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:''Faith redirects here. For the [[ability]] of the same name, see [[Faith (ability)]]. Not to be confused with the [[Light (magic)|light magic]] from other games in the series.''
:''Faith redirects here. For the ability, see [[Faith (ability)]]. Not to be confused with the [[light magic]] from other games in the series.''
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'''White magic''' (Japanese: {{hover|白魔法|Shiromahō}} ''White magic'') is a weapon type in the {{FES}} apparing in {{FE2}}, its remake {{FE15}}, and {{FE16}}. In ''Gaiden'', it comprises the game's support spells. Spells not exclusive to ''Gaiden'' generally appear as [[Staff|staves]] in other games in the series. Along with [[black magic]], white magic makes up the broader magic weapon type in the original NES release, but it is split from it in the remake. In {{title|Three Houses}}, white magic is tied to the '''Faith''' [[skill level]], and the category now also includes some offensive spells in addition to still housing all of the game's healing and supportive magic. In the help texts of white magic spells in ''Three Houses'', they are referred to as "light magic", but most of the rest of menus say "white magic".
'''White magic''' (Japanese: {{hl|白魔法|Shiromahō}} ''White magic'') is a weapon type in the {{FES}} appearing in {{FE2}}, its remake {{FE15}}, and {{FE16}}. In ''Gaiden'' and ''Shadows of Valentia'', it comprises the game's support spells. Spells not exclusive to ''Gaiden'' generally appear as [[staves]] in other games in the series. Along with [[black magic]], white magic makes up the broader magic weapon type in the original NES release, but it is split from it in the remake. In ''Three Houses'', white magic is tied to the '''Faith''' [[skill level]], and includes some offensive spells in addition to healing and supportive magic. In the help texts of white magic spells in ''Three Houses'', they are referred to as "light magic", but most of the rest of menus say "white magic".


