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Hoarfrost Knife: Difference between revisions
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{{ | {{Item Infobox | ||
|image=[[File:Is feh hoarfrost knife.png]] | |image=[[File:Is feh hoarfrost knife.png]] | ||
|caption=The Hoarfrost Knife as it appears in {{title|Heroes}}. | |caption=The Hoarfrost Knife as it appears in {{title|Heroes}}. | ||
| | |type=[[Dagger]] | ||
| | |bearer=[[Flora]] | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Hoarfrost Knife''' (Japanese: {{hl|霧氷のナイフ|Muhyō no naifu}} ''Hoarfrost Knife'') is a weapon [[Skills|skill]] in the [[dagger]] category which debuted in {{FEH}} | '''Hoarfrost Knife''' (Japanese: {{hl|霧氷のナイフ|Muhyō no naifu}} ''Hoarfrost Knife'') is a weapon [[Skills|skill]] in the [[dagger]] category which debuted in {{FEH}}; it is a [[personal weapon]] of [[Flora]]. Hoarfrost Knife greatly boosts the user's [[defense]] when they initiates combat against a melee foe and guarantees them a [[follow-up attack]] if the foe can counterattack. | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
| | |type=Dagger | ||
| | |mt=14 | ||
| | |rng=2 | ||
| | |sp=400 | ||
| | |inherit=n | ||
| | |notes=Grants −1 special cooldown count.<br>If user initiates combat and foe uses [[sword]], [[lance]], [[axe]], [[breath]], or [[beast]] weapon, grants +20 [[defense]] during combat, and if foe can counterattack, user makes guaranteed [[follow-up attack]].<br>Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and [[resistance]] of foe and enemies within 2 spaces of foe through their next actions). | ||
}} | }} | ||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=Dagger | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If user initiates combat, grants +20 [[defense]] during combat, and if foe can counterattack, user makes guaranteed [[follow-up attack]].<br>Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and [[resistance]] of foe and enemies within 2 spaces of foe through their next actions).<br>If user initiates combat or is within 2 spaces of an ally, inflicts −5 each to [[attack (stat)|attack]] and defense to foe and inflicts −1 special cooldown charge on foe per attack during combat. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=Dagger | |||
|mt=15 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If user initiates combat, grants +20 [[defense]] during combat, and if foe can counterattack, user makes guaranteed [[follow-up attack]].<br>Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and [[resistance]] of foe and enemies within 2 spaces of foe through their next actions).<br>Grants +2 [[HP]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=Dagger | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If user initiates combat, grants +20 [[defense]] during combat, and if foe can counterattack, user makes guaranteed [[follow-up attack]].<br>Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and [[resistance]] of foe and enemies within 2 spaces of foe through their next actions).<br>Grants +2 [[HP]] and +2 [[speed]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=Dagger | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If user initiates combat, grants +20 [[defense]] during combat, and if foe can counterattack, user makes guaranteed [[follow-up attack]].<br>Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and [[resistance]] of foe and enemies within 2 spaces of foe through their next actions).<br>Grants +2 [[HP]] and +3 defense. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=Dagger | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If user initiates combat, grants +20 [[defense]] during combat, and if foe can counterattack, user makes guaranteed [[follow-up attack]].<br>Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and [[resistance]] of foe and enemies within 2 spaces of foe through their next actions).<br>Grants +2 [[HP]] and +3 resistance. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
| | |||
| | ==Flavor text== | ||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Unrefined)<small> | |||
|english=Accelerates Special trigger (cooldown count-1).<br>If unit initiates combat and foe uses sword,<br>lance, axe, dragonstone, or beast damage,<br>grants Def+20 during combat, and if foe can<br>counter, unit makes a guaranteed follow-up<br>attack. After combat, if unit attacked, inflicts<br>Def/Res-7 on target and foes within 2 spaces of<br>target through their next actions. | |||
|japanese=奥義が発動しやすい(発動カウント-1)<br>戦闘中に攻撃していれば、戦闘後に<br>敵とその周囲2マスの敵の守備、魔防-7<br>(敵の次回行動終了まで)<br>敵が剣、槍、斧、竜、獣で、自分から攻撃した時、<br>戦闘中、守備+20、敵が反撃可能なら絶対追撃 | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)<small> | |||
|english=Accelerates Special trigger (cooldown count-1).<br>If unit initiates combat, grants Def+20 to unit<br>during combat, and also, if foe can counter,<br>unit makes a guaranteed follow-up attack.<br><br>Effect:【Dagger 7】<br><br>【Dagger 7】<br>After combat, if unit attacked, inflicts<br>Def/Res-7 on target and foes within<br>2 spaces of target through their next actions. | |||
