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Dancer's Fan: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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{{Skill Infobox
{{Item Infobox
|name=Dancer's Fan
|name=Dancer's Fan
|image=[[File:Is feh dancer's fan.png]]
|image=[[File:Is feh dancer's fan.png]]
|caption=The Dancer's Fan as it appears in {{title|Heroes}}.
|caption=The Dancer's Fan as it appears in {{title|Heroes}}.
|help_text=If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
|type=[[Dagger]]
|type=Weapon ([[Dagger]])
|first={{title|Heroes}}
|first={{title|Heroes}}
}}
}}


'''Dancer's Fan''' (Japanese: {{hl|舞踏祭の扇子|Butōsai no sensu}} ''Dancing Ritual Fan'') is a weapon [[Skills|skill]] in the [[dagger]] category which debuted in {{FEH}}. The Dancer's Fan is a skill that significantly heals adjacent allies whenever its user initiates combat against an enemy.
'''Dancer's Fan''' (Japanese: {{hl|舞踏祭の扇子|Butōsai no sensu}} ''Dancing Ritual Fan'') is a weapon [[Skills|skill]] in the [[dagger]] category which debuted in {{FEH}}. Dancer's Fan heals adjacent allies when its user initiates combat.


==Stats==
==Stats==
{{clear}}
{{WeaponDataHdr FEH}}
{{WeaponStats
{{WeaponDataCell FEH
|game1={{title|Heroes}}
|skill=Dancer's Fan
|sprite1=[[File:Is feh skill weapon.png|20px]]
|type=Dagger
|rank1={{DaggerFEH}} 3{{star}}
|mt=7
|mt1=7
|rng=2
|rng1=2
|sp=200
|worth1=200 SP
|pre=[[Steel Dagger]]
|notes1=Heals adjacent allies by 7 [[HP]] if user initiates combat.<br> Target suffers Defense/Resistance -5 after combat.
|notes=If user initiates combat, restores 7&nbsp;[[HP]] to adjacent allies after combat.<br>After combat, if user attacked, inflicts −5 each to [[defense]] and [[resistance]] on foe through their next action.
|-
|game2={{title|Heroes}}<br>(+, unrefined)
|sprite2=[[File:Is feh skill weapon.png|20px]]
|rank2={{DaggerFEH}} 5{{star}}
|mt2=10
|rng2=2
|worth2=300 SP
|notes2=Heals adjacent allies by 7 [[HP]] if user initiates combat.<br>Target suffers Defense/Resistance -7 after combat.
|-
|game3={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]: +[[Attack (stat)|Atk]])
|sprite3=[[File:Is feh wpn atk refined.png|20px]]
|rank3={{DaggerFEH}} 5{{star}}
|mt3=13
|rng3=2
|worth3=350 SP<br>500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|notes3=Heals adjacent allies by 7 [[HP]] if user initiates combat.<br>Target and foes within 2 spaces suffer Defense/Resistance -7 after combat.<br>Grants +2 [[Hit point|HP]].
|-
|game4={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]: +[[Speed|Spd]])
|sprite4=[[File:Is feh wpn spd refined.png|20px]]
|rank4={{DaggerFEH}} 5{{star}}
|mt4=12
|rng4=2
|worth4=350 SP<br>500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|notes4=Heals adjacent allies by 7 [[HP]] if user initiates combat.<br>Target and foes within 2 spaces suffer Defense/Resistance -7 after combat.<br>Grants +2 [[Hit point|HP]] and +2 [[Speed]].
|-
|game5={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]: +[[Defense|Def]])
|sprite5=[[File:Is feh wpn def refined.png|20px]]
|rank5={{DaggerFEH}} 5{{star}}
|mt5=12
|rng5=2
|worth5=350 SP<br>500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|notes5=Heals adjacent allies by 7 [[HP]] if user initiates combat.<br>Target and foes within 2 spaces suffer Defense/Resistance -7 after combat.<br>Grants +2 [[Hit point|HP]] and +3 [[Defense]].
|-
|game6={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]: +[[Resistance|Res]])
|sprite6=[[File:Is feh wpn res refined.png|20px]]
|rank6={{DaggerFEH}} 5{{star}}
|mt6=12
|rng6=2
|worth6=350 SP<br>500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|notes6=Heals adjacent allies by 7 [[HP]] if user initiates combat.<br>Target and foes within 2 spaces suffer Defense/Resistance -7 after combat.<br>Grants +2 [[Hit point|HP]] and +3 [[Resistance]].
}}
}}
{{WeaponDataCell FEH
|skill=Dancer's Fan+
|refine=Unrefined
|type=Dagger
|mt=10
|rng=2
|sp=300
|pre=[[Dancer's Fan]]
|notes=If user initiates combat, restores 7&nbsp;[[HP]] to adjacent allies after combat.<br>After combat, if user attacked, inflicts −7 each to [[defense]] and [[resistance]] on foe through their next action.
}}
{{WeaponDataCell FEH
|skill=Dancer's Fan+
|refine=Atk
|type=Dagger
|mt=13
|rng=2
|sp=350
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|inherit=n
|notes=If user initiates combat, restores 7&nbsp;[[HP]] to adjacent allies after combat.<br>Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to [[defense]] and [[resistance]] on foe and enemies within 2&nbsp;spaces of foe through their next actions).<br>Grants +2&nbsp;HP.
}}
{{WeaponDataCell FEH
|skill=Dancer's Fan+
|refine=Spd
|type=Dagger
|mt=12
|rng=2
|sp=350
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|inherit=n
|notes=If user initiates combat, restores 7&nbsp;[[HP]] to adjacent allies after combat.<br>Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to [[defense]] and [[resistance]] on foe and enemies within 2&nbsp;spaces of foe through their next actions).<br>Grants +2&nbsp;HP and +2&nbsp;[[speed]].
}}
{{WeaponDataCell FEH
|skill=Dancer's Fan+
|refine=Def
|type=Dagger
|mt=12
|rng=2
|sp=350
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|inherit=n
|notes=If user initiates combat, restores 7&nbsp;[[HP]] to adjacent allies after combat.<br>Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to [[defense]] and [[resistance]] on foe and enemies within 2&nbsp;spaces of foe through their next actions).<br>Grants +2&nbsp;HP and +3&nbsp;defense.
}}
{{WeaponDataCell FEH
|skill=Dancer's Fan+
|refine=Res
|type=Dagger
|mt=12
|rng=2
|sp=350
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|inherit=n
|notes=If user initiates combat, restores 7&nbsp;[[HP]] to adjacent allies after combat.<br>Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to [[defense]] and [[resistance]] on foe and enemies within 2&nbsp;spaces of foe through their next actions).<br>Grants +2&nbsp;HP and +3&nbsp;resistance.
}}
{{WeaponDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
====Dancer's Fan====
{{FEH skill availability
{{ItemLoc1
|tiers=+
|method=Units
|data=[[Olivia|Olivia: Festival Dancer]]
}}
}}


