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Attack⁄Resistance Catch: Difference between revisions

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'''Attack/Resistance Catch''' <!--(Japanese: ??? ''???'')--> is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Res Catch 1''', '''Atk/Res Catch 2''', '''Atk/Res Catch 3''', and '''Atk/Res Catch 4''' in order from lowest to highest. Atk/Res Catch boosts its user's [[Attack (stat)|Attack]] and [[Resistance]] during combat whenever its target has full [[HP]] or any active penalties on it; the size of the boosts increase with the skill's tier, with the fourth tier providing an even larger boost if both potential activation criteria are active at once.
'''Attack/Resistance Catch''' (Japanese: {{hl|攻撃魔防の機先|Kōgeki-mabō no kisen}} ''Attack/Magic defense delay'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Res Catch 1''', '''Atk/Res Catch 2''', '''Atk/Res Catch 3''', and '''Atk/Res Catch 4''' in order from lowest to highest. Atk/Res Catch boosts its user's [[Attack (stat)|Attack]] and [[Resistance]] during combat whenever its target has full [[HP]] or any active penalties on it; the size of the boosts increase with the skill's tier, with the fourth tier providing an even larger boost if both potential activation criteria are active at once.


==Data==
==Data==
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|datalast=[[Hapi|Hapi: Drawn-Out Sigh]]
|datalast=[[Hapi|Hapi: Drawn-Out Sigh]]
}}
}}
<!--
 
==Flavor text==
==Flavor text==
{{Flavor Text
{{Flavor Text
|game1={{title|Heroes}}<br><small>(Atk/Res Catch 1)</small>
|game1={{title|Heroes}}<br><small>(Atk/Res Catch 1)</small>
|english1=
|english1=At start of combat, if foe's HP = 100% or<br>if【Penalty】is active on foe, grants Atk/Res+3<br>to unit during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard).
|japanese1=
|japanese1=敵のHPが100%で戦闘開始時、または<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、自分の攻撃、魔防+3<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等)
|-
|-
|game2={{title|Heroes}}<br><small>(Atk/Res Catch 2)</small>
|game2={{title|Heroes}}<br><small>(Atk/Res Catch 2)</small>
|english2=
|english2=At start of combat, if foe’s HP = 100% or<br>if【Penalty】is active on foe, grants Atk/Res+4<br>to unit during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard).
|japanese2=
|japanese2=敵のHPが100%で戦闘開始時、または<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、自分の攻撃、魔防+4<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等)
|-
|-
|game3={{title|Heroes}}<br><small>(Atk/Res Catch 3)</small>
|game3={{title|Heroes}}<br><small>(Atk/Res Catch 3)</small>
|english3=
|english3=At start of combat, if foe’s HP = 100% or<br>if【Penalty】is active on foe, grants Atk/Res+5<br>to unit during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard).
|japanese3=
|japanese3=敵のHPが100%で戦闘開始時、または<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、自分の攻撃、魔防+5<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等)
|-
|-
|game4={{title|Heroes}}<br><small>(Atk/Res Catch 4)</small>
|game4={{title|Heroes}}<br><small>(Atk/Res Catch 4)</small>
|english4=
|english4=At start of combat, if foe's HP = 100% or<br>if【Penalty】is active on foe, grants Atk/Res+7<br>to unit during combat. At start of combat, if<br>foe's HP = 100% and【Penalty】is active on<br>foe, grants an additional Atk/Res+2 to unit<br>during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard).
|japanese4=
|japanese4=敵のHPが100%で戦闘開始時、または<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、自分の攻撃、魔防+7<br><br>敵のHPが100%で戦闘開始時、かつ<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、さらに自分の攻撃、魔防+2<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等)
}}
}}
 
