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Dive-Bomb: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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|image=[[File:Is feh dive-bomb 1.png]] | |image=[[File:Is feh dive-bomb 1.png]] | ||
|caption=Icon of the Dive-Bomb 1 skill in {{title|Heroes}}. | |caption=Icon of the Dive-Bomb 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type B) | |type=Passive (Type B) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Dive-Bomb''' (Japanese: {{hl|空からの急襲|Sora kara no kyūshū}} ''Aerial Assault'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Dive-Bomb 1''', '''Dive-Bomb 2''', and '''Dive-Bomb 3''' in order from lowest to highest. Dive-Bomb allows its user to make a follow-up | '''Dive-Bomb''' (Japanese: {{hl|空からの急襲|Sora kara no kyūshū}} ''Aerial Assault'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Dive-Bomb 1''', '''Dive-Bomb 2''', and '''Dive-Bomb 3''' in order from lowest to highest. Dive-Bomb allows its user to make a [[follow-up attack]] before their foe's counterattack when both the user's and foe's [[HP]] are high and the user initiates combat. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |tier=1 | ||
| | |type=B | ||
| | |effect=If user's and foe's [[HP]] = 100% at start of combat and user initiates combat, user can make [[follow-up attack]] before foe's [[counterattack]]. | ||
|sp=60 | |||
|use=[[File:Is feh flying.png|20px|Flying]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} {{BreathFEH}} {{BeastFEH}} | |||
| | |||
| | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|tier=2 | |||
|type=B | |||
|effect=If user's and foe's [[HP]] ≥ 90% at start of combat and user initiates combat, user can make [[follow-up attack]] before foe's [[counterattack]]. | |||
|sp=120 | |||
|pre=[[Dive-Bomb|Dive-Bomb 1]] | |||
|use=[[File:Is feh flying.png|20px|Flying]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} {{BreathFEH}} {{BeastFEH}} | |||
}} | |||
{{PassiveDataCell FEH | |||
|tier=3 | |||
|type=B | |||
|effect=If user's and foe's [[HP]] ≥ 80% at start of combat and user initiates combat, user can make [[follow-up attack]] before foe's [[counterattack]]. | |||
|sp=240 | |||
|pre=[[Dive-Bomb|Dive-Bomb 2]] | |||
|use=[[File:Is feh flying.png|20px|Flying]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} {{BreathFEH}} {{BeastFEH}} | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=3 | ||
}} | }} | ||
==Flavor | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Dive-Bomb 1)</small> | |||
|english=At start of combat, if both unit's and foe's<br>HP = 100% and unit initiates combat, unit<br>can make a follow-up attack before foe<br>can counterattack. | |||
|japanese=戦闘開始時、自分と敵のHPが共に100%で<br>自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Dive-Bomb 2)</small> | |||
|english=At start of combat, if both unit's and foe's<br>HP ≥ 90% and unit initiates combat, unit<br>can make a follow-up attack before foe<br>can counterattack. | |||
|japanese=戦闘開始時、自分と敵のHPが共に90%以上で<br>自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Dive-Bomb 3)</small> | |||
|english=At start of combat, if both unit's and foe's<br>HP ≥ 80% and unit initiates combat, unit<br>can make a follow-up attack before foe<br>can counterattack. | |||
|japanese=戦闘開始時、自分と敵のHPが共に80%以上で<br>自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
Line 68: | Line 75: | ||
|ital-name=Picchiata | |ital-name=Picchiata | ||
|ital-mean=Nosedive | |ital-mean=Nosedive | ||
|por | |por-name=Bombardeio | ||
|por | |por-mean=Bombard | ||
|ch-trad-name={{h|空中突襲|kōngzhōng tūxí}} | |ch-trad-name={{h|空中突襲|kōngzhōng tūxí}} | ||
|ch-trad-mean=Sky surprise attack | |ch-trad-mean=Sky surprise attack | ||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
*[[Aerial Maneuvers]] | |||
{{NavPassiveBH}} | {{NavPassiveBH}} |
Latest revision as of 15:45, 7 November 2023
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Dive-Bomb (Japanese: 空からの急襲 Aerial Assault) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Dive-Bomb 1, Dive-Bomb 2, and Dive-Bomb 3 in order from lowest to highest. Dive-Bomb allows its user to make a follow-up attack before their foe's counterattack when both the user's and foe's HP are high and the user initiates combat.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Dive-Bomb 1) |
B | If user's and foe's HP = 100% at start of combat and user initiates combat, user can make follow-up attack before foe's counterattack. | 60 | -- | ✓ | -- | ||
Heroes (Dive-Bomb 2) |
B | If user's and foe's HP ≥ 90% at start of combat and user initiates combat, user can make follow-up attack before foe's counterattack. | 120 | Dive-Bomb 1 | ✓ | -- | ||
Heroes (Dive-Bomb 3) |
B | If user's and foe's HP ≥ 80% at start of combat and user initiates combat, user can make follow-up attack before foe's counterattack. | 240 | Dive-Bomb 2 | ✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
Dive-Bomb 1 | Dive-Bomb 2 | Dive-Bomb 3 | |
Unit (★★★★★) | Elincia: Undaunted Queen • Lilith: Silent Broodling • Morgan: Devoted Darkness • Naga: Dragon Divinity • Tibarn: Shipless Pirate | Elincia: Undaunted Queen • Lilith: Silent Broodling • Morgan: Devoted Darkness • Naga: Dragon Divinity • Tibarn: Shipless Pirate | Elincia: Undaunted Queen • Lilith: Silent Broodling • Morgan: Devoted Darkness • Naga: Dragon Divinity • Tibarn: Shipless Pirate |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Dive-Bomb 1) |
At start of combat, if both unit's and foe's
HP = 100% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
戦闘開始時、自分と敵のHPが共に100%で
自分から攻撃した時、 追撃可能なら自分の攻撃の直後に追撃を行う |
Heroes (Dive-Bomb 2) |
At start of combat, if both unit's and foe's
HP ≥ 90% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
戦闘開始時、自分と敵のHPが共に90%以上で
自分から攻撃した時、 追撃可能なら自分の攻撃の直後に追撃を行う |
Heroes (Dive-Bomb 3) |
At start of combat, if both unit's and foe's
HP ≥ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
戦闘開始時、自分と敵のHPが共に80%以上で
自分から攻撃した時、 追撃可能なら自分の攻撃の直後に追撃を行う |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Dive-Bomb |
-- |
Japanese |
空からの急襲 |
Aerial Assault |
Spanish |
Bombardeo |
Bombardment |
French |
Plongeon |
Dive |
German |
Kühner Luftzug |
Daring Breeze |
Italian |
Picchiata |
Nosedive |
Portuguese |
Bombardeio |
Bombard |
Traditional Chinese |
空中突襲 |
Sky surprise attack |