====Dancer's Fan+====
==Flavor text==
{{ItemLoc1
{{DescriptionHdr}}
|method=Units
{{DescriptionCell
|data=[[Olivia|Olivia: Festival Dancer]]
|game={{title|Heroes}}<br><small>(Dancer's Fan)</small>
|english=If unit initiates combat, restores 7 HP to adjacent<br>allies after combat. After combat, if unit attacked,<br>inflicts Def/Res-5 on foe through its next action.
|japanese=自分から攻撃した時、戦闘後、<br>自分の周囲1マスの味方を7回復<br>戦闘中に攻撃していれば、戦闘後に<br>敵の守備、魔防-5(敵の次回行動終了まで)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Dancer's Fan+; unrefined)</small>
|english=If unit initiates combat, restores 7 HP to adjacent<br>allies after combat. After combat, if unit attacked,<br>inflicts Def/Res-7 on foe through its next action.
|japanese=自分から攻撃した時、戦闘後、<br>自分の周囲1マスの味方を7回復<br>戦闘中に攻撃していれば、戦闘後に<br>敵の守備、魔防-7(敵の次回行動終了まで)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Dancer's Fan+; refined)</small>
|english=If unit initiates combat, restores 7 HP to adjacent<br>allies after combat. After combat, if unit attacked,<br>inflicts Def/Res-7 on target and foes within<br>2 spaces of target through their next actions.
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵と、その周囲2マスの<br>敵の守備、魔防-7(敵の次回行動終了まで)<br>自分から攻撃した時、戦闘後、<br>自分の周囲1マスの味方を7回復
}}
}}
{{DescriptionFtr}}
<!--
<!--
==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
Line 92: Line 116:
|ital-name=Ventaglio d'arte
|ital-name=Ventaglio d'arte
|ital-mean=Fan of art
|ital-mean=Fan of art
|por-br-name=Leque de dança
|por-name=Leque de dança
|por-br-mean=Fan of dance
|por-mean=Fan of dance
|ch-trad-name={{h|舞會摺扇|wǔhuì zhē shàn}}
|ch-trad-name={{h|舞會摺扇|wǔhuì zhē shàn}}
|ch-trad-mean=Dancing folded fan
|ch-trad-mean=Dancing folded fan
Line 99: Line 123:


==Gallery==
==Gallery==
<gallery>
Is feh dancer's fan.png|Dancer's Fan as it appears in {{title|Heroes}}.
</gallery>


==See also==
==See also==
Line 105: Line 132:


{{NavDaggerH}}
{{NavDaggerH}}
[[Category:Area-of-effect weapons, items, and skills]]

Latest revision as of 00:32, 17 December 2023

Dancer's Fan

Is feh dancer's fan.png
The Dancer's Fan as it appears in Heroes.

