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Dancer's Fan: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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{{ | {{Item Infobox | ||
|name=Dancer's Fan | |name=Dancer's Fan | ||
|image=[[File:Is feh dancer's fan.png]] | |image=[[File:Is feh dancer's fan.png]] | ||
|caption=The Dancer's Fan as it appears in {{title|Heroes}}. | |caption=The Dancer's Fan as it appears in {{title|Heroes}}. | ||
|type=[[Dagger]] | |||
|type= | |||
|first={{title|Heroes}} | |first={{title|Heroes}} | ||
}} | }} | ||
'''Dancer's Fan''' (Japanese: {{hl|舞踏祭の扇子|Butōsai no sensu}} ''Dancing Ritual Fan'') is a weapon [[Skills|skill]] in the [[dagger]] category which debuted in {{FEH}}. | '''Dancer's Fan''' (Japanese: {{hl|舞踏祭の扇子|Butōsai no sensu}} ''Dancing Ritual Fan'') is a weapon [[Skills|skill]] in the [[dagger]] category which debuted in {{FEH}}. Dancer's Fan heals adjacent allies when its user initiates combat. | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{ | {{WeaponDataCell FEH | ||
| | |skill=Dancer's Fan | ||
|type=Dagger | |||
| | |mt=7 | ||
| | |rng=2 | ||
| | |sp=200 | ||
| | |pre=[[Steel Dagger]] | ||
|notes=If user initiates combat, restores 7 [[HP]] to adjacent allies after combat.<br>After combat, if user attacked, inflicts −5 each to [[defense]] and [[resistance]] on foe through their next action. | |||
| | |||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|skill=Dancer's Fan+ | |||
|refine=Unrefined | |||
|type=Dagger | |||
|mt=10 | |||
|rng=2 | |||
|sp=300 | |||
|pre=[[Dancer's Fan]] | |||
|notes=If user initiates combat, restores 7 [[HP]] to adjacent allies after combat.<br>After combat, if user attacked, inflicts −7 each to [[defense]] and [[resistance]] on foe through their next action. | |||
}} | |||
{{WeaponDataCell FEH | |||
|skill=Dancer's Fan+ | |||
|refine=Atk | |||
|type=Dagger | |||
|mt=13 | |||
|rng=2 | |||
|sp=350 | |||
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | |||
|inherit=n | |||
|notes=If user initiates combat, restores 7 [[HP]] to adjacent allies after combat.<br>Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to [[defense]] and [[resistance]] on foe and enemies within 2 spaces of foe through their next actions).<br>Grants +2 HP. | |||
}} | |||
{{WeaponDataCell FEH | |||
|skill=Dancer's Fan+ | |||
|refine=Spd | |||
|type=Dagger | |||
|mt=12 | |||
|rng=2 | |||
|sp=350 | |||
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | |||
|inherit=n | |||
|notes=If user initiates combat, restores 7 [[HP]] to adjacent allies after combat.<br>Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to [[defense]] and [[resistance]] on foe and enemies within 2 spaces of foe through their next actions).<br>Grants +2 HP and +2 [[speed]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|skill=Dancer's Fan+ | |||
|refine=Def | |||
|type=Dagger | |||
|mt=12 | |||
|rng=2 | |||
|sp=350 | |||
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | |||
|inherit=n | |||
|notes=If user initiates combat, restores 7 [[HP]] to adjacent allies after combat.<br>Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to [[defense]] and [[resistance]] on foe and enemies within 2 spaces of foe through their next actions).<br>Grants +2 HP and +3 defense. | |||
}} | |||
{{WeaponDataCell FEH | |||
|skill=Dancer's Fan+ | |||
|refine=Res | |||
|type=Dagger | |||
|mt=12 | |||
|rng=2 | |||
|sp=350 | |||
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | |||
|inherit=n | |||
|notes=If user initiates combat, restores 7 [[HP]] to adjacent allies after combat.<br>Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to [[defense]] and [[resistance]] on foe and enemies within 2 spaces of foe through their next actions).<br>Grants +2 HP and +3 resistance. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{FEH skill availability | |||
{{ | |tiers=+ | ||
| | |||
}} | }} | ||
====Dancer's Fan | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Dancer's Fan)</small> | ||
|english=If unit initiates combat, restores 7 HP to adjacent<br>allies after combat. After combat, if unit attacked,<br>inflicts Def/Res-5 on foe through its next action. | |||
|japanese=自分から攻撃した時、戦闘後、<br>自分の周囲1マスの味方を7回復<br>戦闘中に攻撃していれば、戦闘後に<br>敵の守備、魔防-5(敵の次回行動終了まで) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Dancer's Fan+; unrefined)</small> | |||
