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Chill Attack⁄Defense: Difference between revisions
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==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{ItemLoc | ||
| | |methodlast=Units | ||
| | |datalast=[[Lyn|Lyn: Ninja-Friend Duo]] | ||
}} | |||
==Flavor text== | |||
{{Flavor Text | |||
|game1={{title|Heroes}}<br><small>(Chill Atk/Def 1)</small> | |||
|english1=At start of turn, inflicts Atk/Def-3 on foe on<br>the enemy team with the highest Atk+Def total<br>through its next action. | |||
|japanese1=ターン開始時、<br>敵軍内で最も攻撃+守備の合計値が高い敵の<br>攻撃、守備-3<br>(敵の次回行動終了まで) | |||
|- | |||
|game2={{title|Heroes}}<br><small>(Chill Atk/Def 2)</small> | |||
|english2=At start of turn, inflicts Atk/Def-5 on foe on<br>the enemy team with the highest Atk+Def total<br>through its next action. | |||
|japanese2=ターン開始時、<br>敵軍内で最も攻撃+守備の合計値が高い敵の<br>攻撃、守備-5<br>(敵の次回行動終了まで) | |||
}} | }} | ||
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==Trivia== | ==Trivia== | ||
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==Etymology and other languages== | ==Etymology and other languages== | ||
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|ch-trad-mean=Attack/Defense smother | |ch-trad-mean=Attack/Defense smother | ||
}} | }} | ||
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==Gallery== | ==Gallery== | ||
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==See also== | ==See also== | ||
*[[Chill Attack/Resistance]] | *[[Chill Attack/Resistance]] |
Revision as of 19:38, 5 September 2021
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Chill Attack/Defense (Japanese: 攻撃守備の封印 Attack/Defense Seal) is a two-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Chill Atk/Def 1 and Chill Atk/Def 2 in order from lowest to highest. Units with a Chill Atk/Def skill can, at the start of its user's turn, drop the Attack and Defense of the member of the opposing team with the highest combined Attack and Defense through its following action; the size of the both stat drops increase with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Chill Atk/Def 1) |
At start of user's phase, drops Attack and Defense of unit with the highest combined Attack and Defense total on target's team by 3 through its next action. | -- | -- | Cost: 120 SP | |
Heroes (Chill Atk/Def 2) |
At start of user's phase, drops Attack and Defense of unit with the highest combined Attack and Defense total on target's team by 5 through its next action. | -- | -- | Cost: 240 SP |
Availability
Heroes
Units | Lyn: Ninja-Friend Duo |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Chill Attack/Defense |
Abbreviated as Chill Atk/Def. |
Spanish |
Gelidez Ataque/Defensa |
Attack/Defense coldness; abbreviated as Gelidez Ata/Def in the European localization and as Gelid. Atq./Def. in the Latin American localization. |
French |
Gel Attaque/Défense |
Attack/Defense frost; abbreviated as Gel Atq/Déf. |
German |
Angriff/Verteidigung-Bremse |
Attack/Speed Brake; abbreviated as Agr./Ver.-Brem. |
Italian |
Attacco/Difesa gelanti |
Frozen Attack/Defense; abbreviated as Att/Dif gelanti. |
Portuguese (Brazil) |
Ataque/Defesa gelada |
Frozen Attack/Defense |
Traditional Chinese |
攻擊防守封殺 |
Attack/Defense smother |
See also
- Chill Attack/Resistance
- Chill Attack/Speed
- Chill Defense/Resistance
- Chill Speed/Defense
- Chill Speed/Resistance