half
Regal Blade Boosts user's Attack and Speed by +2 each during combat when health is full
Added to game in the ???[Identify] update
Sieglinde Boosts Attack of adjacent allies at start of turn
Added to game in the Family Bonds update
Yato Boosts user's Speed when initiating combat
Raijinto Range 1-2 on defensive phase
Siegfried Range 1-2 on defensive phase
style="Template:Roundbl; border:none; background-color:#222222"|Fólkvangr style="Template:Roundbr; border:none; background-color:#222222"|Boosts user's Attack if health above half

Is feh red tome.png Red tomes

style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill style="Template:Roundtr; border:none; color:#fff;"|Effect
Fire No special effect
Elfire No special effect
Bolganone No special effect
Bolganone+ No special effect
Flux No special effect
Ruin No special effect
Fenrir No special effect
Fenrir+ No special effect
Rauðrwolf Effective damage against cavalry units
Rauðrwolf+ Effective damage against cavalry units
Rauðrraven Grants weapon triangle advantage against a colorless foe
Rauðrraven+ Grants weapon triangle advantage against a colorless foe
Rauðrblade Uses bonuses on unit to boost damage output, but slows cooldown for special skills
Rauðrblade+ Uses bonuses on unit to boost damage output, but slows cooldown for special skills
Cymbeline When initiating combat, boosts Attack by 4 to all adjacent allies through their next actions
Added to game in the Sibling Bonds update
Brynhildr When initiating combat, reduces target's movement to 1 for following turn
style="Template:Roundbl; border:none; background-color:#222222"|Élivágar style="Template:Roundbr; border:none; background-color:#222222"|When initiating combat, turns bonuses on foes within two spaces of user into penalties through their next actions

Green

Is feh axe.png Axes

style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill style="Template:Roundtr; border:none; color:#fff;"|Effect
Iron Axe No special effect
Steel Axe No special effect
Silver Axe No special effect
Silver Axe+ No special effect
Brave Axe Drops Speed but allows two strikes when initiating combat
Brave Axe+ Drops Speed but allows two strikes when initiating combat
Killer Axe Accelerates cooldown of special skills
Killer Axe+ Accelerates cooldown of special skills
Hammer Effective damage against armored units
Hammer+ Effective damage against armored units
Emerald Axe Boosts weapon triangle effects
Emerald Axe+ Boosts weapon triangle effects
Carrot Axe When initiating combat, restores 4 HP to user after combat
Added to game in the Spring Festival update
Carrot Axe+ When initiating combat, restores 4 HP to user after combat
Added to game in the Spring Festival update
Hauteclere Accelerates cooldown for special skills
Armads Guarantees follow-up attack if their health is 80% or higher
style="Template:Roundbl; border:none; background-color:#222222"|Nóatún style="Template:Roundbr; border:none; background-color:#222222"|Allows user to warp to an ally's side if their health is 40% or lower

Is feh green tome.png Green tomes

style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill style="Template:Roundtr; border:none; color:#fff;"|Effect
Wind No special effect
Elwind No special effect
Rexcalibur No special effect
Rexcalibur+ No special effect
Gronnwolf Effective damage against cavalry units
Gronnwolf+ Effective damage against cavalry units
Gronnraven Grants weapon triangle advantage against a colorless foe
Gronnraven+ Grants weapon triangle advantage against a colorless foe
Gronnblade Uses bonuses on unit to boost damage output, but slows cooldown for special skills
Gronnblade+ Uses bonuses on unit to boost damage output, but slows cooldown for special skills
Green Egg When initiating combat, restores 4 HP to user after combat
Added to game in the Spring Festival update
Green Egg+ When initiating combat, restores 4 HP to user after combat
Added to game in the Spring Festival update
Excalibur Effective damage against flight units
style="Template:Roundbl; border:none; background-color:#222222"|Naga style="Template:Roundbr; border:none; background-color:#222222"|Boosts unit's Defense and Resistance during defensive phase, and effective damage against dragon units
Added to game in the Family Bonds update

