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List of skills in Fire Emblem Heroes
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The following is a list of all known skills in Fire Emblem Heroes. Due to the nature of the game, additional skills not currently present in the game may be added to the game with any given update, hence this list may be rendered incomplete at any given time.
File:Is feh skill offense.png Weapon skills
Red
Swords
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect |
---|---|
Iron Sword | No special effect |
Steel Sword | No special effect |
Silver Sword | No special effect |
Silver Sword+ | No special effect |
Brave Sword | Drops Speed but allows two strikes when initiating combat |
Brave Sword+ | Drops Speed but allows two strikes when initiating combat |
Killing Edge | Accelerates cooldown of special skills |
Killing Edge+ | Accelerates cooldown of special skills |
Wo Dao | Grants +10 Attack when Special triggers. Added to game in the Blazing Shadows update |
Wo Dao+ | Grants +10 Attack when Special triggers. Added to game in the Blazing Shadows update |
Armorslayer | Effective damage against armored units |
Armorslayer+ | Effective damage against armored units |
Ruby Sword | Boosts weapon triangle effects |
Ruby Sword+ | Boosts weapon triangle effects |
Falchion | Effective damage against dragon units; heals user every third turn |
Tyrfing | Boosts Defense when health is below half Added to game in the Family Bonds update |
Mystletainn | Accelerates cooldown of special skills Added to game in the Sibling Bonds update |
Binding Blade | Boosts user's Defense and Resistance during defensive phase |
Eckesachs | At start of turn, drops Defense of foes within two spaces through their next actions |
Durandal | Boosts user's Attack when initiating combat |
Sol Katti | Reorders follow-up attack when initiating strike with health below half |
Regal Blade | Boosts user's Attack and Speed by +2 each during combat when health is full Added to game in the ???[Identify] update |
Sieglinde | Boosts Attack of adjacent allies at start of turn Added to game in the Family Bonds update |
Yato | Boosts user's Speed when initiating combat |
Raijinto | Range 1-2 on defensive phase |
Siegfried | Range 1-2 on defensive phase |
style="Template:Roundbl; border:none; background-color:#222222"|Fólkvangr | style="Template:Roundbr; border:none; background-color:#222222"|Boosts user's Attack if health above half |
Red tomes
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect |
---|---|
Fire | No special effect |
Elfire | No special effect |
Bolganone | No special effect |
Bolganone+ | No special effect |
Flux | No special effect |
Ruin | No special effect |
Fenrir | No special effect |
Fenrir+ | No special effect |
Rauðrwolf | Effective damage against cavalry units |
Rauðrwolf+ | Effective damage against cavalry units |
Rauðrraven | Grants weapon triangle advantage against a colorless foe |
Rauðrraven+ | Grants weapon triangle advantage against a colorless foe |
Rauðrblade | Uses bonuses on unit to boost damage output, but slows cooldown for special skills |
Rauðrblade+ | Uses bonuses on unit to boost damage output, but slows cooldown for special skills |
Cymbeline | When initiating combat, boosts Attack by 4 to all adjacent allies through their next actions Added to game in the Sibling Bonds update |
Brynhildr | When initiating combat, reduces target's movement to 1 for following turn |
style="Template:Roundbl; border:none; background-color:#222222"|Élivágar | style="Template:Roundbr; border:none; background-color:#222222"|When initiating combat, turns bonuses on foes within two spaces of user into penalties through their next actions |
Green
Axes
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect |
---|---|
Iron Axe | No special effect |
Steel Axe | No special effect |
Silver Axe | No special effect |
Silver Axe+ | No special effect |
Brave Axe | Drops Speed but allows two strikes when initiating combat |
Brave Axe+ | Drops Speed but allows two strikes when initiating combat |
Killer Axe | Accelerates cooldown of special skills |
Killer Axe+ | Accelerates cooldown of special skills |
Hammer | Effective damage against armored units |
Hammer+ | Effective damage against armored units |
Emerald Axe | Boosts weapon triangle effects |
Emerald Axe+ | Boosts weapon triangle effects |
