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Robin/Stats: Difference between revisions

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This page details the variable workings of [[Robin]] of {{FE13}}, specifically how their Asset and Flaw work. The growth rate and stat cap modifier workings of the Avatar's Asset and Flaw also impact any of the Avatar's potential children in the same fashion.
This page details the variable workings of [[Robin]] of {{FE13}}, specifically how their asset and flaw work. The growth rate and stat cap modifier workings of the Avatar's asset and flaw also impact any of the Avatar's potential children in the same fashion.


===Base stats===
==Base stats==
The Asset and Flaw's impact on the Avatar's base stats is perhaps the most straightforward of the alterations the Asset and Flaw can make on the Avatar. Simply put, the stat chosen as Asset will receive a boost to its base, the stat chosen as Flaw will receive a nerf to its base, all other stats are not affected. Both the level 20 base stats in the [[Invisible Ties (premonition)|premonition chapter]] and the standard base stats first used in the [[The Verge of History|prologue chapter]] are impacted by Asset and Flaw in the exact same fashion. The following is the list of boosts and nerfs the Asset and Flaw can make to the Avatar's base stats:
The asset and flaw's impact on the Avatar's base stats is perhaps the most straightforward of the alterations the asset and flaw can make on the Avatar. Simply put, the stat chosen as asset will receive a boost to its base, the stat chosen as flaw will receive a nerf to its base, all other stats are not affected. Both the level 20 base stats in the [[Invisible Ties (premonition)|premonition chapter]] and the standard base stats first used in the [[The Verge of History|prologue chapter]] are impacted by asset and flaw in the exact same fashion. The following is the list of boosts and nerfs the asset and flaw can make to the Avatar's base stats:


{| class="cellpadding-3 basic" style="border-spacing: 5px; border-width: 2px; width: 60%"
{| class="cellpadding-3 basic" style="border-spacing: 5px; border-width: 2px; width: 60%"
! style="border-top-left-radius: 15px; border-top-right-radius: 15px" colspan="5" | Base stat impact
! style="background: none" colspan="5" | Base stat impact
|-
|-
! Stat
! style="border-top-left-radius: 15px" | Stat
! [[Invisible Ties (premonition)|Premonition]] base
! [[Invisible Ties (premonition)|Premonition]] base
! [[The Verge of History|Prologue]] base
! [[The Verge of History|Prologue]] base
! Alteration if Asset
! Alteration if asset
! Alteration if Flaw
! style="border-top-right-radius: 15px" | Alteration if flaw
|-
|-
| [[Max HP]]
| [[Max HP]]
Line 17: Line 17:
| 19
| 19
| +5
| +5
| -3
| −3
|-
|-
| [[Strength]]
| [[Strength]]
Line 23: Line 23:
| 6
| 6
| +2
| +2
| -1
| −1
|-
|-
| [[Magic (stat)|Magic]]
| [[Magic (stat)|Magic]]
Line 29: Line 29:
| 5
| 5
| +2
| +2
| -1
| −1
|-
|-
| [[Skill (stat)|Skill]]
| [[Skill (stat)|Skill]]
Line 35: Line 35:
| 5
| 5
| +2
| +2
| -1
| −1
|-
|-
| [[Speed]]
| [[Speed]]
Line 41: Line 41:
| 6
| 6
| +2
| +2
| -1
| −1
|-
|-
| [[Luck]]
| [[Luck]]
Line 47: Line 47:
| 4
| 4
| +4
| +4
| -2
| −2
|-
|-
| [[Defense]]
| [[Defense]]
Line 53: Line 53:
| 6
| 6
| +2
| +2
| -1
| −1
|-
|-
| style="border-bottom-left-radius: 15px" | [[Resistance]]
| style="border-bottom-left-radius: 15px" | [[Resistance]]
Line 59: Line 59:
| 4
| 4
| +2
| +2
| style="border-bottom-right-radius: 15px" | -1
| style="border-bottom-right-radius: 15px" | −1
|}
|}


===Growth rates===
==Growth rates==
The Asset and Flaw system start to become more complex when affecting the Avatar's growth rates, as the Asset and Flaw both affect three stats instead of simply the selected stat. The selected Asset and Flaw make the largest impact on the selected stat's growth rate, but each selected stat also gives smaller boosts or nerfs to two other stats' growth rates. These alterations, when mathametically applied to the Avatar's base growth rates, result in the final growth rates for that particular Avatar. The following lists the impacts an Asset or Flaw make to an Avatar's growth rates; a blank cell in one of the tables results in a stat not being impacted by a selected Asset or Flaw.
The asset and flaw system start to become more complex when affecting the Avatar's growth rates, as the asset and flaw both affect three stats instead of simply the selected stat. The selected asset and flaw make the largest impact on the selected stat's growth rate, but each selected stat also gives smaller boosts or nerfs to two other stats' growth rates. These alterations, when mathametically applied to the Avatar's base growth rates, result in the final growth rates for that particular Avatar. The following lists the impacts an asset or flaw make to an Avatar's growth rates; a blank cell in one of the tables results in a stat not being impacted by a selected asset or flaw.