Blue

Is feh lance.png Lances

style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill style="Template:Roundtr; border:none; color:#fff;"|Effect
Iron Lance No special effect
Steel Lance No special effect
Silver Lance No special effect
Silver Lance+ No special effect
Brave Lance Drops Speed but allows two strikes when initiating combat
Brave Lance+ Drops Speed but allows two strikes when initiating combat
Killer Lance Accelerates cooldown of special skills
Killer Lance+ Accelerates cooldown of special skills
Heavy Spear Effective damage against armored units
Heavy Spear+ Effective damage against armored units
Sapphire Lance Boosts weapon triangle effects
Sapphire Lance+ Boosts weapon triangle effects
Carrot Lance When initiating combat, restores 4 HP to user after combat
Added to game in the Spring Festival update
Carrot Lance+ When initiating combat, restores 4 HP to user after combat
Added to game in the Spring Festival update
Gradivus Range 1-2 on defensive phase
Siegmund Boosts Attack of adjacent allies at start of turn
Added to game in the Family Bonds update
style="Template:Roundbl; border:none; background-color:#222222"|Fensalir style="Template:Roundbr; border:none; background-color:#222222"|At start of turn, drops Attack of foes within two spaces through their next actions

Is feh blue tome.png Blue tomes

style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill style="Template:Roundtr; border:none; color:#fff;"|Effect
Thunder No special effect
Elthunder No special effect
Thoron No special effect
Thoron+ No special effect
Blárwolf Effective damage against cavalry units
Blárwolf+ Effective damage against cavalry units
Blárraven Grants weapon triangle advantage against a colorless foe
Blárraven+ Grants weapon triangle advantage against a colorless foe
Blárblade Uses bonuses on unit to boost damage output, but slows cooldown for special skills
Blárblade+ Uses bonuses on unit to boost damage output, but slows cooldown for special skills
Blue Egg When initiating combat, restores 4 HP to user after combat
Added to game in the Spring Festival update
Blue Egg+ When initiating combat, restores 4 HP to user after combat
Added to game in the Spring Festival update
Dire Thunder Drops Speed but allows two strikes when initiating combat
Added to game in the Sibling Bonds update
Aura When initiating combat, restores 5 HP to adjacent allies
style="Template:Roundbl; border:none; background-color:#222222"|Valaskjálf style="Template:Roundbr; border:none; background-color:#222222"|Strikes first while at half health or below regardless of phase

Is feh red breath.pngIs feh green breath.pngIs feh blue breath.png Breath

Unlike other offensive skill categories, the position of breath in the weapon triangle depends on its user, not the skill.

style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill style="Template:Roundtr; border:none; color:#fff;"|Effect
Fire Breath No special effect
Fire Breath+ No special effect
Flametongue No special effect
Flametongue+ No special effect
Lightning Breath Range 1-2 on counterattacks, but slows cooldown for special skills
Lightning Breath+ Range 1-2 on counterattacks, but slows cooldown for special skills
Light Breath When initiating combat, boosts Defense and Resistance of adjacent allies until the end of their own next actions
Light Breath+ When initiating combat, boosts Defense and Resistance of adjacent allies until the end of their own next actions
Dark Breath After combat, lowers Attack and Speed of enemies within two spaces through their next actions
style="Template:Roundbl;border:none; background-color:#222222"|Dark Breath+ style="Template:Roundbr; border:none; background-color:#222222"|After combat, lowers Attack and Speed of enemies within two spaces through their next actions

Colorless

File:Is feh bow.png Bows

All bow skills deal effective damage against flight units.

