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Bonus Doubler: Difference between revisions
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==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{ItemLoc | ||
| | |methodlast=Units | ||
| | |datalast=[[Alm|Alm: Lovebird Duo]] • [[Caspar|Caspar: Summer Intensity]] • [[Lyon|Lyon: Demon King]] • [[Nah|Nah: Little Miss]] • [[Roy|Roy: Blazing Lion]] | ||
}} | |||
==Flavor text== | |||
{{Flavor Text | |||
|game1={{title|Heroes}}<br><small>(Bonus Doubler 1)</small> | |||
|english1=Grants bonus to Atk/Spd/Def/Res during<br>combat = 50% of current bonus on each of<br>unit's stats. Calculates each stat bonus<br>independently. | |||
|japanese1=戦闘中、攻撃、速さ、守備、魔防が<br>自分が受けている攻撃、速さ、守備、魔防の<br>強化の値の50%だけ上昇(能力値ごとに計算) | |||
|- | |||
|game2={{title|Heroes}}<br><small>(Bonus Doubler 2)</small> | |||
|english2=Grants bonus to Atk/Spd/Def/Res during<br>combat = 75% of current bonus on each of<br>unit's stats. Calculates each stat bonus<br>independently. | |||
|japanese2=戦闘中、攻撃、速さ、守備、魔防が<br>自分が受けている攻撃、速さ、守備、魔防の<br>強化の値の75%だけ上昇(能力値ごとに計算) | |||
|- | |||
|game3={{title|Heroes}}<br><small>(Bonus Doubler 3)</small> | |||
|english3=Grants bonus to Atk/Spd/Def/Res during<br>combat = current bonus on each of unit's stats.<br>Calculates each stat bonus independently. | |||
|japanese3=戦闘中、攻撃、速さ、守備、魔防が<br>自分が受けている攻撃、速さ、守備、魔防の<br>強化の値だけ上昇(能力値ごとに計算) | |||
}} | }} | ||
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==Trivia== | ==Trivia== | ||
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==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
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|ch-trad-mean=Intense amplification | |ch-trad-mean=Intense amplification | ||
}} | }} | ||
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==Gallery== | ==Gallery== | ||
==See also== | ==See also== | ||
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{{NavPassiveAH}} | {{NavPassiveAH}} |
Revision as of 17:13, 4 September 2021
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Bonus Doubler (Japanese: 強化増幅 Enhancement Amp) is a three-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Bonus Doubler 1, Bonus Doubler 2, and Bonus Doubler 3 in order from lowest to highest. Units with a Bonus Doubler skill multiply any bonuses currently in place on it whenever they're in combat; the multiplication factor increases with the skill's tier, with the skill's name only being truly indicitave at the third tier as the multiplier does not double the bonuses in the first two tiers.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Bonus Doubler 1) |
Bonuses in place on the user during combat are multiplied by 1.5. | -- | -- | Cost: 60 SP | |
Heroes (Bonus Doubler 2) |
Bonuses in place on the user during combat are multiplied by 1.75. | -- | -- | Cost: 120 SP | |
Heroes (Bonus Doubler 3) |
Bonuses in place on the user during combat are multiplied by 2. | -- | -- | Cost: 240 SP |
Availability
Heroes
Units | Alm: Lovebird Duo • Caspar: Summer Intensity • Lyon: Demon King • Nah: Little Miss • Roy: Blazing Lion |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Bonus Doubler |
-- |
Spanish |
Bonificación doble |
Double bonus; abbreviated as Bonific. doble. |
French |
Amplification |
Amplification |
German |
Bonus-Doppler |
Bonus-Doubler |
Italian |
Aumento bonus |
Bonus increase |
Portuguese (Brazil) |
Dobra bônus |
Doubles bonus |
Traditional Chinese |
強化增幅 |
Intense amplification |