Carrot Axe | When initiating combat, restores 4 HP to user after combat Added to game in the Spring Festival update |
Carrot Axe+ | When initiating combat, restores 4 HP to user after combat Added to game in the Spring Festival update |
Hauteclere | Accelerates cooldown for special skills |
Armads | Guarantees follow-up attack if their health is 80% or higher |
style="Template:Roundbl; border:none; background-color:#222222"|Nóatún | style="Template:Roundbr; border:none; background-color:#222222"|Allows user to warp to an ally's side if their health is 40% or lower |
Green tomes
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect |
---|---|
Wind | No special effect |
Elwind | No special effect |
Rexcalibur | No special effect |
Rexcalibur+ | No special effect |
Gronnwolf | Effective damage against cavalry units |
Gronnwolf+ | Effective damage against cavalry units |
Gronnraven | Grants weapon triangle advantage against a colorless foe |
Gronnraven+ | Grants weapon triangle advantage against a colorless foe |
Gronnblade | Uses bonuses on unit to boost damage output, but slows cooldown for special skills |
Gronnblade+ | Uses bonuses on unit to boost damage output, but slows cooldown for special skills |
Green Egg | When initiating combat, restores 4 HP to user after combat Added to game in the Spring Festival update |
Green Egg+ | When initiating combat, restores 4 HP to user after combat Added to game in the Spring Festival update |
Excalibur | Effective damage against flight units |
style="Template:Roundbl; border:none; background-color:#222222"|Naga | style="Template:Roundbr; border:none; background-color:#222222"|Boosts unit's Defense and Resistance during defensive phase, and effective damage against dragon units Added to game in the Family Bonds update |
Blue
Lances
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect |
---|---|
Iron Lance | No special effect |
Steel Lance | No special effect |
Silver Lance | No special effect |
Silver Lance+ | No special effect |
Brave Lance | Drops Speed but allows two strikes when initiating combat |
Brave Lance+ | Drops Speed but allows two strikes when initiating combat |
Killer Lance | Accelerates cooldown of special skills |
Killer Lance+ | Accelerates cooldown of special skills |
Heavy Spear | Effective damage against armored units |
Heavy Spear+ | Effective damage against armored units |
Sapphire Lance | Boosts weapon triangle effects |
Sapphire Lance+ | Boosts weapon triangle effects |
Carrot Lance | When initiating combat, restores 4 HP to user after combat Added to game in the Spring Festival update |
Carrot Lance+ | When initiating combat, restores 4 HP to user after combat Added to game in the Spring Festival update |
Gradivus | Range 1-2 on defensive phase |
Siegmund | Boosts Attack of adjacent allies at start of turn Added to game in the Family Bonds update |
style="Template:Roundbl; border:none; background-color:#222222"|Fensalir | style="Template:Roundbr; border:none; background-color:#222222"|At start of turn, drops Attack of foes within two spaces through their next actions |
Blue tomes
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect |
---|---|
Thunder | No special effect |
Elthunder | No special effect |
Thoron | No special effect |
Thoron+ | No special effect |
Blárwolf | Effective damage against cavalry units |
Blárwolf+ | Effective damage against cavalry units |
Blárraven | Grants weapon triangle advantage against a colorless foe |
Blárraven+ | Grants weapon triangle advantage against a colorless foe |
Blárblade | Uses bonuses on unit to boost damage output, but slows cooldown for special skills |
Blárblade+ | Uses bonuses on unit to boost damage output, but slows cooldown for special skills |
Blue Egg | When initiating combat, restores 4 HP to user after combat Added to game in the Spring Festival update |
Blue Egg+ | When initiating combat, restores 4 HP to user after combat Added to game in the Spring Festival update |
Dire Thunder | Drops Speed but allows two strikes when initiating combat Added to game in the Sibling Bonds update |
Aura | When initiating combat, restores 5 HP to adjacent allies |
style="Template:Roundbl; border:none; background-color:#222222"|Valaskjálf | style="Template:Roundbr; border:none; background-color:#222222"|Strikes first while at half health or below regardless of phase |
Breath
Unlike other offensive skill categories, the position of breath in the weapon triangle depends on its user, not the skill.