style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill style="Template:Roundtr; border:none; color:#fff;"|Effect
Iron Bow No other special effect
Steel Bow No other special effect
Silver Bow No other special effect
Silver Bow+ No other special effect
Brave Bow Drops Speed but allows two strikes when initiating combat
Brave Bow+ Drops Speed but allows two strikes when initiating combat
Killer Bow Accelerates cooldown of special skills
Killer Bow+ Accelerates cooldown of special skills
Assassin's Bow Prevents users of dagger skills from using follow-up attacks, instead granting the follow-up attack to this skill's user
Assassin's Bow+ Prevents users of dagger skills from using follow-up attacks, instead granting the follow-up attack to this skill's user
Parthia Boosts Resistance when initiating combat
style="Template:Roundbl; border:none; background-color:#222222"|Fujin Yumi style="Template:Roundbr; border:none; background-color:#222222"|Allows user to pass through enemies if their health is half or higher

File:Is feh dagger.png Daggers

All daggers reduce the Defense and Resistance on the target until the end of its next action unless otherwise specified.

style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill style="Template:Roundtr; border:none; color:#fff;"|Effect
Iron Dagger No other special effect
Steel Dagger No other special effect
Silver Dagger No other special effect
Silver Dagger+ No other special effect
Smoke Dagger Debuff effect extended to all foes within two spaces
Smoke Dagger+ Debuff effect extended to all foes within two spaces
Poison Dagger Effective damage against infantry units, but will only debuff an infantry unit
Poison Dagger+ Effective damage against infantry units, but will only debuff an infantry unit
Rogue Dagger Boosts user's Defense and Resistance for one turn
Rogue Dagger+ Boosts user's Defense and Resistance for one turn
style="Template:Roundbl; border:none; background-color:#222222"|Deathly Dagger style="Template:Roundbr; border:none; background-color:#222222"|Deals an additonal 7 damae to target after user-initiated combat
Added to game in the Blazing Shadows update

Is feh staff.png Staves

style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill style="Template:Roundtr; border:none; color:#fff;"|Effect
Assault No special effect
Absorb Heals HP equal to half damage dealt
Fear Reduces target's Attack through its next action
Slow Reduces target's Speed through its next action
Gravity Reduces target's movement to 1 through its next action
Pain Inflicts additional damage against target at end of combat
style="Template:Roundbl; border:none; background-color:#222222"|Panic style="Template:Roundbr; border:none; background-color:#222222"|Bonuses on target become penalties instead through its next action

File:Is feh skill support.png Assist skills

style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill style="Template:Roundtr; border:none; color:#fff;"|Effect
Heal Restores 5 HP to adjacent target
Mend Restores 10 HP to adjacent target
Physic Restores 8 HP to an ally with one space between ally and user
Recover Restores 15 HP to adjacent target, but slows cooldown for special skills
Reconcile Restores 7 HP to both adjacent target and user
Martyr Restores HP to both adjacent target and user proportional to user's suffered damage, but also slows cooldown for special sklls
Rehabilitate Restores at least 7 HP to adjacent target, and may restore more if its HP is below half, but also slows cooldown for special skills
Swap Switches places with adjacent target
Shove Push adjacent target one space away
Smite Push adjacent target two spaces away
Draw Back Moves user one space away from target ally, then moves target ally into user's previous spot
Reposition Moves adjacent target to other side of user
Pivot User moves to opposite side of adjacent target
Rally Attack Boosts adjacent target's Attack until end of turn
Rally Speed Boosts adjacent target's Speed until end of turn
Rally Defense Boosts adjacent target's Defense until end of turn
Rally Resistance Boosts adjacent target's Resistance until end of turn
Ardent Sacrifice Heals 10 HP to adjacent target at cost of up to 10 of user's HP; user's HP cannot reach 0 in this fashion
Harsh Command Turns penalties on adjacent target into bonuses
Reciprocal Aid Switches adjacent target's current HP with that of user, but cannot be used to break HP caps
Dance Allows target to take another action; cannot be used on a target with a Sing or Dance skill
style="Template:Roundbl; border:none; background-color:#222222"|Sing style="Template:Roundbr; border:none; background-color:#222222"|Allows target to take another action; cannot be used on a target with a Sing or Dance skill