{| class="cellpadding-3 basic" style="border-spacing: 5px; border-width: 2px; width: 60%"
{| class="cellpadding-3 basic" style="border-spacing: 5px; border-width: 2px; width: 60%"
! style="border-top-left-radius: 15px; border-top-right-radius: 15px" colspan="9" | Growth rate impacts with Asset
! style="background: none" colspan="9" | Growth rate impacts with asset
|-
|-
! Affected stats →<br>Selected stat
! style="border-top-left-radius: 15px" rowspan="2" | Selected stat
| HP
! style="border-top-right-radius: 15px" colspan="8" | Affected stats
| Strength
| Magic
| Skill
| Speed
| Luck
| Defense
| Resistance
|-
|-
| HP
! HP
! Strength
! Magic
! Skill
! Speed
! Luck
! Defense
! Resistance
|-
! HP
| +30%
| +30%
|
|
Line 88: Line 90:
| +5%
| +5%
|-
|-
| Strength
! Strength
|
|
| +15%
| +15%
Line 98: Line 100:
|
|
|-
|-
| Magic
! Magic
|
|
|
|
Line 108: Line 110:
| +5%
| +5%
|-
|-
| Skill
! Skill
|
|
| +5%
| +5%
Line 118: Line 120:
|
|
|-
|-
| Speed
! Speed
|
|
|
|
Line 128: Line 130:
|
|
|-
|-
| Luck
! Luck
|
|
| +5%
| +5%
Line 138: Line 140:
|
|
|-
|-
| Defense
! Defense
|
|
|
|
Line 148: Line 150:
| +5%
| +5%
|-
|-
| style="border-bottom-left-radius: 15px" | Resistance
! style="border-bottom-left-radius: 15px" | Resistance
|
|
|
|
Line 158: Line 160:
| style="border-bottom-right-radius: 15px" | +15%
| style="border-bottom-right-radius: 15px" | +15%
|}
|}
{| class="cellpadding-3 basic" style="border-spacing: 5px; border-width: 2px; width: 60%"
 
! style="border-top-left-radius: 15px; border-top-right-radius: 15px" colspan="9" | Growth rate impacts with Flaw
{| class="cellpadding-3 basic" style="border-spacing: 5px; border-width: 2px; width: 60%; margin-top: 1em"
! style="background: none" colspan="9" | Growth rate impacts with flaw
|-
! style="border-top-left-radius: 15px" rowspan="2" | Selected stat
! style="border-top-right-radius: 15px" colspan="8" | Affected stats
|-
|-
! Affected stats →<br>Selected stat ↓
! HP
| HP
! Strength
| Strength
! Magic
| Magic
! Skill
| Skill
! Speed
| Speed
! Luck
| Luck
! Defense
| Defense
! Resistance
| Resistance
|-
|-
| HP
! HP
| -20%
| −20%
|
|
|
|
Line 178: Line 183:
|
|
|
|
| -5%
| −5%
| -5%
| −5%
|-
|-
| Strength
! Strength
|
|
| -10%
| −10%
|
|
| -5%
| −5%
|
|
|
|
| -5%
| −5%
|
|
|-
|-
| Magic
! Magic
|
|
|
|
| -10%
| −10%
|
|
| -5%
| −5%
|
|
|
|
| -5%
| −5%
|-
|-
| Skill
! Skill
|
|
| -5%
| −5%
|
|
| -10%
| −10%
|
|
|
|
| -5%
| −5%
|
|
|-
|-
| Speed
! Speed
|
|
|
|
|
|
| -5%
| −5%
| -10%
| −10%
| -5%
| −5%
|
|
|
|
|-
|-
| Luck
! Luck
|
|
| -5%
| −5%
| -5%
| −5%
|
|
|
|
| -10%
| −10%
|
|
|
|
|-
|-
| Defense
! Defense
|
|
|
|
Line 237: Line 242:
|
|
|
|
| -5%
| −5%
| -10%
| −10%
| -5%
| −5%
|-
|-
| style="border-bottom-left-radius: 15px" | Resistance
! style="border-bottom-left-radius: 15px" | Resistance
|
|
|
|
| -5%
| −5%
|
|
| -5%
| −5%
|
|
|
|
| style="border-bottom-right-radius: 15px" | -10%
| style="border-bottom-right-radius: 15px" | −10%
|}
|}