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect |
---|---|
Fire Breath | No special effect |
Fire Breath+ | No special effect |
Flametongue | No special effect |
Flametongue+ | No special effect |
Lightning Breath | Range 1-2 on counterattacks, but slows cooldown for special skills |
Lightning Breath+ | Range 1-2 on counterattacks, but slows cooldown for special skills |
Light Breath | When initiating combat, boosts Defense and Resistance of adjacent allies until the end of their own next actions |
Light Breath+ | When initiating combat, boosts Defense and Resistance of adjacent allies until the end of their own next actions |
Dark Breath | After combat, lowers Attack and Speed of enemies within two spaces through their next actions |
style="Template:Roundbl;border:none; background-color:#222222"|Dark Breath+ | style="Template:Roundbr; border:none; background-color:#222222"|After combat, lowers Attack and Speed of enemies within two spaces through their next actions |
Colorless
File:Is feh bow.png Bows
All bow skills deal effective damage against flight units.
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect |
---|---|
Iron Bow | No other special effect |
Steel Bow | No other special effect |
Silver Bow | No other special effect |
Silver Bow+ | No other special effect |
Brave Bow | Drops Speed but allows two strikes when initiating combat |
Brave Bow+ | Drops Speed but allows two strikes when initiating combat |
Killer Bow | Accelerates cooldown of special skills |
Killer Bow+ | Accelerates cooldown of special skills |
Assassin's Bow | Prevents users of dagger skills from using follow-up attacks, instead granting the follow-up attack to this skill's user |
Assassin's Bow+ | Prevents users of dagger skills from using follow-up attacks, instead granting the follow-up attack to this skill's user |
Parthia | Boosts Resistance when initiating combat |
style="Template:Roundbl; border:none; background-color:#222222"|Fujin Yumi | style="Template:Roundbr; border:none; background-color:#222222"|Allows user to pass through enemies if their health is half or higher |
File:Is feh dagger.png Daggers
All daggers reduce the Defense and Resistance on the target until the end of its next action unless otherwise specified.
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect |
---|---|
Iron Dagger | No other special effect |
Steel Dagger | No other special effect |
Silver Dagger | No other special effect |
Silver Dagger+ | No other special effect |
Smoke Dagger | Debuff effect extended to all foes within two spaces |
Smoke Dagger+ | Debuff effect extended to all foes within two spaces |
Poison Dagger | Effective damage against infantry units, but will only debuff an infantry unit |
Poison Dagger+ | Effective damage against infantry units, but will only debuff an infantry unit |
Rogue Dagger | Boosts user's Defense and Resistance for one turn |
Rogue Dagger+ | Boosts user's Defense and Resistance for one turn |
style="Template:Roundbl; border:none; background-color:#222222"|Deathly Dagger | style="Template:Roundbr; border:none; background-color:#222222"|Deals an additonal 7 damae to target after user-initiated combat Added to game in the Blazing Shadows update |
Staves
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect |
---|---|
Assault | No special effect |
Absorb | Heals HP equal to half damage dealt |
Fear | Reduces target's Attack through its next action |
Slow | Reduces target's Speed through its next action |
Gravity | Reduces target's movement to 1 through its next action |
Pain | Inflicts additional damage against target at end of combat |
style="Template:Roundbl; border:none; background-color:#222222"|Panic | style="Template:Roundbr; border:none; background-color:#222222"|Bonuses on target become penalties instead through its next action |
File:Is feh skill support.png Assist skills
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect |
---|---|
Heal | Restores 5 HP to adjacent target |
Mend | Restores 10 HP to adjacent target |
Physic | Restores 8 HP to an ally with one space between ally and user |
Recover | Restores 15 HP to adjacent target, but slows cooldown for special skills |
Reconcile | Restores 7 HP to both adjacent target and user |
Martyr | Restores HP to both adjacent target and user proportional to user's suffered damage, but also slows cooldown for special sklls |