|english=If unit initiates combat, restores 7 HP to adjacent<br>allies after combat. After combat, if unit attacked,<br>inflicts Def/Res-7 on foe through its next action. | |||
|japanese=自分から攻撃した時、戦闘後、<br>自分の周囲1マスの味方を7回復<br>戦闘中に攻撃していれば、戦闘後に<br>敵の守備、魔防-7(敵の次回行動終了まで) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Dancer's Fan+; refined)</small> | |||
|english=If unit initiates combat, restores 7 HP to adjacent<br>allies after combat. After combat, if unit attacked,<br>inflicts Def/Res-7 on target and foes within<br>2 spaces of target through their next actions. | |||
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵と、その周囲2マスの<br>敵の守備、魔防-7(敵の次回行動終了まで)<br>自分から攻撃した時、戦闘後、<br>自分の周囲1マスの味方を7回復 | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
Line 92: | Line 116: | ||
|ital-name=Ventaglio d'arte | |ital-name=Ventaglio d'arte | ||
|ital-mean=Fan of art | |ital-mean=Fan of art | ||
|por | |por-name=Leque de dança | ||
|por | |por-mean=Fan of dance | ||
|ch-trad-name={{h|舞會摺扇|wǔhuì zhē shàn}} | |ch-trad-name={{h|舞會摺扇|wǔhuì zhē shàn}} | ||
|ch-trad-mean=Dancing folded fan | |ch-trad-mean=Dancing folded fan | ||
Line 99: | Line 123: | ||
==Gallery== | ==Gallery== | ||
<gallery> | |||
Is feh dancer's fan.png|Dancer's Fan as it appears in {{title|Heroes}}. | |||
</gallery> | |||
==See also== | ==See also== | ||
Line 105: | Line 132: | ||
{{NavDaggerH}} | {{NavDaggerH}} | ||
Latest revision as of 00:32, 17 December 2023
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Dancer's Fan (Japanese: 舞踏祭の扇子 Dancing Ritual Fan) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes. Dancer's Fan heals adjacent allies when its user initiates combat.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (Dancer's Fan) |
7 | 2 | 200 | -- | Steel Dagger | -- | ✓ | If user initiates combat, restores 7 HP to adjacent allies after combat. After combat, if user attacked, inflicts −5 each to defense and resistance on foe through their next action. | ||
Heroes (Dancer's Fan+; refine: Unrefined) |
10 | 2 | 300 | -- | Dancer's Fan | -- | ✓ | If user initiates combat, restores 7 HP to adjacent allies after combat. After combat, if user attacked, inflicts −7 each to defense and resistance on foe through their next action. | ||
Heroes (Dancer's Fan+; refine: +Atk) |
13 | 2 | 350 | 500 50 |
-- | -- | ✗ | If user initiates combat, restores 7 HP to adjacent allies after combat. Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP. | ||
Heroes (Dancer's Fan+; refine: +Spd) |
12 | 2 | 350 | 500 50 |
-- | -- | ✗ | If user initiates combat, restores 7 HP to adjacent allies after combat. Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +2 speed. | ||
Heroes (Dancer's Fan+; refine: +Def) |
12 | 2 | 350 | 500 50 |
-- | -- | ✗ | If user initiates combat, restores 7 HP to adjacent allies after combat. Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 defense. | ||
Heroes (Dancer's Fan+; refine: +Res) |
12 | 2 | 350 | 500 50 |
-- | -- | ✗ | If user initiates combat, restores 7 HP to adjacent allies after combat. Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data | |
---|---|---|
Dancer's Fan | Dancer's Fan+ | |
Unit (★★★★★) | Olivia: Festival Dancer | Olivia: Festival Dancer |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Dancer's Fan) |
If unit initiates combat, restores 7 HP to adjacent
allies after combat. After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. |
自分から攻撃した時、戦闘後、
自分の周囲1マスの味方を7回復 戦闘中に攻撃していれば、戦闘後に 敵の守備、魔防-5(敵の次回行動終了まで) |
Heroes (Dancer's Fan+; unrefined) |
If unit initiates combat, restores 7 HP to adjacent
allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. |
自分から攻撃した時、戦闘後、
自分の周囲1マスの味方を7回復 戦闘中に攻撃していれば、戦闘後に 敵の守備、魔防-7(敵の次回行動終了まで) |
Heroes (Dancer's Fan+; refined) |
If unit initiates combat, restores 7 HP to adjacent
allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの 敵の守備、魔防-7(敵の次回行動終了まで) 自分から攻撃した時、戦闘後、 自分の周囲1マスの味方を7回復 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Dancer's Fan |
-- |
Japanese |
舞踏祭の扇子 |
Dancing Ritual Fan |
Spanish |
Abanico de baile |
Fan of dance |
French |
Éventail festif |
Festive fan |
German |
Tanzfächer |
Dance Fan |
Italian |
Ventaglio d'arte |
Fan of art |
Portuguese |
Leque de dança |
Fan of dance |
Traditional Chinese |
舞會摺扇 |
Dancing folded fan |
Gallery
Dancer's Fan as it appears in Heroes.