===Stat cap modifiers===
==Stat cap modifiers==
The Avatar's stat cap modifiers are also impacted by Asset and Flaw, in a manner even more complex than growth rates. Whenever a stat other than HP is selected as an Asset or Flaw, a large boost or nerf is applied to the Avatar's modifier in the chosen stat, and a smaller boost or nerf is applied to two other stats. A choice of HP as either Asset or Flaw sees five stats total impacted, three the size of the small boost/nerf as seen in other stats, the other two an even smaller boost if chosen as the Asset or the same size nerf if chosen as the Flaw. All boosts and nerfs added up together in this way make up the Avatar's stat cap modifiers (as the Avatar's default stat cap modifiers are zero all around). The following lists the impacts an Asset or Flaw make to an Avatar's stat cap modifiers; a blank cell in one of the tables results in a stat not being impacted by a selected Asset or Flaw.
The Avatar's stat cap modifiers are also impacted by asset and flaw, in a manner even more complex than growth rates. Whenever a stat other than HP is selected as an asset or flaw, a large boost or nerf is applied to the Avatar's modifier in the chosen stat, and a smaller boost or nerf is applied to two other stats. A choice of HP as either asset or flaw sees five stats total impacted, three the size of the small boost/nerf as seen in other stats, the other two an even smaller boost if chosen as the asset or the same size nerf if chosen as the flaw. All boosts and nerfs added up together in this way make up the Avatar's stat cap modifiers (as the Avatar's default stat cap modifiers are zero all around). The following lists the impacts an asset or flaw make to an Avatar's stat cap modifiers; a blank cell in one of the tables results in a stat not being impacted by a selected asset or flaw.


{| class="cellpadding-3 basic" style="border-spacing: 5px; border-width: 2px; width: 60%"
{| class="cellpadding-3 basic" style="border-spacing: 5px; border-width: 2px; width: 60%"
! style="border-top-left-radius: 15px; border-top-right-radius: 15px" colspan="8" | Stat cap modifier impacts with Asset
! style="background: none" colspan="9" | Stat cap modifier impacts with asset
|-
|-
! Affected stats →<br>Selected stat
! style="border-top-left-radius: 15px" rowspan="2" | Selected stat
| Strength
! style="border-top-right-radius: 15px" colspan="8" | Affected stats
| Magic
| Skill
| Speed
| Luck
| Defense
| Resistance
|-
|-
| HP
! Strength
! Magic
! Skill
! Speed
! Luck
! Defense
! Resistance
|-
! HP
| +1
| +1
| +1
| +1
Line 276: Line 283:
| +2
| +2
|-
|-
| Strength
! Strength
| +4
| +4
|
|
Line 285: Line 292:
|
|
|-
|-
| Magic
! Magic
|
|
| +4
| +4
Line 294: Line 301:
| +2
| +2
|-
|-
| Skill
! Skill
| +2
| +2
|
|
Line 303: Line 310:
|
|
|-
|-
| Speed
! Speed
|
|
|
|
Line 312: Line 319:
|
|
|-
|-
| Luck
! Luck
| +2
| +2
| +2
| +2
Line 321: Line 328:
|
|
|-
|-
| Defense
! Defense
|
|
|
|
Line 330: Line 337:
| +2
| +2
|-
|-
| style="border-bottom-left-radius: 15px" | Resistance
! style="border-bottom-left-radius: 15px" | Resistance
|
|
| +2
| +2
Line 339: Line 346:
| style="border-bottom-right-radius: 15px" | +4
| style="border-bottom-right-radius: 15px" | +4
|}
|}
{| class="cellpadding-3 basic" style="border-spacing: 5px; border-width: 2px; width: 60%"
 
! style="border-top-left-radius: 15px; border-top-right-radius: 15px" colspan="8" | Stat cap modifier impacts with Flaw
{| class="cellpadding-3 basic" style="border-spacing: 5px; border-width: 2px; width: 60%; margin-top: 1em"
! style="background: none" colspan="9" | Stat cap modifier impacts with flaw
|-
! style="border-top-left-radius: 15px" rowspan="2" | Selected stat
! style="border-top-right-radius: 15px" colspan="8" | Affected stats
|-
|-
! Affected stats →<br>Selected stat ↓
! Strength
| Strength
! Magic
| Magic
! Skill
| Skill
! Speed
| Speed
! Luck
| Luck
! Defense
| Defense
! Resistance
| Resistance
|-
|-
| HP
! HP
| -1
| −1
| -1
| −1
|
|
|
|
| -1
| −1
| -1
| −1
| -1
| −1
|-
|-
| Strength
! Strength
| -3
| −3
|
|
| -1
| −1
|
|
|
|
| -1
| −1
|
|
|-
|-
| Magic
! Magic
|
|
| -3
| −3
|
|
| -1
| −1
|
|
|
|
| -1
| −1
|-
|-
| Skill
! Skill
| -1
| −1
|
|
| -3
| −3
|
|
|
|
| -1
| −1
|
|
|-
|-
| Speed
! Speed
|
|
|
|
| -1
| −1
| -3
| −3
| -1
| −1
|
|
|
|
|-
|-
| Luck
! Luck
| -1
| −1
| -1
| −1
|
|
|
|
| -3
| −3
|
|
|
|
|-
|-
| Defense
! Defense
|
|
|
|
|
|
|
|
| -1
| −1
| -3
| −3
| -1
| −1
|-
|-
| style="border-bottom-left-radius: 15px" | Resistance
! style="border-bottom-left-radius: 15px" | Resistance
|
|
| -1
| −1
|
|
| -1
| −1
|
|
|
|
| style="border-bottom-right-radius: 15px" | -3
| style="border-bottom-right-radius: 15px" | −3
|}
|}
[[Category:Awakening stat pages]]