Rehabilitate | Restores at least 7 HP to adjacent target, and may restore more if its HP is below half, but also slows cooldown for special skills |
Swap | Switches places with adjacent target |
Shove | Push adjacent target one space away |
Smite | Push adjacent target two spaces away |
Draw Back | Moves user one space away from target ally, then moves target ally into user's previous spot |
Reposition | Moves adjacent target to other side of user |
Pivot | User moves to opposite side of adjacent target |
Rally Attack | Boosts adjacent target's Attack until end of turn |
Rally Speed | Boosts adjacent target's Speed until end of turn |
Rally Defense | Boosts adjacent target's Defense until end of turn |
Rally Resistance | Boosts adjacent target's Resistance until end of turn |
Ardent Sacrifice | Heals 10 HP to adjacent target at cost of up to 10 of user's HP; user's HP cannot reach 0 in this fashion |
Harsh Command | Turns penalties on adjacent target into bonuses |
Reciprocal Aid | Switches adjacent target's current HP with that of user, but cannot be used to break HP caps |
Dance | Allows target to take another action; cannot be used on a target with a Sing or Dance skill |
style="Template:Roundbl; border:none; background-color:#222222"|Sing | style="Template:Roundbr; border:none; background-color:#222222"|Allows target to take another action; cannot be used on a target with a Sing or Dance skill |
Special skills
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect |
---|---|
Aether | Combines effects of Sol and Luna |
Night Sky | Boosts damage dealt |
Glimmer | Boosts damage dealt; cools down faster than Night Sky |
Astra | Boosts damage dealt; effect tripled compared to Night Sky |
Daylight | Heals user by some of the damage dealt |
Noontime | Heals user by some of the damage dealt; cools down faster than Daylight |
Sol | Heals user by some of the damage dealt; heals more than Daylight |
New Moon | Applies damage as if target had a reduction in their Defense and Resistance |
Moonbow | Applies damage as if target had a reduction in their Defense and Resistance; cools down faster than New Moon |
Luna | Applies damage as if target had a reduction in their Defense and Resistance; damage increased compared to New Moon |
Retribution | Boosts damage dealt based on damage user has taken |
Reprisal | Boosts damage dealt based on damage user has taken; cools down faster than Retribution |
Vengeance | Boosts damage dealt based on damage user has taken; effect increased compared to Retribution |
Dragon Gaze | Boosts user's Attack |
Draconic Aura | Boosts user's Attack; cools down faster than Dragon Gaze |
Dragon Fang | Boosts user's Attack; effect increased compared to Dragon Gaze |
Glowing Ember | Boosts damage dealt based on part of target's Defense |
Bonfire | Boosts damage dealt based on part of target's Defense; cools down faster than Glowing Ember |
Ignis | Boosts damage dealt based on part of target's Defense; Defense portion used higher than Glowing Ember |
Chilling Wind | Boosts damage dealt based on part of target's Resistance |
Iceberg | Boosts damage dealt based on part of target's Resistance; cools down faster than Chilling Wind |
Glacies | Boosts damage dealt based on part of target's Resistance; Resistance portion used higher than Chilling Wind |
Rising Flame | Before combat, foes near target take damage |
Growing Flame | Before combat, foes near target take damage; radius increased compared to Rising Flame |
Blazing Flame | Before combat, foes near target take damage; damage output increased over Rising Flame |
Rising Wind | Before combat, foes near target take damage |
Growing Wind | Before combat, foes near target take damage; radius increased compared to Rising Wind |
Blazing Wind | Before combat, foes near target take damage; damage output increased over Rising Wind |
Rising Thunder | Before combat, foes near target take damage |
Growing Thunder | Before combat, foes near target take damage; radius increased compared to Rising Thunder |
Blazing Thunder | Before combat, foes near target take damage; damage output increased over Rising Thunder |
Rising Light | Before combat, foes near target take damage |
Growing Light | Before combat, foes near target take damage; radius increased compared to Rising Light |
Blazing Light | Before combat, foes near target take damage; damage output increased over Rising Light |
Buckler | Reduces damage done to user at range 1 |