Type

Dagger

First game

Heroes

Dancer's Fan (Japanese: 舞踏祭の扇子 Dancing Ritual Fan) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes. Dancer's Fan heals adjacent allies when its user initiates combat.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(Dancer's Fan)
Is feh skill weapon.png Daggers 7 2 200 -- Steel Dagger -- If user initiates combat, restores 7 HP to adjacent allies after combat.
After combat, if user attacked, inflicts −5 each to defense and resistance on foe through their next action.
Heroes
(Dancer's Fan+; refine: Unrefined)
Is feh skill weapon.png Daggers 10 2 300 -- Dancer's Fan -- If user initiates combat, restores 7 HP to adjacent allies after combat.
After combat, if user attacked, inflicts −7 each to defense and resistance on foe through their next action.
Heroes
(Dancer's Fan+; refine: +Atk)
Is feh wpn atk refined.png Daggers 13 2 350 500 Arena Medal
50 Refining Stone
-- -- If user initiates combat, restores 7 HP to adjacent allies after combat.
Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP.
Heroes
(Dancer's Fan+; refine: +Spd)
Is feh wpn spd refined.png Daggers 12 2 350 500 Arena Medal
50 Refining Stone
-- -- If user initiates combat, restores 7 HP to adjacent allies after combat.
Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP and +2 speed.
Heroes
(Dancer's Fan+; refine: +Def)
Is feh wpn def refined.png Daggers 12 2 350 500 Arena Medal
50 Refining Stone
-- -- If user initiates combat, restores 7 HP to adjacent allies after combat.
Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP and +3 defense.
Heroes
(Dancer's Fan+; refine: +Res)
Is feh wpn res refined.png Daggers 12 2 350 500 Arena Medal
50 Refining Stone
-- -- If user initiates combat, restores 7 HP to adjacent allies after combat.
Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP and +3 resistance.

Availability

Heroes

Method Data
Dancer's Fan Dancer's Fan+
Unit (★★★★★) Olivia: Festival Dancer Olivia: Festival Dancer

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Dancer's Fan)
If unit initiates combat, restores 7 HP to adjacent
allies after combat. After combat, if unit attacked,
inflicts Def/Res-5 on foe through its next action.
自分から攻撃した時、戦闘後、
自分の周囲1マスの味方を7回復
戦闘中に攻撃していれば、戦闘後に
敵の守備、魔防-5(敵の次回行動終了まで)
Heroes
(Dancer's Fan+; unrefined)
If unit initiates combat, restores 7 HP to adjacent
allies after combat. After combat, if unit attacked,
inflicts Def/Res-7 on foe through its next action.
自分から攻撃した時、戦闘後、
自分の周囲1マスの味方を7回復
戦闘中に攻撃していれば、戦闘後に
敵の守備、魔防-7(敵の次回行動終了まで)
Heroes
(Dancer's Fan+; refined)
If unit initiates combat, restores 7 HP to adjacent
allies after combat. After combat, if unit attacked,
inflicts Def/Res-7 on target and foes within
2 spaces of target through their next actions.
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの
敵の守備、魔防-7(敵の次回行動終了まで)
自分から攻撃した時、戦闘後、
自分の周囲1マスの味方を7回復

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Dancer's Fan

--

Japanese

舞踏祭の扇子

Dancing Ritual Fan

Spanish

Abanico de baile

Fan of dance

French

Éventail festif

Festive fan

German

Tanzfächer

Dance Fan

Italian

Ventaglio d'arte

Fan of art

Portuguese

Leque de dança

Fan of dance

Traditional Chinese

舞會摺扇

Dancing folded fan

Gallery

See also

Dagger skills in Heroes
Basic dagger skills Iron DaggerSilver DaggerSteel Dagger
Dagger skills with secondary effects Arcane VoidArmorpin DaggerBarb ShurikenBone CarverBottled JuiceBroadleaf FanBunny's EggCaltrop DaggerThe CleanerClever DaggerCloud MaiougiCourtly FanCourtly MaskDancer's FanDragonslasherDusk UchiwaFlorid KnifeGoodie BootHidden ThornsKagami MochiKitty PaddleLethal CarrotMiasma DaggerMinty CaneOuch PouchPegasus CarrotPoison DaggerPumpkin-a-BoxQuick DaggerRed-Hot DucksRogue DaggerScallop BladeSeashellSky MaiougiSmoke DaggerSplashy BucketStarfishTemariTropical TreatsUmbra BurstVicious Dagger
Regalia and personal dagger skills Abyssal BladeAsura BladesAthameBlade of JehannaBlade RoyaleBrightwind FansCandied DaggerConstant DaggerDeathly DaggerDreamflakeFelicia's PlateFireman's HookFrozen DelightGöndulHoarfrost KnifeHonorable BladeHunting BladeHurricane DaggerJakob's TrayKagero's DartKaze's NeedleKindling TaikoLevin DaggerLyfjabergNabata KunaiNiðavellir SprigPerspicaciousPeshkatzPlayful PinwheelSæhrímnirSaizo's StarShadowy QuillSilent Yule KnifeSpy's DaggerSpy's ShurikenSummer StrikersSylgrTailwind ShurikenWildcat DaggerYmir, Everliving