Is feh skill special.png Special skills

style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill style="Template:Roundtr; border:none; color:#fff;"|Effect
Aether Combines effects of Sol and Luna
Night Sky Boosts damage dealt
Glimmer Boosts damage dealt; cools down faster than Night Sky
Astra Boosts damage dealt; effect tripled compared to Night Sky
Daylight Heals user by some of the damage dealt
Noontime Heals user by some of the damage dealt; cools down faster than Daylight
Sol Heals user by some of the damage dealt; heals more than Daylight
New Moon Applies damage as if target had a reduction in their Defense and Resistance
Moonbow Applies damage as if target had a reduction in their Defense and Resistance; cools down faster than New Moon
Luna Applies damage as if target had a reduction in their Defense and Resistance; damage increased compared to New Moon
Retribution Boosts damage dealt based on damage user has taken
Reprisal Boosts damage dealt based on damage user has taken; cools down faster than Retribution
Vengeance Boosts damage dealt based on damage user has taken; effect increased compared to Retribution
Dragon Gaze Boosts user's Attack
Draconic Aura Boosts user's Attack; cools down faster than Dragon Gaze
Dragon Fang Boosts user's Attack; effect increased compared to Dragon Gaze
Glowing Ember Boosts damage dealt based on part of target's Defense
Bonfire Boosts damage dealt based on part of target's Defense; cools down faster than Glowing Ember
Ignis Boosts damage dealt based on part of target's Defense; Defense portion used higher than Glowing Ember
Chilling Wind Boosts damage dealt based on part of target's Resistance
Iceberg Boosts damage dealt based on part of target's Resistance; cools down faster than Chilling Wind
Glacies Boosts damage dealt based on part of target's Resistance; Resistance portion used higher than Chilling Wind
Rising Flame Before combat, foes near target take damage
Growing Flame Before combat, foes near target take damage; radius increased compared to Rising Flame
Blazing Flame Before combat, foes near target take damage; damage output increased over Rising Flame
Rising Wind Before combat, foes near target take damage
Growing Wind Before combat, foes near target take damage; radius increased compared to Rising Wind
Blazing Wind Before combat, foes near target take damage; damage output increased over Rising Wind
Rising Thunder Before combat, foes near target take damage
Growing Thunder Before combat, foes near target take damage; radius increased compared to Rising Thunder
Blazing Thunder Before combat, foes near target take damage; damage output increased over Rising Thunder
Rising Light Before combat, foes near target take damage
Growing Light Before combat, foes near target take damage; radius increased compared to Rising Light
Blazing Light Before combat, foes near target take damage; damage output increased over Rising Light
Buckler Reduces damage done to user at range 1
Escutcheon Reduces damage done to user at range 1; cools down faster than Buckler
Pavise Reduces damage done to user at range 1; damage reduction increased over Buckler
Holy Vestments Reduces damage done to user at range 2
Sacred Cowl Reduces damage done to user at range 2; cools down faster than Holy Vestments
Aegis Reduces damage done to user at range 2; damage reduction increased over Holy Vestments
Miracle Survive lethal attacks if user has more than 1 HP remaining
Imbue Increases healing output by 10 when healing target with a staff
Heavenly Light Restores 10 HP to all other allies when healing one with a staff
Kindled-Fire Balm Boosts Attack for all allies when healing one with a staff
Swift-Winds Balm Boosts Speed for all allies when healing one with a staff
Solid-Earth Balm Boosts Defense for all allies when healing one with a staff
Still-Water Balm Boosts Resistance for all allies when healing one with a staff
style="Template:Roundbl; border:none; background-color:#222222"|Galeforce style="Template:Roundbr; border:none; background-color:#222222"|Allows user to take another action after combat once per turn