|japanese=奥義が発動しやすい(発動カウント-1)<br><br>【暗器(7)】効果<br><br>自分から攻撃した時、<br>戦闘中、守備+20、敵が反撃可能なら絶対追撃<br><br>【暗器(7)】<br>戦闘中に攻撃していれば、戦闘後に<br>敵と、その周囲2マスの敵の<br>守備、魔防-7(敵の次回行動終了まで) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)<small> | |||
|english=If unit initiates combat or is within 2 spaces<br>of an ally, inflicts Atk/Def-5 on foe and inflicts<br>Special cooldown charge -1 on foe per attack<br>during combat. (Only highest value applied.<br>Does not stack.) | |||
|japanese=自分から攻撃した時、または、<br>周囲2マス以内に味方がいる時、<br>戦闘中、敵の攻撃、守備-5、かつ、<br>戦闘中、敵の奥義発動カウント変動量-1<br>(同系統効果複数時、最大値適用) | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Hoarfrost Knife | |eng-name=Hoarfrost Knife | ||
| | |jpn-name={{h|霧氷のナイフ|Muhyō no naifu}} | ||
| | |jpn-mean=Hoarfrost Knife | ||
|span-name=Daga escarchada | |span-name=Daga escarchada | ||
|span-mean=Frost dagger | |span-mean=Frost dagger | ||
Line 83: | Line 109: | ||
|ital-name=Pugnale brina | |ital-name=Pugnale brina | ||
|ital-mean=Hoarfrost knife | |ital-mean=Hoarfrost knife | ||
|por | |por-name=Faca da geada | ||
|por | |por-mean=Knife of frost | ||
|ch-trad-name={{h|霧冰匕首|wù bīng bǐshǒu}} | |ch-trad-name={{h|霧冰匕首|wù bīng bǐshǒu}} | ||
|ch-trad-mean=Ice mist dagger | |ch-trad-mean=Ice mist dagger | ||
Line 93: | Line 119: | ||
Is feh hoarfrost knife.png|The Hoarfrost Knife as it appears in {{title|Heroes}}. | Is feh hoarfrost knife.png|The Hoarfrost Knife as it appears in {{title|Heroes}}. | ||
</gallery> | </gallery> | ||
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==See also== | ==See also== | ||
--> | |||
{{NavDaggerH}} | {{NavDaggerH}} | ||
Latest revision as of 00:28, 22 October 2023
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Hoarfrost Knife (Japanese: 霧氷のナイフ Hoarfrost Knife) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes; it is a personal weapon of Flora. Hoarfrost Knife greatly boosts the user's defense when they initiates combat against a melee foe and guarantees them a follow-up attack if the foe can counterattack.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
14 | 2 | 400 | -- | -- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat and foe uses sword, lance, axe, breath, or beast weapon, grants +20 defense during combat, and if foe can counterattack, user makes guaranteed follow-up attack. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat, grants +20 defense during combat, and if foe can counterattack, user makes guaranteed follow-up attack. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). If user initiates combat or is within 2 spaces of an ally, inflicts −5 each to attack and defense to foe and inflicts −1 special cooldown charge on foe per attack during combat. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat, grants +20 defense during combat, and if foe can counterattack, user makes guaranteed follow-up attack. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat, grants +20 defense during combat, and if foe can counterattack, user makes guaranteed follow-up attack. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat, grants +20 defense during combat, and if foe can counterattack, user makes guaranteed follow-up attack. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat, grants +20 defense during combat, and if foe can counterattack, user makes guaranteed follow-up attack. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Flora: Cold as Ice |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Accelerates Special trigger (cooldown count-1).
If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Def+20 during combat, and if foe can counter, unit makes a guaranteed follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
奥義が発動しやすい(発動カウント-1)
戦闘中に攻撃していれば、戦闘後に 敵とその周囲2マスの敵の守備、魔防-7 (敵の次回行動終了まで) 敵が剣、槍、斧、竜、獣で、自分から攻撃した時、 戦闘中、守備+20、敵が反撃可能なら絶対追撃 |
Heroes (Refined) |
Accelerates Special trigger (cooldown count-1).
If unit initiates combat, grants Def+20 to unit during combat, and also, if foe can counter, unit makes a guaranteed follow-up attack. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
奥義が発動しやすい(発動カウント-1)
【暗器(7)】効果 自分から攻撃した時、 戦闘中、守備+20、敵が反撃可能なら絶対追撃 【暗器(7)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
Heroes (Refined: +effect) |
If unit initiates combat or is within 2 spaces
of an ally, inflicts Atk/Def-5 on foe and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
自分から攻撃した時、または、
周囲2マス以内に味方がいる時、 戦闘中、敵の攻撃、守備-5、かつ、 戦闘中、敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Hoarfrost Knife |
-- |
Japanese |
霧氷のナイフ |
Hoarfrost Knife |
Spanish |
Daga escarchada |
Frost dagger |
French |
Couteau du givre |
Ice of frost |
German |
Raureifmesser |
Hoarfrost Knife |
Italian |
Pugnale brina |
Hoarfrost knife |
Portuguese |
Faca da geada |
Knife of frost |
Traditional Chinese |
霧冰匕首 |
Ice mist dagger |
Gallery
The Hoarfrost Knife as it appears in Heroes.