Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Dive-Bomb: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - "|jap-" to "|jpn-")
m (Text replacement - "before foe's counterattack" to "before foe's counterattack")
 
(3 intermediate revisions by 2 users not shown)
Line 2: Line 2:
|image=[[File:Is feh dive-bomb 1.png]]
|image=[[File:Is feh dive-bomb 1.png]]
|caption=Icon of the Dive-Bomb 1 skill in {{title|Heroes}}.
|caption=Icon of the Dive-Bomb 1 skill in {{title|Heroes}}.
|help_text=At start of combat, if both unit's and foe's HP = 100% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
|type=Passive (Type B)
|type=Passive (Type B)
|games={{title|Heroes}}
|first={{title|Heroes}}
}}
}}


'''Dive-Bomb''' (Japanese: {{hl|空からの急襲|Sora kara no kyūshū}} ''Aerial Assault'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Dive-Bomb 1''', '''Dive-Bomb 2''', and '''Dive-Bomb 3''' in order from lowest to highest. Dive-Bomb allows its user to make a follow-up strike prior to its target's counter-strike when both user's and foe's [[HP]] are high enough and user initiates comabt.
'''Dive-Bomb''' (Japanese: {{hl|空からの急襲|Sora kara no kyūshū}} ''Aerial Assault'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Dive-Bomb 1''', '''Dive-Bomb 2''', and '''Dive-Bomb 3''' in order from lowest to highest. Dive-Bomb allows its user to make a [[follow-up attack]] before their foe's counterattack when both the user's and foe's [[HP]] are high and the user initiates combat.


==Data==
==Data==
{{SkillData
{{PassiveDataHdr FEH|y}}
|game1={{title|Heroes}}<br>(Dive-Bomb 1)
{{PassiveDataCell FEH
|sprite1=[[File:Is feh dive-bomb 1.png|20px]]
|tier=1
|effect1=User's follow-up strike precedes target's counterstrike.
|type=B
|active1=User's and target's HP are full and user initiates combat
|effect=If user's and foe's [[HP]] = 100% at start of combat and user initiates combat, user can make [[follow-up attack]] before foe's [[counterattack]].
|notes1=Cost: 60 SP
|sp=60
|-
|use=[[File:Is feh flying.png|20px|Flying]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} {{BreathFEH}} {{BeastFEH}}
|game2={{title|Heroes}}<br>(Dive-Bomb 2)
|sprite2=[[File:Is feh dive-bomb 2.png|20px]]
|effect2=User's follow-up strike precedes target's counterstrike.
|active2=User's and target's HP are at least 90% and user initiates combat
|notes2=Cost: 120 SP
|-
|game3={{title|Heroes}}<br>(Dive-Bomb 3)
|sprite3=[[File:Is feh dive-bomb 3.png|20px]]
|effect3=User's follow-up strike precedes target's counterstrike.
|active3=User's and target's HP are at least 80% and user initiates combat
|notes3=Cost: 240 SP
}}
}}
{{PassiveDataCell FEH
|tier=2
|type=B
|effect=If user's and foe's [[HP]] ≥ 90% at start of combat and user initiates combat, user can make [[follow-up attack]] before foe's [[counterattack]].
|sp=120
|pre=[[Dive-Bomb|Dive-Bomb&nbsp;1]]
|use=[[File:Is feh flying.png|20px|Flying]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} {{BreathFEH}} {{BeastFEH}}
}}
{{PassiveDataCell FEH
|tier=3
|type=B
|effect=If user's and foe's [[HP]] ≥ 80% at start of combat and user initiates combat, user can make [[follow-up attack]] before foe's [[counterattack]].
|sp=240
|pre=[[Dive-Bomb|Dive-Bomb&nbsp;2]]
|use=[[File:Is feh flying.png|20px|Flying]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} {{BreathFEH}} {{BeastFEH}}
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability
|method=Units
|tiers=3
|data=[[Lilith|Lilith:  Silent Broodling]] • [[Morgan|Morgan:  Devoted Darkness]] • [[Naga|Naga:  Dragon Divinity]] • [[Tibarn|Tibarn: Shipless Pirate]]
}}
}}