Passive skills

Type A

style="Template:Roundtl; border:none; color:#fff; width:2%;"| Skill style="Template:Roundtr; border:none; color:#fff;"|Effect
Is feh hp +3.png Is feh hp +4.png Is feh hp +5.png HP +3
HP +4

HP +5
Boosts user's maximum HP
Is feh attack +1.png Is feh attack +2.png Is feh attack +3.png Attack +1
Attack +2
Attack +3
Boosts user's Attack
Is feh speed +1.png Is feh speed +2.png Is feh speed +3.png Speed +1
Speed +2
Speed +3
Boosts user's Speed
Is feh defense +1.png Is feh defense +2.png Is feh defense +3.png Defense +1
Defense +2
Defense +3
Boosts user's Defense
Is feh resistance +1.png Is feh resistance +2.png Is feh resistance +3.png Resistance +1
Resistance +2
Resistance +3
Boosts user's Resistance
Is feh attack def +1.png Is feh attack def +2.png Attack/Def +1
Attack/Def +2
Boosts user's Attack and Defense
Added to game in the Spring Festival update
Is feh fury 1.png Is feh fury 2.png Is feh fury 3.png Fury 1
Fury 2
Fury 3
Boosts user's Attack, Speed, Defense, and Resistance, but damages user after combat
Is feh life and death 1.png Is feh life and death 2.png Is feh life and death 3.png Life and Death 1
Life and Death 2
Life and Death 3
Boosts user's Attack and Speed, but drops user's Defense and Resistance
Is feh death blow 1.png Is feh death blow 2.png Is feh death blow 3.png Death Blow 1
Death Blow 2
Death Blow 3
Boosts user's Attack when initiating combat
Is feh darting blow 1.png Is feh darting blow 2.png Is feh darting blow 3.png Darting Blow 1
Darting Blow 2
Darting Blow 3
Boosts user's Speed when initiating combat
Is feh armored blow 1.png Is feh armored blow 2.png Is feh armored blow 3.png Armored Blow 1
Armored Blow 2
Armored Blow 3
Boosts user's Defense when initiating combat
Is feh warding blow 1.png Is feh warding blow 2.png Is feh warding blow 3.png Warding Blow 1
Warding Blow 2
Warding Blow 3
Boosts user's Resistance when initiating combat
Is feh swift sparrow 1.png Is feh swift sparrow 2.png Swift Sparrow 1
Swift Sparrow 2
Boosts user's Attack and Speed when initiating combat
Added to game in the Spring Festival update
Is feh defiant atk 1.png Is feh defiant atk 2.png Is feh defiant atk 3.png Defiant Atk 1
Defiant Atk 2
Defiant Atk 3
Boosts user's Attack when user's health is less than half
Is feh defiant spd 1.png Is feh defiant spd 2.png Is feh defiant spd 3.png Defiant Spd 1
Defiant Spd 2
Defiant Spd 3
Boosts user's Speed when user's health is less than half
Is feh defiant def 1.png Is feh defiant def 2.png Is feh defiant def 3.png Defiant Def 1
Defiant Def 2
Defiant Def 3
Boosts user's Defense when user's health is less than half
Is feh defiant res 1.png Is feh defiant res 2.png Is feh defiant res 3.png Defiant Res 1
Defiant Res 2
Defiant Res 3
Boosts user's Attack when user's health is less than half
Is feh triangle adept 1.png Is feh triangle adept 2.png Is feh triangle adept 3.png Triangle Adept 1
Triangle Adept 2
Triangle Adept 3
Boosts the weapon triangle's effects
Is feh close counter.png Close Counter Counterattacks from range 1-2
Is feh distant counter.png Distant Counter Counterattacks from range 1-2
Is feh svalinn shield.png Svalinn Shield Negates effective damage
Is feh grani's shield.png Grani's Shield Negates effective damage
colspan="6" style="Template:Roundbl; border:none; background-color:#222222"|Is feh iote's shield.png Iote's Shield style="Template:Roundbr; border:none; background-color:#222222"|Negates effective damage