<!--
==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Atk/Res Catch 1<br>Atk/Res Catch 2<br>Atk/Res Catch 3<br>Atk/Res Catch 4
|eng-name=Attack/Resistance Catch
|eng=mean=
|eng=mean=Abbreviated as '''Atk/Res Catch'''.
|jap-name=
|jap-name={{h|攻撃魔防の機先|Kōgeki-mabō no kisen}}
|jap-mean=
|jap-mean=Attack/Magic defense delay
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.-->
|span-sp-name=Captura Ataque/Resistencia
|span-mean=
|span-sp-mean=Attack/Resistance capture; abbreviated as '''{{lang|es|Captura Ata/Res}}'''.
|span-sp-name=<!--Use this and span-sp-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoE Spanish name.-->
|span-la-name=Presa Ataque/Resistencia
|span-sp-mean=
|span-la-mean=Attack/Resistance capture; abbreviated as '''{{lang|es|Presa Atq./Res.}}'''
|span-la-name=<!--Use this and span-la-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoA Spanish name.-->
|fren-name=Prise Attaque/Résistance
|span-la-mean=
|fren-mean=Attack/Resistance hold; abbreviated as '''{{lang|fr|Prise Atq/Rés}}'''.
|fren-name=
|ger-name=Angriff/Resistenz-Fang
|fren-mean=
|ger-mean=Attack/Resistance Hold; abbreviated as '''{{lang|de|Agr./Res.-Fang}}'''.
|ger-name=
|ital-name=Cogli Attacco/Resistenza
|ger-mean=
|ital-mean=Grasped Attack/Resistance; abbreviated as '''{{lang|it|Cogli Att/Res}}'''.
|ital-name=
|por-br-name=Captura Ataque/Resistência
|ital-mean=
|por-br-mean=Attack/Resistance capture; abbreviated as '''{{lang|pt|Capt. Atq./Res.}}'''
|por-br-name=
|ch-trad-name={{h|攻擊魔防的先機|gōngjí mófáng de xiānjī}}
|por-br-mean=
|ch-trad-mean=Attack/Magic defense key movement
}}
}}
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Revision as of 19:15, 17 September 2021

Attack/Resistance Catch

Is feh atk res catch 1.png
Icon of the Atk/Res Catch 1 skill in Heroes.

Type(s)

Passive (Type A)

Game(s)

Heroes

Attack/Resistance Catch (Japanese: 攻撃魔防の機先 Attack/Magic defense delay) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Res Catch 1, Atk/Res Catch 2, Atk/Res Catch 3, and Atk/Res Catch 4 in order from lowest to highest. Atk/Res Catch boosts its user's Attack and Resistance during combat whenever its target has full HP or any active penalties on it; the size of the boosts increase with the skill's tier, with the fourth tier providing an even larger boost if both potential activation criteria are active at once.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Atk/Res Catch 1)
Is feh atk res catch 1.png Boosts user's Attack and Resistance by +3 each during combat. If target has full HP or an active penalty applied to them -- Cost: 60 SP
Heroes
(Atk/Res Catch 2)
Is feh atk res catch 2.png Boosts user's Attack and Resistance by +4 each during combat. If target has full HP or an active penalty applied to them -- Cost: 120 SP
Heroes
(Atk/Res Catch 3)
Is feh atk res catch 3.png Boosts user's Attack and Resistance by +5 each during combat. If target has full HP or an active penalty applied to them -- Cost: 240 SP
Heroes
(Atk/Res Catch 4)
Is feh atk res catch 4.png Boosts user's Attack and Resistance by +7 each during combat; additional +2 to each stat if both potential activation criteria are active at once. If target has full HP or an active penalty applied to them -- Cost: 300 SP

Availability

Heroes

Units Hapi: Drawn-Out Sigh

Flavor text

Template:Flavor Text

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Attack/Resistance Catch

--

Spanish
(Spain)

Captura Ataque/Resistencia

Attack/Resistance capture; abbreviated as Captura Ata/Res.

Spanish
(Latin America)

Presa Ataque/Resistencia

Attack/Resistance capture; abbreviated as Presa Atq./Res.

French

Prise Attaque/Résistance

Attack/Resistance hold; abbreviated as Prise Atq/Rés.

German

Angriff/Resistenz-Fang

Attack/Resistance Hold; abbreviated as Agr./Res.-Fang.

Italian

Cogli Attacco/Resistenza

Grasped Attack/Resistance; abbreviated as Cogli Att/Res.

Portuguese
(Brazil)

Captura Ataque/Resistência

Attack/Resistance capture; abbreviated as Capt. Atq./Res.