Escutcheon | Reduces damage done to user at range 1; cools down faster than Buckler |
Pavise | Reduces damage done to user at range 1; damage reduction increased over Buckler |
Holy Vestments | Reduces damage done to user at range 2 |
Sacred Cowl | Reduces damage done to user at range 2; cools down faster than Holy Vestments |
Aegis | Reduces damage done to user at range 2; damage reduction increased over Holy Vestments |
Miracle | Survive lethal attacks if user has more than 1 HP remaining |
Imbue | Increases healing output by 10 when healing target with a staff |
Heavenly Light | Restores 10 HP to all other allies when healing one with a staff |
Kindled-Fire Balm | Boosts Attack for all allies when healing one with a staff |
Swift-Winds Balm | Boosts Speed for all allies when healing one with a staff |
Solid-Earth Balm | Boosts Defense for all allies when healing one with a staff |
Still-Water Balm | Boosts Resistance for all allies when healing one with a staff |
style="Template:Roundbl; border:none; background-color:#222222"|Galeforce | style="Template:Roundbr; border:none; background-color:#222222"|Allows user to take another action after combat once per turn |
Passive skills
Type A
Type B
style="Template:Roundtl; border:none; color:#fff; width:2%;"| | Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect | |||||
---|---|---|---|---|---|---|---|
Knock Back | Pushes foe away 1 space after user-initiated attack | ||||||
Lunge | Unit and targeted foe swap places after user-initiated attack | ||||||
Drag Back | User moves back 1 space after user-initiated combat, moving foe into previous space | ||||||
Pass 1 Pass 2 Pass 3 |
Allows healthy user to pass through foes | ||||||
Obstruct 1 Obstruct 2 Obstruct 3 |
Prevents foes from moving through spaces adjacent to user | ||||||
Wings of Mercy 1 Wings of Mercy 2 Wings of Mercy 3 |
Allows unit to warp adjacent to an ally at low health | ||||||
Escape Route 1 Escape Route 2 Escape Route 3 |
Allows unit at low health to warp adjacent to an ally | ||||||
Vantage 1 Vantage 2 Vantage 3 |
Allows injured user to get first strike regardless of phase | ||||||
Desperation 1 Desperation 2 Desperation 3 |
Allows injured user to make follow-up attacks right after their initial strike when initiating combat | ||||||
Quick Riposte 1 Quick Riposte 2 Quick Riposte 3 |
Allows healthy user to automatically make follow-up attacks | ||||||
Brash Assault 1 Brash Assault 2 Brash Assault 3 |
Allows injured user to automatically make follow-up attacks provided target can counter | ||||||
Wary Fighter 1 Wary Fighter 2 Wary Fighter 3 |
Stops all follow-up attacks if user is healthy | ||||||
Poison Strike 1 Poison Strike 2 Poison Strike 3 |
Deals additional damage to target after combat | ||||||
Renewal 1 Renewal 2 Renewal 3 |
Restores 10 HP at an interval | ||||||
Live to Serve 1 Live to Serve 2 Live to Serve 3 |
Allows unit to heal themselves when healing a targeted ally | ||||||
Seal Atk 1 Seal Atk 2 Seal Atk 3 |
Reduces target's Attack after combat through their next action | ||||||
File:Is feh seal speed 1.png | File:Is feh seal speed 2.png | File:Is feh seal speed 3.png | Seal Spd 1 Seal Spd 2 Seal Spd 3 |
Reduces target's Speed after combat through their next action | |||
Seal Def 1 Seal Def 2 Seal Def 3 |
Reduces target's Defense after combat through their next action | ||||||
Seal Res 1 Seal Res 2 Seal Res 3 |
Reduces target's Resistance after combat through their next action | ||||||
Swordbreaker 1 Swordbreaker 2 Swordbreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a sword skill and prevents target from using a follow-up attack | ||||||
Lancebreaker 1 Lancebreaker 2 Lancebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a lance skill and prevents target from using a follow-up attack | ||||||
Axebreaker 1 Axebreaker 2 Axebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a axe skill and prevents target from using a follow-up attack | ||||||
Bowbreaker 1 Bowbreaker 2 Bowbreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a bow skill and prevents target from using a follow-up attack | ||||||
Daggerbreaker 1 Daggerbreaker 2 Daggerbreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a dagger skill and prevents target from using a follow-up attack | ||||||
R Tomebreaker 1 R Tomebreaker 2 R Tomebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a red tome skill and prevents target from using a follow-up attack | ||||||