Latest revision as of 20:54, 28 March 2024

This page details the variable workings of Robin of Fire Emblem Awakening, specifically how their asset and flaw work. The growth rate and stat cap modifier workings of the Avatar's asset and flaw also impact any of the Avatar's potential children in the same fashion.

Base stats

The asset and flaw's impact on the Avatar's base stats is perhaps the most straightforward of the alterations the asset and flaw can make on the Avatar. Simply put, the stat chosen as asset will receive a boost to its base, the stat chosen as flaw will receive a nerf to its base, all other stats are not affected. Both the level 20 base stats in the premonition chapter and the standard base stats first used in the prologue chapter are impacted by asset and flaw in the exact same fashion. The following is the list of boosts and nerfs the asset and flaw can make to the Avatar's base stats:

Base stat impact
Stat Premonition base Prologue base Alteration if asset Alteration if flaw
Max HP 38 19 +5 −3
Strength 16 6 +2 −1
Magic 14 5 +2 −1
Skill 15 5 +2 −1
Speed 13 6 +2 −1
Luck 16 4 +4 −2
Defense 15 6 +2 −1
Resistance 17 4 +2 −1

Growth rates

The asset and flaw system start to become more complex when affecting the Avatar's growth rates, as the asset and flaw both affect three stats instead of simply the selected stat. The selected asset and flaw make the largest impact on the selected stat's growth rate, but each selected stat also gives smaller boosts or nerfs to two other stats' growth rates. These alterations, when mathametically applied to the Avatar's base growth rates, result in the final growth rates for that particular Avatar. The following lists the impacts an asset or flaw make to an Avatar's growth rates; a blank cell in one of the tables results in a stat not being impacted by a selected asset or flaw.

Growth rate impacts with asset
Selected stat Affected stats
HP Strength Magic Skill Speed Luck Defense Resistance
HP +30% +5% +5%
Strength +15% +5% +5%
Magic +15% +5% +5%
Skill +5% +15% +5%
Speed +5% +15% +5%
Luck +5% +5% +15%
Defense +5% +15% +5%
Resistance +5% +5% +15%
Growth rate impacts with flaw
Selected stat Affected stats
HP Strength Magic Skill Speed Luck Defense Resistance
HP −20% −5% −5%
Strength −10% −5% −5%
Magic −10% −5% −5%
Skill −5% −10% −5%
Speed −5% −10% −5%
Luck −5% −5% −10%
Defense −5% −10% −5%
Resistance −5% −5% −10%

Stat cap modifiers

The Avatar's stat cap modifiers are also impacted by asset and flaw, in a manner even more complex than growth rates. Whenever a stat other than HP is selected as an asset or flaw, a large boost or nerf is applied to the Avatar's modifier in the chosen stat, and a smaller boost or nerf is applied to two other stats. A choice of HP as either asset or flaw sees five stats total impacted, three the size of the small boost/nerf as seen in other stats, the other two an even smaller boost if chosen as the asset or the same size nerf if chosen as the flaw. All boosts and nerfs added up together in this way make up the Avatar's stat cap modifiers (as the Avatar's default stat cap modifiers are zero all around). The following lists the impacts an asset or flaw make to an Avatar's stat cap modifiers; a blank cell in one of the tables results in a stat not being impacted by a selected asset or flaw.

Stat cap modifier impacts with asset
Selected stat Affected stats
Strength Magic Skill Speed Luck Defense Resistance
HP +1 +1 +2 +2 +2
Strength +4 +2 +2
Magic +4 +2 +2
Skill +2 +4 +2
Speed +2 +4 +2
Luck +2 +2 +4
Defense +2 +4 +2
Resistance +2 +2 +4
Stat cap modifier impacts with flaw
Selected stat Affected stats
Strength Magic Skill Speed Luck Defense Resistance
HP −1 −1 −1 −1 −1
Strength −3 −1 −1
Magic −3 −1 −1
Skill −1 −3 −1
Speed −1 −3 −1
Luck −1 −1 −3
Defense −1 −3 −1
Resistance −1 −1 −3