Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr! |
Chill Speed: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (→Data: Checked to see if the pieces fell in before reflecting this skill in the rundown, all while America celebrates a major gold...) |
m (→See also) |
||
Line 72: | Line 72: | ||
==See also== | ==See also== | ||
*[[Chill Defense]] | |||
*[[Chill Resistance]] | |||
{{NavPassiveH}} | {{NavPassiveH}} |
Revision as of 06:17, 20 March 2018
This page has been marked as a stub. Please help improve the page by adding information. |
| ||||
|
Chill Speed is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Chill Spd 1, Chill Spd 2, and Chill Spd 3 in order from lowest to highest. Units with a Chill Spd skill can, at the start of its user's turn, drop the Speed of the fastest member of the opposing team through its following action; the size of the Speed drop increases with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Chill Spd 1) |
At start of user's phase, drops Speed of unit with the highest Speed on target's team by -3 through its next action. | -- | -- | Cost: 60 SP | |
Heroes (Chill Spd 2) |
At start of user's phase, drops Speed of unit with the highest Speed on target's team by -5 through its next action. | -- | -- | Cost: 120 SP |
Availability
Heroes
Units | Celica: Imprisoned Soul |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Chill Spd 1 |
|