==Flavor Text==
==Flavor text==
{{Flavor Text
{{DescriptionHdr}}
|game1={{title|Heroes}}<br><small>(Dive-Bomb 1)</small>
{{DescriptionCell
|english1=At start of combat, if both unit's and foe's<br>HP = 100% and unit initiates combat, unit<br>can make a follow-up attack before foe<br>can counterattack.
|game={{title|Heroes}}<br><small>(Dive-Bomb 1)</small>
|japanese1=戦闘開始時、自分と敵のHPが共に100%で<br>自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う
|english=At start of combat, if both unit's and foe's<br>HP = 100% and unit initiates combat, unit<br>can make a follow-up attack before foe<br>can counterattack.
|-
|japanese=戦闘開始時、自分と敵のHPが共に100%で<br>自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う
|game2={{title|Heroes}}<br><small>(Dive-Bomb 2)</small>
|english2=At start of combat, if both unit's and foe's<br>HP ≥ 90% and unit initiates combat, unit<br>can make a follow-up attack before foe<br>can counterattack.
|japanese2=戦闘開始時、自分と敵のHPが共に90%以上で<br>自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う
|-
|game3={{title|Heroes}}<br><small>(Dive-Bomb 3)</small>
|english3=At start of combat, if both unit's and foe's<br>HP ≥ 80% and unit initiates combat, unit<br>can make a follow-up attack before foe<br>can counterattack.
|japanese3=戦闘開始時、自分と敵のHPが共に80%以上で<br>自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う
}}
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Dive-Bomb 2)</small>
|english=At start of combat, if both unit's and foe's<br>HP ≥ 90% and unit initiates combat, unit<br>can make a follow-up attack before foe<br>can counterattack.
|japanese=戦闘開始時、自分と敵のHPが共に90%以上で<br>自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Dive-Bomb 3)</small>
|english=At start of combat, if both unit's and foe's<br>HP ≥ 80% and unit initiates combat, unit<br>can make a follow-up attack before foe<br>can counterattack.
|japanese=戦闘開始時、自分と敵のHPが共に80%以上で<br>自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う
}}
{{DescriptionFtr}}
<!--
<!--
==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
Line 68: Line 75:
|ital-name=Picchiata
|ital-name=Picchiata
|ital-mean=Nosedive
|ital-mean=Nosedive
|por-br-name=Bombardeio
|por-name=Bombardeio
|por-br-mean=Bombard
|por-mean=Bombard
|ch-trad-name={{h|空中突襲|kōngzhōng tūxí}}
|ch-trad-name={{h|空中突襲|kōngzhōng tūxí}}
|ch-trad-mean=Sky surprise attack
|ch-trad-mean=Sky surprise attack
}}
}}
 
<!--
==Gallery==
==Gallery==
 
-->
==See also==
==See also==
*[[Aerial Maneuvers]]


{{NavPassiveBH}}
{{NavPassiveBH}}

Latest revision as of 15:45, 7 November 2023

Dive-Bomb

Is feh dive-bomb 1.png
Icon of the Dive-Bomb 1 skill in Heroes.

Type(s)

Passive (Type B)

First game

Heroes

Dive-Bomb (Japanese: 空からの急襲 Aerial Assault) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Dive-Bomb 1, Dive-Bomb 2, and Dive-Bomb 3 in order from lowest to highest. Dive-Bomb allows its user to make a follow-up attack before their foe's counterattack when both the user's and foe's HP are high and the user initiates combat.