Type B

style="Template:Roundtl; border:none; color:#fff; width:2%;"| Skill style="Template:Roundtr; border:none; color:#fff;"|Effect
Is feh knock back.png Knock Back Pushes foe away 1 space after user-initiated attack
Is feh lunge.png Lunge Unit and targeted foe swap places after user-initiated attack
Is feh drag back.png Drag Back User moves back 1 space after user-initiated combat, moving foe into previous space
Is feh pass 1.png Is feh pass 2.png Is feh pass 3.png Pass 1
Pass 2
Pass 3
Allows healthy user to pass through foes
Is feh obstruct 1.png Is feh obstruct 2.png Is feh obstruct 3.png Obstruct 1
Obstruct 2
Obstruct 3
Prevents foes from moving through spaces adjacent to user
Is feh wings of mercy 1.png Is feh wings of mercy 2.png Is feh wings of mercy 3.png Wings of Mercy 1
Wings of Mercy 2
Wings of Mercy 3
Allows unit to warp adjacent to an ally at low health
Is feh escape route 1.png Is feh escape route 2.png Is feh escape route 3.png Escape Route 1
Escape Route 2
Escape Route 3
Allows unit at low health to warp adjacent to an ally
Is feh vantage 1.png Is feh vantage 2.png Is feh vantage 3.png Vantage 1
Vantage 2
Vantage 3
Allows injured user to get first strike regardless of phase
Is feh desperation 1.png Is feh desperation 2.png Is feh desperation 3.png Desperation 1
Desperation 2
Desperation 3
Allows injured user to make follow-up attacks right after their initial strike when initiating combat
Is feh quick riposte 1.png Is feh quick riposte 2.png Is feh quick riposte 3.png Quick Riposte 1
Quick Riposte 2
Quick Riposte 3
Allows healthy user to automatically make follow-up attacks
Is feh brash assault 1.png Is feh brash assault 2.png Is feh brash assault 3.png Brash Assault 1
Brash Assault 2
Brash Assault 3
Allows injured user to automatically make follow-up attacks provided target can counter
Is feh wary fighter 1.png Is feh wary fighter 2.png Is feh wary fighter 3.png Wary Fighter 1
Wary Fighter 2
Wary Fighter 3
Stops all follow-up attacks if user is healthy
Is feh poison strike 1.png Is feh poison strike 2.png Is feh poison strike 3.png Poison Strike 1
Poison Strike 2
Poison Strike 3
Deals additional damage to target after combat
Is feh renewal 1.png Is feh renewal 2.png Is feh renewal 3.png Renewal 1
Renewal 2
Renewal 3
Restores 10 HP at an interval
Is feh live to serve 1.png Is feh live to serve 2.png Is feh live to serve 3.png Live to Serve 1
Live to Serve 2
Live to Serve 3
Allows unit to heal themselves when healing a targeted ally
Is feh seal atk 1.png Is feh seal atk 2.png Is feh seal atk 3.png Seal Atk 1
Seal Atk 2
Seal Atk 3
Reduces target's Attack after combat through their next action
File:Is feh seal speed 1.png File:Is feh seal speed 2.png File:Is feh seal speed 3.png Seal Spd 1
Seal Spd 2
Seal Spd 3
Reduces target's Speed after combat through their next action
