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Attack⁄Speed Catch: Difference between revisions
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|game1={{title|Heroes}}<br>(Atk/Spd Catch 1) | |game1={{title|Heroes}}<br>(Atk/Spd Catch 1) | ||
|sprite1=[[File:Is feh atk spd catch 1.png|20px]] | |sprite1=[[File:Is feh atk spd catch 1.png|20px]] | ||
|effect1= | |effect1=If target has either full [[Hit point|HP]] or an active penalty applied to it, boosts user's [[Attack (stat)|Attack]] and [[Speed]] by +3 each during combat. | ||
|active1=-- | |active1=-- | ||
|capacity1=-- | |capacity1=-- | ||
|notes1=Cost: | |notes1=Cost: 60 SP | ||
|- | |- | ||
|game2={{title|Heroes}}<br>(Atk/Spd Catch 2) | |game2={{title|Heroes}}<br>(Atk/Spd Catch 2) | ||
|sprite2=[[File:Is feh atk spd catch 2.png|20px]] | |sprite2=[[File:Is feh atk spd catch 2.png|20px]] | ||
|effect2= | |effect2=If target has either full [[Hit point|HP]] or an active penalty applied to it, boosts user's [[Attack (stat)|Attack]] and [[Speed]] by +4 each during combat. | ||
|active2=-- | |active2=-- | ||
|capacity2=-- | |capacity2=-- | ||
|notes2=Cost: | |notes2=Cost: 120 SP | ||
|- | |- | ||
|game3={{title|Heroes}}<br>(Atk/Spd Catch 3) | |game3={{title|Heroes}}<br>(Atk/Spd Catch 3) | ||
|sprite3=[[File:Is feh atk spd catch 3.png|20px]] | |sprite3=[[File:Is feh atk spd catch 3.png|20px]] | ||
|effect3= | |effect3=If target has either full [[Hit point|HP]] or an active penalty applied to it, boosts user's [[Attack (stat)|Attack]] and [[Speed]] by +5 each during combat. | ||
|active3=-- | |active3=-- | ||
|capacity3=-- | |capacity3=-- | ||
|notes3=Cost: | |notes3=Cost: 240 SP | ||
|- | |- | ||
|game4={{title|Heroes}}<br>(Atk/Spd Catch 4) | |game4={{title|Heroes}}<br>(Atk/Spd Catch 4) | ||
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|active4=-- | |active4=-- | ||
|capacity4=-- | |capacity4=-- | ||
|notes4=Cost: | |notes4=Cost: 300 SP | ||
}} | }} | ||
Revision as of 02:19, 27 February 2021
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Attack/Speed Catch is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Atk/Spd Catch 1, Atk/Spd Catch 2, Atk/Spd Catch 3, and Atk/Spd Catch 4 in order from lowest to highest. Units with an Atk/Spd Catch skill boost their Attack and Speed during combat whenever its target has either full HP or any active penalties on it, with a larger boost if both potential activation criteria are active at once; it is currently unknown how the skill's tier affects the effect.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Atk/Spd Catch 1) |
If target has either full HP or an active penalty applied to it, boosts user's Attack and Speed by +3 each during combat. | -- | -- | Cost: 60 SP | |
Heroes (Atk/Spd Catch 2) |
If target has either full HP or an active penalty applied to it, boosts user's Attack and Speed by +4 each during combat. | -- | -- | Cost: 120 SP | |
Heroes (Atk/Spd Catch 3) |
If target has either full HP or an active penalty applied to it, boosts user's Attack and Speed by +5 each during combat. | -- | -- | Cost: 240 SP | |
Heroes (Atk/Spd Catch 4) |
If target has either full HP or an active penalty applied to it, boosts user's Attack and Speed by +7 each during combat, plus an additional +2 each should both potential activation criteria be active at once. | -- | -- | Cost: 300 SP |
Availability
Heroes
Units | Claude: King of Unification |
Trivia
- Attack/Speed Catch is the first four-tier passive skill in Heroes in which all four of its tiers were introduced to the game simultaneously; all prior fourth-tier passives had at least one tier in its chain introduced earlier than the others.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Atk/Spd Catch 1 |
-- |