Data

Game Icon Type Effect SP cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(Dive-Bomb 1)
Is feh dive-bomb 1.png B If user's and foe's HP = 100% at start of combat and user initiates combat, user can make follow-up attack before foe's counterattack. 60 -- Flying
Swords Lances Axes Breaths Beast weapons
--
Heroes
(Dive-Bomb 2)
Is feh dive-bomb 2.png B If user's and foe's HP ≥ 90% at start of combat and user initiates combat, user can make follow-up attack before foe's counterattack. 120 Dive-Bomb 1 Flying
Swords Lances Axes Breaths Beast weapons
--
Heroes
(Dive-Bomb 3)
Is feh dive-bomb 3.png B If user's and foe's HP ≥ 80% at start of combat and user initiates combat, user can make follow-up attack before foe's counterattack. 240 Dive-Bomb 2 Flying
Swords Lances Axes Breaths Beast weapons
--

Availability

Heroes

Method Data
Dive-Bomb 1 Dive-Bomb 2 Dive-Bomb 3
Unit (★★★★★) Elincia: Undaunted QueenLilith: Silent BroodlingMorgan: Devoted DarknessNaga: Dragon DivinityTibarn: Shipless Pirate Elincia: Undaunted QueenLilith: Silent BroodlingMorgan: Devoted DarknessNaga: Dragon DivinityTibarn: Shipless Pirate Elincia: Undaunted QueenLilith: Silent BroodlingMorgan: Devoted DarknessNaga: Dragon DivinityTibarn: Shipless Pirate

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Dive-Bomb 1)
At start of combat, if both unit's and foe's
HP = 100% and unit initiates combat, unit
can make a follow-up attack before foe
can counterattack.
戦闘開始時、自分と敵のHPが共に100%で
自分から攻撃した時、
追撃可能なら自分の攻撃の直後に追撃を行う
Heroes
(Dive-Bomb 2)
At start of combat, if both unit's and foe's
HP ≥ 90% and unit initiates combat, unit
can make a follow-up attack before foe
can counterattack.
戦闘開始時、自分と敵のHPが共に90%以上で
自分から攻撃した時、
追撃可能なら自分の攻撃の直後に追撃を行う
Heroes
(Dive-Bomb 3)
At start of combat, if both unit's and foe's
HP ≥ 80% and unit initiates combat, unit
can make a follow-up attack before foe
can counterattack.
戦闘開始時、自分と敵のHPが共に80%以上で
自分から攻撃した時、
追撃可能なら自分の攻撃の直後に追撃を行う

