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Melancholy: Difference between revisions
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{{ | {{Item Infobox | ||
|image=[[File:Is feh melancholy.png]] | |image=[[File:Is feh melancholy.png]] | ||
|caption=Melancholy as it appears in {{title|Heroes}}. | |caption=Melancholy as it appears in {{title|Heroes}}. | ||
|type=[[Staff]] | |||
|type= | |first={{title|Heroes}} | ||
| | |||
}} | }} | ||
'''Melancholy''' (Japanese: {{hl|メランコリー|Merankorī}} ''Melancholy'') is a weapon [[Skills|skill]] in the [[staff]] category which debuted in {{FEH}}. | '''Melancholy''' (Japanese: {{hl|メランコリー|Merankorī}} ''Melancholy'') is a weapon [[Skills|skill]] in the [[staff]] category which debuted in {{FEH}}. After combat, Melancholy resets the special cooldown and reduces the special cooldown charge of the foe. | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
|skill=Melancholy | |||
|type=Staff | |||
| | |mt=8 | ||
| | |rng=2 | ||
| | |sp=200 | ||
| | |pre=[[Assault]] | ||
|notes=After combat, if user attacked, resets special cooldown and inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on foe. | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|skill=Melancholy+ | |||
|refine=Unrefined | |||
|type=Staff | |||
|mt=12 | |||
|rng=2 | |||
|sp=300 | |||
|pre=[[Melancholy]] | |||
|notes=After combat, if user attacked, resets special cooldown and inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on foe and enemies within 2 spaces of foe. | |||
}} | |||
{{WeaponDataCell FEH | |||
|skill=Melancholy+ | |||
|refine=Wrathful | |||
|type=Staff | |||
|mt=12 | |||
|rng=2 | |||
|sp=350 | |||
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | |||
|inherit=n | |||
|notes=After combat, if user attacked, resets special cooldown and inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on foe and enemies within 2 spaces of foe.<br>Damage is not halved after defense calculations. | |||
}} | |||
{{WeaponDataCell FEH | |||
|skill=Melancholy+ | |||
|refine=Dazzling | |||
|type=Staff | |||
|mt=12 | |||
|rng=2 | |||
|sp=350 | |||
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | |||
|inherit=n | |||
|notes=After combat, if user attacked, resets special cooldown and inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on foe and enemies within 2 spaces of foe.<br>Foe cannot [[counterattack]]. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{FEH skill availability | |||
{{ | |tiers=+ | ||
| | |||
}} | }} | ||
==== | |||
{{ | ==Flavor text== | ||
| | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
|game={{title|Heroes}}<br><small>(Melancholy)</small> | |||
|english=After combat, if unit attacked, resets Special<br>cooldown of foe, and inflicts【Guard】on foe.<br>(Neutralizes Special cooldown count reductions<br>after combat, but skills that Accelerate and<br>Slow Special are still effective.)<br><br>【Guard】<br>Inflicts Special cooldown charge -1 on target<br>per attack during combat through its next action.<br>(Only highest value applied. Does not stack.) | |||
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵の奥義発動カウントを最大値に戻す<br>(最大値に戻る時、同時に<br> 「戦闘後、奥義発動カウント-」が発動しても無効<br> 「奥義が発動しやすい」「奥義が出にくい」は有効)<br>かつ、【キャンセル】を付与<br><br>【キャンセル】<br>奥義発動カウント変動量-1になる状態異常<br>(同系統効果複数時、最大値適用)<br>(敵の次回行動終了まで) | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Melancholy+)</small> | |||
|english=After combat, if unit attacked, resets Special<br>cooldown of target and foes within 2 spaces of<br>target, and inflicts【Guard】on target and foes<br>within 2 spaces of target. (Neutralizes Special<br>cooldown count reductions after combat, but<br>skills that Accelerate and Slow Special are still<br>effective.)<br><br>【Guard】<br>Inflicts Special cooldown charge -1 on target<br>per attack during combat through its next action.<br>(Only highest value applied. Does not stack.) | |||