Is feh seal def 1.png Is feh seal def 2.png Is feh seal def 3.png Seal Def 1
Seal Def 2
Seal Def 3
Reduces target's Defense after combat through their next action
Is feh seal res 1.png Is feh seal res 2.png Is feh seal res 3.png Seal Res 1
Seal Res 2
Seal Res 3
Reduces target's Resistance after combat through their next action
Is feh swordbreaker 1.png Is feh swordbreaker 2.png Is feh swordbreaker 3.png Swordbreaker 1
Swordbreaker 2
Swordbreaker 3
When healthy, automatically makes a follow-up attack when fighting the user of a sword skill and prevents target from using a follow-up attack
Is feh lancebreaker 1.png Is feh lancebreaker 2.png Is feh lancebreaker 3.png Lancebreaker 1
Lancebreaker 2
Lancebreaker 3
When healthy, automatically makes a follow-up attack when fighting the user of a lance skill and prevents target from using a follow-up attack
Is feh axebreaker 1.png Is feh axebreaker 2.png Is feh axebreaker 3.png Axebreaker 1
Axebreaker 2
Axebreaker 3
When healthy, automatically makes a follow-up attack when fighting the user of a axe skill and prevents target from using a follow-up attack
Is feh bowbreaker 1.png Is feh bowbreaker 2.png Is feh bowbreaker 3.png Bowbreaker 1
Bowbreaker 2
Bowbreaker 3
When healthy, automatically makes a follow-up attack when fighting the user of a bow skill and prevents target from using a follow-up attack
Is feh daggerbreaker 1.png Is feh daggerbreaker 2.png Is feh daggerbreaker 3.png Daggerbreaker 1
Daggerbreaker 2
Daggerbreaker 3
When healthy, automatically makes a follow-up attack when fighting the user of a dagger skill and prevents target from using a follow-up attack
Is feh r tomebreaker 1.png Is feh r tomebreaker 2.png Is feh r tomebreaker 3.png R Tomebreaker 1
R Tomebreaker 2
R Tomebreaker 3
When healthy, automatically makes a follow-up attack when fighting the user of a red tome skill and prevents target from using a follow-up attack
Is feh b tomebreaker 1.png Is feh b tomebreaker 2.png Is feh b tomebreaker 3.png B Tomebreaker 1
B Tomebreaker 2
B Tomebreaker 3
When healthy, automatically makes a follow-up attack when fighting the user of a blue tome skill and prevents target from using a follow-up attack
Is feh g tomebreaker 1.png Is feh g tomebreaker 2.png Is feh g tomebreaker 3.png G Tomebreaker 1
G Tomebreaker 2
G Tomebreaker 3
When healthy, automatically makes a follow-up attack when fighting the user of a green tome skill and prevents target from using a follow-up attack
Is feh live for bounty.png Live for Bounty Multiply crystal yields in Training Tower
Added to game in the Spring Festival update
colspan="6" style="Template:Roundbl; border:none; background-color:#222222"|Is feh live for honor.png Live for Honor style="Template:Roundbr; border:none; background-color:#222222"|Multiply badge yields in Training Tower
Added to game in the Spring Festival update