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Dive-Bomb

--

Japanese

空からの急襲

Aerial Assault

Spanish

Bombardeo

Bombardment

French

Plongeon

Dive

German

Kühner Luftzug

Daring Breeze

Italian

Picchiata

Nosedive

Portuguese

Bombardeio

Bombard

Traditional Chinese

空中突襲

Sky surprise attack

See also

Type B passive skills in Heroes
Debuffing skills Armored WallAtrocityAtk CantripAtk FeintAtk/Def BulwarkA/D CantripAtk/Def SnagA/D Far TraceA/D Near TraceAtk/Def RuseA/R Far TraceA/R Near TraceA/S Far TraceAtk/Res RuseAtk/Res SnagAtk/Res TempoAtk/Spd BulwarkA/S Near TraceAtk/Spd RuseAtk/Spd SnagBarbarityBeast N TraceBelief in LoveChill AtkChill Atk/DefChill Atk/ResChill Atk/SpdChill DefChill Def/ResChill ResChill SpdChill Spd/DefChill Spd/ResChilling SealCrafty FighterDazzle Far TraceDeadly BalanceDef CantripDef FeintDef/Res RuseDef/Res SmokeDef/Res SnagDivine RecreationDull CloseDull RangedFallen StarFreezing SealFruit of LifeGold UnwindingGuardKilling IntentLight and DarkLull Atk/DefLull Atk/ResLull Atk/SpdLull Spd/DefLull Spd/ResMoon-Twin WingNew DivinityPegasus FlightPrescienceRes CantripRes FeintSabotage AtkSabotage A/DSabotage A/RSabotage DefSabotage ResSabotage SpdSabotage S/RSavvy FighterSeal AtkSeal Atk/DefSeal Atk/SpdSeal Atk/ResSeal DefSeal Def/ResSeal ResSeal SpdSeal Spd/DefSeal Spd/ResSpecial FighterSpd/Def BulwarkS/D Far TraceS/D Near TraceSpd/Def RuseSpd/Def SnagSpd/Def TempoSpd CantripSpd FeintSpd/Res BulwarkS/R Far TraceS/R Near TraceSpd/Res TempoSpd PreemptSpd/Res RuseSpd/Res SnagSpoil RottenSun-Twin WingTwin-Sky WingVengeful FighterWyvern FlightWyvern RiftYune's Whispers
Follow-up skills Aerial ManeuversAssured RebirthAxebreakerBeast AgilityBeast Follow-UpBinding ShieldBlack Eagle RuleBlue Lion RuleB TomebreakerBold FighterBowbreakerBrash AssaultCanny FighterCrafty FighterCrusader's WardDaggerbreakerDive-BombDragon's IreEven Follow-UpFaithful LoyaltyFlow FeatherFlow FlightFlow ForceFlow GuardFlow N TraceFlow RefreshFollow-Up RingG TomebreakerHardy FighterHoðr's ZealHoly War's EndKilling IntentLancebreakerMag. Null FollowNull Follow-Up‎Odd Follow-UpPhys. Null FollowPotentQuick RiposteRaging StormR TomebreakerSlick FighterSoul of ZofiaSun-Twin WingSwordbreakerVengeful FighterWary FighterWatersweepWeaving FighterWily FighterWindsweepWyvern RiftYngvi Ascendant
Healing skills Armored WallFlow RefreshLive to ServeMystic BoostRecover RingRenewalS DrinkSolar Brace
Mobility skills AerobaticsA/D Far TraceA/D Near TraceA/R Far TraceA/R Near TraceA/S Far TraceA/S Near TraceBeast N TraceChivalryClose CallDeep StarDetailed ReportDrag BackEscape RouteFlier FormationFlow N TraceHit and RunKnock BackLungeMoonlight BangleMoonlit Bangle FMurderous LionObstructPassRaging StormRaging TempestRepelS/D Far TraceS/D Near TraceS/R Far TraceS/R Near TraceSoaring WingsSunlight BangleSunlit Bangle DWarp PowderWings of Mercy
Proximity skills Binding NecklaceGet Behind Me!Murderous LionRuler of NihilitySabotage AtkSabotage A/RSabotage DefSabotage ResSabotage SpdSudden PanicYune's Whispers
Stat-boosting skills Atk/Def LinkAtk/Res LinkAtk/Spd LinkBelieve in Love?Blaze DanceBufferCaldera DanceDef/Res LinkDeluge DanceEarth DanceFireflood DanceFirestorm DanceGale DanceGeyser DanceLunar BraceRockslide DanceShield PulseSpd/Def LinkSpd/Res LinkSpurnTorrent DanceVelocityWrath
Turn-related skills Aerial ManeuversAssassin's StrikeBlue Lion RuleBold FighterBrash AssaultClose CallCrafty FighterDaring FighterDesperationDive-BombDouble LionDragon's IreEven Pulse TieFlow DesperationFlow RefreshFrenzyHardy FighterHoly War's EndKilling IntentLungeOccultist's StrikeOdd Pulse TiePoison StrikePrescienceQuick RiposteRaging StormRepelSlick FighterSoul of ZofiaSpecial SpiralVantageVengeful FighterYngvi Ascendant
Miscellaneous skills Beast SenseBeorc's BlessingBushidoCancel AffinityCounter RoarDazzling DiscordDazzling ShiftDazzling StaffDisarm TrapDragon WallDragon's WrathGambitGuard BearingLaguz FriendLive for BountyLive for HonorMagic GambitMoon-Twin WingNull C-DisruptPoetic JusticeSacae's BlessingTrue Dragon WallWrathful StaffWrathful Tempo