Anonymous

Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr!

Sworn Upon a Sword: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Line 520: Line 520:
*Porcus lacks 2-range and cannot attack until the door is opened. Porcus's accompanying armors are armed with Poison Bows; Poison Bows do very little damage, and poison damage is unlikely to kill a unit unless they are hit by a mage with Hel. Additionally, Porcus's AI will always prioritize stealing over attacking, so it is easy to distract him by having someone near him hold a lot of items that Porcus can steal.
*Porcus lacks 2-range and cannot attack until the door is opened. Porcus's accompanying armors are armed with Poison Bows; Poison Bows do very little damage, and poison damage is unlikely to kill a unit unless they are hit by a mage with Hel. Additionally, Porcus's AI will always prioritize stealing over attacking, so it is easy to distract him by having someone near him hold a lot of items that Porcus can steal.
*Bovis's armored troops lack 2-range. Bovis himself is a huge threat at 2-range; he has 35 physical [[attack (stat)|attack]] with his Master Axe—which is a brave weapon—and 33 magical attack with his [[Flame Sword]]; he also has 20 [[attack speed]], so he cannot be doubled and poses a serious risk of doubling ''you'', and both [[Astra]] and [[Luna]] will kill most units if they activate. For this reason, it is best to put Bovis to sleep on turn 1 with a unit with 20 [[magic (stat)|magic]], or [[rescue (command)|rescue]] the Dark Mage-killer to safety.
*Bovis's armored troops lack 2-range. Bovis himself is a huge threat at 2-range; he has 35 physical [[attack (stat)|attack]] with his Master Axe—which is a brave weapon—and 33 magical attack with his [[Flame Sword]]; he also has 20 [[attack speed]], so he cannot be doubled and poses a serious risk of doubling ''you'', and both [[Astra]] and [[Luna]] will kill most units if they activate. For this reason, it is best to put Bovis to sleep on turn 1 with a unit with 20 [[magic (stat)|magic]], or [[rescue (command)|rescue]] the Dark Mage-killer to safety.
*Canis is a huge threat. [[Wrath]] and Nosferatu make it dangerous to engage her on player phase, and [[Miracle]] makes it unlikely that she will be killed on enemy phase if she even attacks—she prefers use [[Berserk (staff)|Berserk]] instead. Canis also has high accuracy with Berserk, and can render a strong unit into a threat and their inventory inaccessible. A fairly safe but unreliable strategy to incapacitate Canis on turn 1 is with a [[Blizzard]] tome, which will put her to sleep if she is hit by it—even if she takes 0 damage; only [[Asvel]] or [[Ced]] can reasonably attain the weapon rank to use Blizzard, and Canis has [[weapon triangle]] advantage and a bonus from the seal terrain increasing her avoid. Alternately, a strong unit, particularly one with a brave or high accuracy-weapon or [[Nihil]], could be [[warp (staff)|warp]]ed into Canis's room and defeat her on turn one; this unit—or possibly the unit that defeated the Dark Mage—will be attacked by two units with Master Lances.
*Canis is a huge threat. [[Wrath]] and Nosferatu make it dangerous to engage her on player phase, and [[Miracle]] makes it unlikely that she will be killed on enemy phase if she even attacks—she prefers use [[Berserk (staff)|Berserk]] instead. Canis also has high accuracy with Berserk, and can render a strong unit into a threat and their inventory inaccessible. A fairly safe but unreliable strategy to incapacitate Canis on turn 1 is with a [[Blizzard]] tome, which will put her to sleep if she is hit by it—even if she takes 0 damage; only [[Asvel]] or [[Ced]] can reasonably attain the weapon rank to use Blizzard, and Canis has [[weapon triangle]] advantage and a bonus from the seal terrain increasing her avoid. Alternately, a strong unit, particularly one with a brave or high accuracy-weapon or [[Nihil]], could be [[warp (staff)|warp]]ed into Canis's room and defeat her on turn one; this unit—or possibly the unit that defeated the Dark Mage—will be attacked by two units with Master Lances. Yet another option is to use a status staff on Canis on turn 1; this is only realistically achievable with [[Ensorcel]] and one of the following: 19 MAG + [[Flame Sword]] or 12 MAG + Magic Floor; the latter is tremendously dangerous as it would require sending the staff user into an enemy-filled room on turn 1. The former is only achievable by [[Nanna]] and [[Amalda]], as they are the only staff users to also use swords; if they are responsible for shutting Canis down, then it's optimal to have them (and their Ensorcel caster) be deployed in front of Porcus' room, as the enemies inside pose the least threat when attacking through the door (the third unit in the squad would be responsible for killing the Dark Mage by attacking them at 2-range through the door).
*Tigris has a Master Axe and hits hard, while the Armors with him have Master Bows; attempting to defeat each enemy on enemy phase can be dangerous to the player unit, even with Wrath or [[Vantage]]. However, their magic stats are low, even with terrain boosts, meaning it's fairly easy to incapacitate them all with [[sleep (staff)|sleep staves]]. If the player opens the door, make sure that the stairs out of the altar are blocked with a sufficiently strong unit; Tigris has 10 movement and 4 action stars, giving him a very real chance to simply run past strong units to attack weaker units behind them.
*Tigris has a Master Axe and hits hard, while the Armors with him have Master Bows; attempting to defeat each enemy on enemy phase can be dangerous to the player unit, even with Wrath or [[Vantage]]. However, their magic stats are low, even with terrain boosts, meaning it's fairly easy to incapacitate them all with [[sleep (staff)|sleep staves]]. If the player opens the door, make sure that the stairs out of the altar are blocked with a sufficiently strong unit; Tigris has 10 movement and 4 action stars, giving him a very real chance to simply run past strong units to attack weaker units behind them.
*The enemies in Mus's room have fairly low accuracy with Master Axes and can fairly safely be defeated on enemy phase. Mus has Wrath, making it dangerous to attack him on player phase; a unit with the [[Bragi Sword]] can deal significant damage to or outright defeat Mus on enemy phase—only certain units can use the Bragi Sword, but Leif, who can use it, will always start in front of Mus. If the Bragi Sword was never obtained (due to [[Saias]] dying or being captured and taken off the map before Leif could talk to him in [[The Fiend's Lair|Chapter 23]]), then defeating Mus may not be viable short of [[Mareeta]] or [[Galzus]] brute-forcing him down with [[Astra]] + [[Luna]]; it may become necessary to bait him off of the seal and distract him by tanking his hits so that a unit can get onto his seal.
*The enemies in Mus's room have fairly low accuracy with Master Axes and can fairly safely be defeated on enemy phase. Mus has Wrath, making it dangerous to attack him on player phase; a unit with the [[Bragi Sword]] can deal significant damage to or outright defeat Mus on enemy phase—only certain units can use the Bragi Sword, but Leif, who can use it, will always start in front of Mus. If the Bragi Sword was never obtained (due to [[Saias]] dying or being captured and taken off the map before Leif could talk to him in [[The Fiend's Lair|Chapter 23]]), then defeating Mus may not be viable short of [[Mareeta]] or [[Galzus]] brute-forcing him down with [[Astra]] + [[Luna]]; it may become necessary to bait him off of the seal and distract him by tanking his hits so that a unit can get onto his seal.
1,086

edits