B Tomebreaker 1 B Tomebreaker 2 B Tomebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a blue tome skill and prevents target from using a follow-up attack | ||||||
G Tomebreaker 1 G Tomebreaker 2 G Tomebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a green tome skill and prevents target from using a follow-up attack | ||||||
Live for Bounty | Multiply crystal yields in Training Tower Added to game in the Spring Festival update | ||||||
colspan="6" style="Template:Roundbl; border:none; background-color:#222222"| | Live for Honor | style="Template:Roundbr; border:none; background-color:#222222"|Multiply badge yields in Training Tower Added to game in the Spring Festival update |
Type C
style="Template:Roundtl; border:none; color:#fff; width:2%;"| | Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect | |||||
---|---|---|---|---|---|---|---|
Breath of Life 1 Breath of Life 2 Breath of Life 3 |
Restores HP to adjacent allies after combat when user initiates attack | ||||||
Savage Blow 1 Savage Blow 2 Savage Blow 3 |
Damages foes within two spaces after combat when user initiates attack | ||||||
Spur Atk 1 Spur Atk 2 Spur Atk 3 |
Boosts adjacent allies' Attack during combat | ||||||
Spur Spd 1 Spur Spd 2 Spur Spd 3 |
Boosts adjacent allies' Speed during combat | ||||||
Spur Def 1 Spur Def 2 Spur Def 3 |
Boosts adjacent allies' Defense during combat | ||||||
Spur Res 1 Spur Res 2 Spur Res 3 |
Boosts adjacent allies' Resistance during combat | ||||||
Goad Armor | Boosts the Attack and Speed of armor allies within two spaces during combat | ||||||
Ward Armor | Boosts the Defense and Resistance of armor allies within two spaces during combat | ||||||
Goad Cavalry | Boosts the Attack and Speed of cavalry allies within two spaces during combat Believed unused at the moment; may be formally added to the game in a later update | ||||||
Ward Cavalry | Boosts the Defense and Resistance of cavalry allies within two spaces during combat | ||||||
Goad Fliers | Boosts the Attack and Speed of flight allies within two spaces during combat | ||||||
Ward Fliers | Boosts the Defense and Resistance of flight allies within two spaces during combat | ||||||
Hone Atk 1 Hone Atk 2 Hone Atk 3 |
At start of turn, boosts adjacent allies' Attack through their next actions | ||||||
Hone Spd 1 Hone Spd 2 Hone Spd 3 |
At start of turn, boosts adjacent allies' Speed through their next actions | ||||||
Fortify Def 1 Fortfy Def 2 Fortify Def 3 |
At start of turn, boosts adjacent allies' Defense through their next actions | ||||||
Fortify Res 1 Fortify Res 2 Fortify Res 3 |
At start of turn, boosts adjacent allies' Resistance through their next actions | ||||||
Hone Armor | At start of turn, boosts adjacent armor allies' Attack and Speed through their next actions | ||||||
Fortify Armor | At start of turn, boosts adjacent armor allies' Defense and Resistance through their next actions | ||||||
Hone Cavalry | At start of turn, boosts adjacent cavalry allies' Attack and Speed through their next actions | ||||||
Fortify Cavalry | At start of turn, boosts adjacent cavalry allies' Defense and Resistance through their next actions | ||||||
Hone Fliers | At start of turn, boosts adjacent flight allies' Attack and Speed through their next actions | ||||||
Fortify Fliers | At start of turn, boosts adjacent flight allies' Defense and Resistance through their next actions | ||||||
Fortify Dragons | At start of turn, boosts adjacent dragon allies' Defense and Resistance through their next actions Added to game in the ???[Identify] update | ||||||
Threaten Atk 1 Threaten Atk 2 Threaten Atk 3 |
At start of turn, lowers Attack of foes within two spaces through their next actions | ||||||
Threaten Spd 1 Threaten Spd 2 Threaten Spd 3 |
At start of turn, lowers Speed of foes within two spaces through their next actions | ||||||
Threaten Def 1 Threaten Def 2 Threaten Def 3 |
At start of turn, lowers Defense of foes within two spaces through their next actions | ||||||
Threaten Res 1 Threaten Res 2 Threaten Res 3 |
At start of turn, lowers Resistance of foes within two spaces through their next actions | ||||||
colspan="2" style="Template:Roundbl; border:none; background-color:#222222"| | Axe Experience 1 Axe Experience 2 Axe Experience 3 |
style="Template:Roundbr; border:none; background-color:#222222"|Multiplies experience earned by wielders of axe skills should user survive |