Traditional Chinese

攻擊魔防的先機

Attack/Magic defense key movement

See also

Type A passive skills in Heroes
Aether Raids skills AR-D Atk/DefAR-D Atk/ResAR-D Atk/SpdAR-D Def/ResAR-D Spd/DefAR-D Spd/ResAR-O Atk/DefAR-O Atk/SpdAR-O Spd/Res
Bonus damage skills Ashera's ChosenDragonhideDragonscaleDragonskinDragoon ShieldGrani's ShieldIote's ShieldSvalinn Shield
Counter-attack skills Close CounterClose FoilClose ReversalClose SalvoClose WardDistant CounterDistant DartDistant FerocityDistant FoilDistant PressureDistant ReversalDistant StanceDistant StormDistant WardEmblems' MiracleOstian CounterOstia's HeartRealms United
Proximity skills Ashera's ChosenAtk/Def BondAtk/Def FinishAtk/Def FormAtk/Def SoloAtk/Def UnityAtk/Res BondAtk/Res FinishAtk/Res FormAtk/Res ScowlAtk/Res SoloAtk/Res UnityAtk/Spd BondAtk/Spd FinishAtk/Spd FormAtk/Spd HexbladeAtk/Spd ScowlAtk/Spd SoloAtk/Spd UnityAtk/Spd WildDef/Res BondDef/Res FinishDef/Res FormDef/Res ScowlDef/Res SoloDef/Res UnityDistant A/S SoloDistant D/R SoloLaws of SacaePower of NihilitySorcery BladeSpd/Def BondSpd/Def FormSpd/Def SoloSpd/Res BondSpd/Res FinishSpd/Res FormSpd/Res HexbladeSpd/Res ScowlSpd/Res Solo
Stat-boosting skills Attack +Attack/Def +Atk/Def CatchAtk/Def ClashAtk/Def IdealAtk/Def PrimeAtk/Def PushAttack/ResAtk/Res CatchAtk/Res IdealAtk/Res PushAtk/SpdAtk/Spd CatchAtk/Spd ClashAtk/Spd HexbladeAtk/Spd IdealAtk/Spd PrimeAtk/Spd PushBeyond WitcheryB Duel CavalryB Duel FlyingB Duel InfantryBonus DoublerBrazen Atk/DefBrazen Atk/ResBrazen Atk/SpdBrazen Def/ResBrazen Spd/DefBrazen Spd/ResC Bonus DoublerC Duel CavalryC Duel FlyingC Duel InfantryCrystalline WaterDefense +Def/Res CatchDef/Res IdealDef/ResDefiant AtkDefiant DefDefiant ResDefiant SpdD Bonus DoublerDistant PressureDragoon ShieldDualityEarth BoostEarthfire BoostEarthwind BoostFell WyrmscaleFire BoostFireflood BoostFirestorm BoostFortress DefFort. Def/ResFortress ResFuryG Duel CavalryG Duel FlyingG Duel InfantryHP +HP/AtkHP/DefHP/ResHP/SpdKnightly DevotionLife and DeathObsessionPart of the PlanRare TalentR Duel CavalryR Duel FlyingR Duel InfantryResistance +ScendscaleSelf-ImproverSolid GroundSpeed +Spd/DefSpd/Def CatchSpd/Def ClashSpd/Def IdealSpd/ResSpd/Res CatchSpd/Res HexbladeSpd/Res IdealStill WaterSwift SliceThunder's FistTriangle AdeptVerdict of SacaeVerge of DeathWater BoostWind Boost
Turn-related skills Armored BlowBlade SessionBracing BlowBracing StanceClose DefClose FoilClose ReversalClose WardDarting BlowDarting BreathDarting StanceDeath BlowDistant DefDistant FoilDistant WardDragonskinFierce BreathFierce StanceFlared MirrorFlared SparrowFlash SparrowGift of MagicKestrel StanceLaws of SacaeMastermindMirror ImpactMirror StanceMirror StrikeNightmareRemote MirrorRemote SparrowRemote SturdyShield SessionSteady BlowSteady BreathSteady ImpactSteady PostureSteady StanceSturdy BlowSturdy ImpactSturdy StanceSturdy SurgeSurge SparrowSwift SparrowSwift StanceSwift StrikeWarding BlowWarding BreathWarding Stance
Miscellaneous skills Gray IllusionFlashing BladeHeavy BladeMila's Turnwheel