==White magic in the {{FES}}==
==White magic in the {{FES}}==
Note: This table lists all appearances of the weapons in question. They are only classified as white magic in {{title|Gaiden}}, {{title|Shadows of Valentia}}, and {{title|Three Houses}}; only their special properties relevant to their appearances as white magic are listed, and their classifications in other games are noted.
Note: This table lists all appearances of the weapons in question. They are only classified as white magic in {{title|Gaiden}}, {{title|Shadows of Valentia}}, and {{title|Three Houses}}; only their special properties relevant to their appearances as white magic are listed, and their classifications in other games are noted.
{{WeaponListHdr}}
{{WeaponListHdr}}
{{WeaponListCell|Abraxas|no|no|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|Offensive magic.}}
{{WeaponListCell|Abraxas|no|no|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|Offensive magic.}}
{{WeaponListCell|Anew|no|no|yes|no|no|no|no|no|no|no|no|yes|no|no|yes|no|Allows one ally to act again. Classified as a [[Staff|staff]] in other games.}}
{{WeaponListCell|Anew|no|no|yes|no|no|no|no|no|no|no|no|yes|no|no|yes|no|Allows one ally to act again. Classified as a [[staff]] in other games.}}
{{WeaponListCell|Aura|yes|yes|yes|yes|yes|no|yes|yes|no|no|yes|yes|no|no|yes|yes|White magic only in ''Three Houses''.}}
{{WeaponListCell|Aura|yes|yes|yes|yes|yes|no|yes|yes|no|no|yes|yes|no|no|yes|yes|White magic only in ''Three Houses''.}}
{{WeaponListCell|Conjure|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|Summons generic monsters. Four variations in {{title|Gaiden}}, thirteen variations in {{title|Echoes: Shadows of Valentia}}.}}
{{WeaponListCell|Conjure|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|Summons generic monsters. Four variations in {{title|Gaiden}}, thirteen variations in {{title|Echoes: Shadows of Valentia}}.}}
{{WeaponListCell|Entrap|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|yes|no|Teleports an enemy to a tile adjacent to the user. Classified as a [[staff]] in {{title|Fates}}.}}
{{WeaponListCell|Entrap|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|yes|no|Teleports an enemy to a tile adjacent to the user. Classified as a [[staff]] in {{title|Fates}}.}}
{{WeaponListCell|Expel|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|Removes monsters from the map.}}
{{WeaponListCell|Expel|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|Removes monsters from the map.}}
{{WeaponListCell|Fortify|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|Restores [[Hit point|HP]] to all allies. Classified as a [[Staff|staff]] in other games.}}
{{WeaponListCell|Fortify|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|Restores [[HP]] to all allies. Classified as a [[staff]] in other games.}}
{{WeaponListCell|Freeze|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|yes|no|Prevents one enemy from moving. Classified as a [[staff]] in {{title|Fates}}.}}
{{WeaponListCell|Freeze|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|yes|no|Prevents one enemy from moving. Classified as a [[staff]] in {{title|Fates}}.}}
{{WeaponListCell|Heal|yes|no|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|no|yes|Restores [[Hit point|HP]] to a single adjacent ally. Classified as a [[staff]] in other games.}}
{{WeaponListCell|Heal|yes|no|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|no|yes|Restores [[HP]] to a single adjacent ally. Classified as a [[staff]] in other games.}}
{{WeaponListCell|Invoke|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|Summons generic allies. Three variations.}}
{{WeaponListCell|Invoke|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|Summons generic allies. Three variations.}}
{{WeaponListCell|Lemegeton|no|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|Requires [[Downloadable content in Fire Emblem Echoes: Shadows of Valentia|DLC]] in {{title|Echoes: Shadows of Valentia}}. Summons powerful illusory Terrors.}}
{{WeaponListCell|Lemegeton|no|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|Requires [[Downloadable content in Fire Emblem Echoes: Shadows of Valentia|DLC]] in {{title|Echoes: Shadows of Valentia}}. Summons powerful illusory Terrors.}}
{{WeaponListCell|Nosferatu|no|yes|yes|yes|yes|yes|yes|yes|yes|yes|no|yes|yes|yes|yes|yes|White magic only in ''Three Houses''. Restores (damage dealt / 2) to the user.}}
{{WeaponListCell|Nosferatu|no|yes|yes|yes|yes|yes|yes|yes|yes|yes|no|yes|yes|yes|yes|yes|White magic only in ''Three Houses''. Restores (damage dealt / 2) to the user.}}
{{WeaponListCell|Physic|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|Restores [[Hit point|HP]] to a single ally on the map. Classified as a [[staff]] in other games.}}
{{WeaponListCell|Physic|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|Restores [[HP]] to a single ally on the map. Classified as a [[staff]] in other games.}}
{{WeaponListCell|Recover|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|Restores [[Hit point|HP]] to a single adjacent ally. Classified as a [[staff]] in other games.}}
{{WeaponListCell|Recover|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|Restores [[HP]] to a single adjacent ally. Classified as a [[staff]] in other games.}}
{{WeaponListCell|Rescue (staff){{!}}Rescue|no|no|yes|yes|yes|yes|yes|yes|yes|yes|no|yes|yes|yes|yes|yes|Teleports an ally to a tile adjacent to the user. Classified as a [[staff]] in other games.}}
{{WeaponListCell|Rescue (staff){{!}}Rescue|no|no|yes|yes|yes|yes|yes|yes|yes|yes|no|yes|yes|yes|yes|yes|Teleports an ally to a tile adjacent to the user. Classified as a [[staff]] in other games.}}
{{WeaponListCell|Restore|no|no|no|yes|yes|yes|yes|yes|yes|yes|no|no|no|no|yes|yes|Requires [[Downloadable content in Fire Emblem Echoes: Shadows of Valentia|DLC]] in {{title|Echoes: Shadows of Valentia}}. Heals an ally's [[status conditions]]. Classified as a [[staff]] in other games.}}
{{WeaponListCell|Restore|no|no|no|yes|yes|yes|yes|yes|yes|yes|no|no|no|no|yes|yes|Requires [[Downloadable content in Fire Emblem Echoes: Shadows of Valentia|DLC]] in {{title|Echoes: Shadows of Valentia}}. Heals an ally's [[status conditions]]. Classified as a [[staff]] in other games.}}
{{WeaponListCell|Rewarp|no|no|no|no|yes|no|no|no|no|yes|no|no|no|no|yes|no|Teleports user to a tile adjacent to another ally. Classified as a [[staff]] in other games.}}
{{WeaponListCell|Rewarp|no|no|no|no|yes|no|no|no|no|yes|no|no|no|no|yes|no|Teleports user to a tile adjacent to another ally. Classified as a [[staff]] in other games.}}
{{WeaponListCell|Seraphim|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|yes|yes|White magic only in ''Three Houses''. [[Bonus damage|Effective]] against monsters.}}
{{WeaponListCell|Seraphim|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|yes|yes|White magic only in ''Three Houses''. [[Effective]] against monsters.}}
{{WeaponListCell|Silence (staff){{!}}Silence|no|no|yes|yes|yes|yes|yes|yes|yes|yes|no|yes|no|yes|yes|yes|Prevents an enemy from using magic. Classified as a [[staff]] in other games.}}
{{WeaponListCell|Silence (staff){{!}}Silence|no|no|yes|yes|yes|yes|yes|yes|yes|yes|no|yes|no|yes|yes|yes|Prevents an enemy from using magic. Classified as a [[staff]] in other games.}}
{{WeaponListCell|Ward|yes|no|yes|no|no|yes|yes|yes|yes|yes|yes|yes|yes|no|yes|yes|Requires [[Downloadable content in Fire Emblem Echoes: Shadows of Valentia|DLC]] in {{title|Echoes: Shadows of Valentia}}. Boosts an ally's [[Resistance]]. Classified as a [[staff]] in other games.}}
{{WeaponListCell|Ward|yes|no|yes|no|no|yes|yes|yes|yes|yes|yes|yes|yes|no|yes|yes|Requires [[Downloadable content in Fire Emblem Echoes: Shadows of Valentia|DLC]] in {{title|Echoes: Shadows of Valentia}}. Boosts an ally's [[Resistance]]. Classified as a [[staff]] in other games.}}
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==Trivia==
==Trivia==
-->
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==Etymology and other languages==
==Etymology and other languages==
Line 69: Line 67:
|eng-name=White Magic
|eng-name=White Magic
|eng-mean=Abbreviated to '''W. Magic''' in some menus.
|eng-mean=Abbreviated to '''W. Magic''' in some menus.
|jap-name={{hover|白魔法|Shiromahō}}
|jap-name={{h|白魔法|Shiromahō}}
|jap-mean=White magic. Written in hiragana as しろまほう in ''Gaiden''.
|jap-mean=White magic. Written in hiragana as {{lang|ja|しろまほう}} in ''Gaiden''.
|span-name=Magia blanca
|span-name=Magia blanca
|span-mean=White Magic
|span-mean=White Magic
Line 77: Line 75:
|ger-name=Weißmagie
|ger-name=Weißmagie
|ger-mean=White Magic
|ger-mean=White Magic
|ital-name=magia bianca
|ital-name=Magia bianca
|ital-mean=White Magic
|ital-mean=White Magic
|dut-name=
|dut-name=
Line 93: Line 91:
==See also==
==See also==
* [[Black magic]]
* [[Black magic]]
* [[Staff|Staves]]
* [[Staff]]