Type C

style="Template:Roundtl; border:none; color:#fff; width:2%;"| Skill style="Template:Roundtr; border:none; color:#fff;"|Effect
Is feh breath of life 1.png Is feh breath of life 2.png Is feh breath of life 3.png Breath of Life 1
Breath of Life 2
Breath of Life 3
Restores HP to adjacent allies after combat when user initiates attack
Is feh savage blow 1.png Is feh savage blow 2.png Is feh savage blow 3.png Savage Blow 1
Savage Blow 2
Savage Blow 3
Damages foes within two spaces after combat when user initiates attack
Is feh spur atk 1.png Is feh spur atk 2.png Is feh spur atk 3.png Spur Atk 1
Spur Atk 2
Spur Atk 3
Boosts adjacent allies' Attack during combat
Is feh spur spd 1.png Is feh spur spd 2.png Is feh spur spd 3.png Spur Spd 1
Spur Spd 2
Spur Spd 3
Boosts adjacent allies' Speed during combat
Is feh spur def 1.png Is feh spur def 2.png Is feh spur def 3.png Spur Def 1
Spur Def 2
Spur Def 3
Boosts adjacent allies' Defense during combat
Is feh spur res 1.png Is feh spur res 2.png Is feh spur res 3.png Spur Res 1
Spur Res 2
Spur Res 3
Boosts adjacent allies' Resistance during combat
Is feh goad armor.png Goad Armor Boosts the Attack and Speed of armor allies within two spaces during combat
Is feh ward armor.png Ward Armor Boosts the Defense and Resistance of armor allies within two spaces during combat
Is feh goad cavalry.png Goad Cavalry Boosts the Attack and Speed of cavalry allies within two spaces during combat
Believed unused at the moment; may be formally added to the game in a later update
Is feh ward cavalry.png Ward Cavalry Boosts the Defense and Resistance of cavalry allies within two spaces during combat
Is feh goad fliers.png Goad Fliers Boosts the Attack and Speed of flight allies within two spaces during combat
Is feh ward fliers.png Ward Fliers Boosts the Defense and Resistance of flight allies within two spaces during combat
Is feh hone atk 1.png Is feh hone atk 2.png Is feh hone atk 3.png Hone Atk 1
Hone Atk 2
Hone Atk 3
At start of turn, boosts adjacent allies' Attack through their next actions
Is feh hone spd 1.png Is feh hone spd 2.png Is feh hone spd 3.png Hone Spd 1
Hone Spd 2
Hone Spd 3
At start of turn, boosts adjacent allies' Speed through their next actions
Is feh fortify def 1.png Is feh fortify def 2.png Is feh fortify def 3.png Fortify Def 1
Fortfy Def 2
Fortify Def 3
At start of turn, boosts adjacent allies' Defense through their next actions
Is feh fortify res 1.png Is feh fortify res 2.png Is feh fortify res 3.png Fortify Res 1
Fortify Res 2
Fortify Res 3
At start of turn, boosts adjacent allies' Resistance through their next actions
Is feh hone armor.png Hone Armor At start of turn, boosts adjacent armor allies' Attack and Speed through their next actions
Is feh fortify armor.png Fortify Armor At start of turn, boosts adjacent armor allies' Defense and Resistance through their next actions
Is feh hone cavalry.png Hone Cavalry At start of turn, boosts adjacent cavalry allies' Attack and Speed through their next actions
Is feh fortify cavalry.png Fortify Cavalry At start of turn, boosts adjacent cavalry allies' Defense and Resistance through their next actions
Is feh hone fliers.png Hone Fliers At start of turn, boosts adjacent flight allies' Attack and Speed through their next actions
Is feh fortify fliers.png Fortify Fliers At start of turn, boosts adjacent flight allies' Defense and Resistance through their next actions
Is feh fortify dragons.png Fortify Dragons At start of turn, boosts adjacent dragon allies' Defense and Resistance through their next actions
Added to game in the ???[Identify] update
Is feh threaten atk 1.png Is feh threaten atk 2.png Is feh threaten atk 3.png Threaten Atk 1
Threaten Atk 2
Threaten Atk 3
At start of turn, lowers Attack of foes within two spaces through their next actions
Is feh threaten spd 1.png Is feh threaten spd 2.png Is feh threaten spd 3.png Threaten Spd 1
Threaten Spd 2
Threaten Spd 3
At start of turn, lowers Speed of foes within two spaces through their next actions
Is feh threaten def 1.png Is feh threaten def 2.png Is feh threaten def 3.png Threaten Def 1
Threaten Def 2
Threaten Def 3
At start of turn, lowers Defense of foes within two spaces through their next actions
Is feh threaten res 1.png Is feh threaten res 2.png Is feh threaten res 3.png Threaten Res 1
Threaten Res 2
Threaten Res 3
At start of turn, lowers Resistance of foes within two spaces through their next actions
colspan="2" style="Template:Roundbl; border:none; background-color:#222222"|Is feh axe experience 1.png Is feh axe experience 2.png Is feh axe experience 3.png Axe Experience 1
Axe Experience 2
Axe Experience 3
style="Template:Roundbr; border:none; background-color:#222222"|Multiplies experience earned by wielders of axe skills should user survive