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Attack/Speed Catch
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Attack/Speed Catch is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Atk/Spd Catch 1, Atk/Spd Catch 2, Atk/Spd Catch 3, and Atk/Spd Catch 4 in order from lowest to highest. Units with an Atk/Spd Catch skill boost their Attack and Speed during combat whenever their target has either full HP or any active penalties on it, with the fourth tier providing an additional boost if both potential activation criteria are active at once.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Atk/Spd Catch 1) |
If target has either full HP or an active penalty applied to it, boosts user's Attack and Speed by +3 each during combat. | -- | -- | Cost: 60 SP | |
Heroes (Atk/Spd Catch 2) |
If target has either full HP or an active penalty applied to it, boosts user's Attack and Speed by +4 each during combat. | -- | -- | Cost: 120 SP | |
Heroes (Atk/Spd Catch 3) |
If target has either full HP or an active penalty applied to it, boosts user's Attack and Speed by +5 each during combat. | -- | -- | Cost: 240 SP | |
Heroes (Atk/Spd Catch 4) |
If target has either full HP or an active penalty applied to it, boosts user's Attack and Speed by +7 each during combat, plus an additional +2 each should both potential activation criteria be active at once. | -- | -- | Cost: 300 SP |
Availability
Heroes
Units | Claude: King of Unification |
Trivia
- Attack/Speed Catch is the first four-tier passive skill in Heroes in which all four of its tiers were introduced to the game simultaneously; all prior fourth-tier passives had at least one tier in its chain introduced earlier than the others.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Atk/Spd Catch 1 |
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