{{NavWeapontype}}
{{NavWeapontype}}
{{NavWhite}}
{{NavWhite}}

Revision as of 19:00, 28 March 2022

Faith redirects here. For the ability, see Faith (ability). Not to be confused with the light magic from other games in the series.

White magic (Japanese: 白魔法 White magic) is a weapon type in the Fire Emblem series appearing in Fire Emblem Gaiden, its remake Fire Emblem Echoes: Shadows of Valentia, and Fire Emblem: Three Houses. In Gaiden and Shadows of Valentia, it comprises the game's support spells. Spells not exclusive to Gaiden generally appear as staves in other games in the series. Along with black magic, white magic makes up the broader magic weapon type in the original NES release, but it is split from it in the remake. In Three Houses, white magic is tied to the Faith skill level, and includes some offensive spells in addition to healing and supportive magic. In the help texts of white magic spells in Three Houses, they are referred to as "light magic", but most of the rest of menus say "white magic".

White magic in the Fire Emblem series

Note: This table lists all appearances of the weapons in question. They are only classified as white magic in Gaiden, Shadows of Valentia, and Three Houses; only their special properties relevant to their appearances as white magic are listed, and their classifications in other games are noted.

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Abraxas --
Anew --
Aura --
Conjure --
Entrap --
Expel --
Fortify --
Freeze --
Heal --
Invoke --
Lemegeton --
Nosferatu --
Physic --
Recover --
Rescue --
Restore --
Rewarp --
Seraphim --
Silence --
Ward --
Warp --
A means that the weapon is available in that game, while a indicates the contrary.

Classes capable of using white magic

Class Wields white magic in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Arcanist --
Balor --
Cantor --
Cleric --
Enchantress --
Exemplar --
Fell God --
Guru --
Mage --
Mogall --
Rigain --
Sage --
Priestess --
Princess --
Saint --
Vestal --
Witch --
Monk --
Priest --
Bishop --
Dark Mage --
Dark Bishop --
Warlock --
Gremory --
Mortal Savant --
Dark Knight --
Holy Knight --
Archbishop --
A means that the class wields white magic in that game, while a indicates the contrary.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

White Magic

Abbreviated to W. Magic in some menus.

Spanish

Magia blanca

White Magic

French

Magie blanche

White Magic

German

Weißmagie

White Magic

Italian

Magia bianca

White Magic

Gallery

See also

Weapon types
Physical weapons ArtAxeBow (Ballista)CannonballGauntletsDaggerLanceSword
Magical weapons Anima (FireThunderWind)Black magicDarkLightStaffTome (Blue tomeColorless tomeGreen tomeRed tome)White magic
Other weapons BreathCrest StoneSpecialStoneStrike, beast, and monster weapons
White magic
Healing spells HealFortifyPhysicRecoverRestore
Summoning spells ConjureLemegetonInvoke
Offensive spells AbraxasAuraEntrapFreezeNosferatuSeraphimSilence
Other spells AnewExpelRescueRewarpWardWarp