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵と、その周囲2マスの敵の<br>奥義発動カウントを最大値に戻す<br>(最大値に戻る時、同時に<br> 「戦闘後、奥義発動カウント-」が発動しても無効<br> 「奥義が発動しやすい」「奥義が出にくい」は有効)<br>かつ、【キャンセル】を付与<br><br>【キャンセル】<br>奥義発動カウント変動量-1になる状態異常<br>(同系統効果複数時、最大値適用)<br>(敵の次回行動終了まで) | |||
}} | |||
{{DescriptionFtr}} | |||
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==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Melancholy | |eng-name=Melancholy | ||
| | |jpn-name={{h|メランコリー|Merankorī}} | ||
|jpn-mean=Melancholy | |||
| | |span-name=Pesadumbre | ||
|span-name= | |span-mean=Sadness | ||
|fren-name=Mélancolie | |||
|fren-mean=Melancholy | |||
|ger-name=Melancholie | |||
|ger-mean=Melancholy | |||
|span | |ital-name=Mestizia | ||
|fren-name= | |ital-mean=Sadness | ||
|fren-mean= | |por-name=Melancolia | ||
|ger-name= | |por-mean=Melancholy | ||
|ger-mean= | |ch-trad-name={{h|憂鬱|yōuyù}} | ||
|ital-name= | |ch-trad-mean=Melancholy | ||
|ital-mean= | |||
|por | |||
|por | |||
|ch-trad-name= | |||
|ch-trad-mean= | |||
}} | }} | ||
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Is feh melancholy.png|The Melancholy as it appears in {{title|Heroes}}. | Is feh melancholy.png|The Melancholy as it appears in {{title|Heroes}}. | ||
</gallery> | </gallery> | ||
<!-- | |||
==See also== | ==See also== | ||
--> | |||
{{NavStaffH}} | {{NavStaffH}} |
Latest revision as of 00:55, 20 December 2023
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Melancholy (Japanese: メランコリー Melancholy) is a weapon skill in the staff category which debuted in Fire Emblem Heroes. After combat, Melancholy resets the special cooldown and reduces the special cooldown charge of the foe.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (Melancholy) |
8 | 2 | 200 | -- | Assault | -- | ✓ | After combat, if user attacked, resets special cooldown and inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on foe. | ||
Heroes (Melancholy+; refine: Unrefined) |
12 | 2 | 300 | -- | Melancholy | -- | ✓ | After combat, if user attacked, resets special cooldown and inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on foe and enemies within 2 spaces of foe. | ||
Heroes (Melancholy+; refine: +Wrathful) |
12 | 2 | 350 | 500 50 |
-- | -- | ✗ | After combat, if user attacked, resets special cooldown and inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on foe and enemies within 2 spaces of foe. Damage is not halved after defense calculations. | ||
Heroes (Melancholy+; refine: +Dazzling) |
12 | 2 | 350 | 500 50 |
-- | -- | ✗ | After combat, if user attacked, resets special cooldown and inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on foe and enemies within 2 spaces of foe. Foe cannot counterattack. |
Availability
Heroes
Method | Data | |
---|---|---|
Melancholy | Melancholy+ | |
Unit (★★★★★) | Silque: Adherent of Mila | Silque: Adherent of Mila |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Melancholy) |
After combat, if unit attacked, resets Special
cooldown of foe, and inflicts【Guard】on foe. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
戦闘中に攻撃していれば、戦闘後に
敵の奥義発動カウントを最大値に戻す (最大値に戻る時、同時に 「戦闘後、奥義発動カウント-」が発動しても無効 「奥義が発動しやすい」「奥義が出にくい」は有効) かつ、【キャンセル】を付与 【キャンセル】 奥義発動カウント変動量-1になる状態異常 (同系統効果複数時、最大値適用) (敵の次回行動終了まで) |
Heroes (Melancholy+) |
After combat, if unit attacked, resets Special
cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの敵の 奥義発動カウントを最大値に戻す (最大値に戻る時、同時に 「戦闘後、奥義発動カウント-」が発動しても無効 「奥義が発動しやすい」「奥義が出にくい」は有効) かつ、【キャンセル】を付与 【キャンセル】 奥義発動カウント変動量-1になる状態異常 (同系統効果複数時、最大値適用) (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Melancholy |
-- |
Japanese |
メランコリー |
Melancholy |
Spanish |
Pesadumbre |
Sadness |
French |
Mélancolie |
Melancholy |
German |
Melancholie |
Melancholy |
Italian |
Mestizia |
Sadness |
Portuguese |
Melancolia |
Melancholy |
Traditional Chinese |
憂鬱 |
Melancholy |
Gallery
The Melancholy as it appears in Heroes.
Staff skills in Heroes | ||||
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