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User:Thecornerman: Difference between revisions
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Hello. I edit a wide variety of pages with no particular overall focus. | Hello. I edit a wide variety of pages with no particular overall focus. | ||
[[ | [[/Sandbox|My sandbox]], [[/Sandbox/Sort orders|sort orders]] | ||
==Games I've played== | ==Games I've played== | ||
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**Potentially merge the support list templates into one header, cell, and footer template each | **Potentially merge the support list templates into one header, cell, and footer template each | ||
*Things that will require hacking in ''Three Houses'': | *Things that will require hacking in ''Three Houses'': | ||
**Finish [[ | **Finish [[Terrain/Nintendo Switch games|''Three Houses'' terrain data]]. | ||
**Get Immaculate One's missing HP for SS finale. It may be possible to see the third bar by breaking the Immaculate One's barrier in at least one tile with indirect attacks from gambits to negate the 70% damage reduction; it may be theoretically possible that she can be reduced to enough HP with indirect gambits that the Golems can defeat her first bar with Light-Lance Barrage and the next two bars can then be defeated and the fourth made temporarily visible—however, such a scenario is probably not realistically possible in any difficulty, let alone every. | **Get Immaculate One's missing HP for SS finale. It may be possible to see the third bar by breaking the Immaculate One's barrier in at least one tile with indirect attacks from gambits to negate the 70% damage reduction; it may be theoretically possible that she can be reduced to enough HP with indirect gambits that the Golems can defeat her first bar with Light-Lance Barrage and the next two bars can then be defeated and the fourth made temporarily visible—however, such a scenario is probably not realistically possible in any difficulty, let alone every. | ||
*Make better format for family trees than 45-column tables mostly comprised of empty space; [[/Sandbox#Potential new format for family trees|improved to make lines less finicky]], but it is still a table of mostly empty cells. | *Make better format for family trees than 45-column tables mostly comprised of empty space; [[/Sandbox#Potential new format for family trees|improved to make lines less finicky]], but it is still a table of mostly empty cells. |
Revision as of 23:11, 21 June 2021
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“ | If I'd had more time, I'd have written a shorter quote. | ” | — A lot of people |
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Hello. I edit a wide variety of pages with no particular overall focus.
Games I've played
Main series
- Fire Emblem: Shadow Dragon & the Blade of Light: Beaten
- Fire Emblem Gaiden: Beaten on Normal mode
- Fire Emblem: Mystery of the Emblem: Both books beaten
- Fire Emblem: Genealogy of the Holy War: Beaten, with C rank
- Fire Emblem: Thracia 776: Up to Chapter 5
- Fire Emblem: The Blazing Blade: Beaten Lyn, Hector, and Eliwood Normal modes
- Fire Emblem: The Sacred Stones: Beaten Eirika's route Hard mode, played Ephraim's unique chapters on Hard
- Fire Emblem: Shadow Dragon: Up to Chapter Four a long time ago, probably on Normal mode
- Fire Emblem Awakening: Beaten on Classic Normal mode; own the DLC, but will get around to playing it and Maniac stuff when I fix my 3DS
- Fire Emblem Fates -
- Birthright: Beaten on Lunatic
- Conquest: Somewhere in the early-to-mid game on Lunatic
- Fire Emblem Echoes: Shadows of Valentia: Beaten on Hard, will do post-game eventually
- Fire Emblem: Three Houses: Beaten Azure Moon on Hard
Spin-offs
- Fire Emblem: Archanea Saga: Beaten
- Fire Emblem Warriors: Beaten the main story on Lunatic
To do:
A to-do list of various things, in vague order of my intention of working on them.
- Add stats and behavior notes for chapter pages that lack it; Xamad has a list of unfinished stuff.
- Work on {{tab}} to maybe make it more efficient
- The main source of extra template include size is that all content passes through two templates, increasing the effect of any templates in the content fields on the include size by roughly triple. The easiest way, I think, to reduce this would be to split it into component templates: I think a header, middle, and footer template, and tab and content templates; the latter two technically exist in {{Tab/Tab}} and {{Tab/Content}}, but new templates would need to be made or the existing ones modified to be more efficient outside of {{tab}}. Having a separate content template that is not nested in another template would reduce the include size, as any templates in content would only count for roughly twice their size, rather than thrice.
- Additionally, separate tab and content templates would allow more than 15 tabs to exist at once, though anything already approaching that is probably excessive.
- The main source of extra template include size is that all content passes through two templates, increasing the effect of any templates in the content fields on the include size by roughly triple. The easiest way, I think, to reduce this would be to split it into component templates: I think a header, middle, and footer template, and tab and content templates; the latter two technically exist in {{Tab/Tab}} and {{Tab/Content}}, but new templates would need to be made or the existing ones modified to be more efficient outside of {{tab}}. Having a separate content template that is not nested in another template would reduce the include size, as any templates in content would only count for roughly twice their size, rather than thrice.
- Add help text to all Heroes skills
- Fill out etymology and help text sections of Heroes items
- Finish Awakening, Fates, and Three Houses character epithets for Heroes name chart
- Put other language names from Heroes website on relevant etymology sections
- Maybe check Smash for more names as well
- Get remaining events and endings for the script for Genealogy of the Holy War
- Make, finish, or improve the following templates:
- A template specifically for Heroes weapon skills so there aren't 5 empty columns on every page; could potentially work with Warriors weapons as it shares every column it uses, but I'm hesitant to make a de facto "spin-off template" because of what future spin-offs may require.
- The parser functions in {{SupportData3DS02}}
- A single shop template, more visually similar to {{ChapItems}}
- Something for Three Houses learnsets
- Holy Blood, similar to {{Crest}}
- Related: find solution for conflict between tooltips and page previews
- {{SpriteGalleryTable}} and {{SpriteGalleryCell}}
- Potentially, FE4 G2 character stats to reflect min/mean/max with less space than '~'
- {{FEH skill}}; does not need names for the name and type fields, level is unnecessary, and skillarticle and skillimage should just be article and image.
- Equipment stats
- Potential template to collapse forge data into main weapon data section
- Potentially merge the support list templates into one header, cell, and footer template each
- Things that will require hacking in Three Houses:
- Finish Three Houses terrain data.
- Get Immaculate One's missing HP for SS finale. It may be possible to see the third bar by breaking the Immaculate One's barrier in at least one tile with indirect attacks from gambits to negate the 70% damage reduction; it may be theoretically possible that she can be reduced to enough HP with indirect gambits that the Golems can defeat her first bar with Light-Lance Barrage and the next two bars can then be defeated and the fourth made temporarily visible—however, such a scenario is probably not realistically possible in any difficulty, let alone every.
- Make better format for family trees than 45-column tables mostly comprised of empty space; improved to make lines less finicky, but it is still a table of mostly empty cells.
- Add Shadows of Valentia DLC data to Base conversation
- Create remaining stats pages for Morgan and Fates children.
- Maybe Kaga Saga stuff one day
User boxes
This user's first Fire Emblem game was Fire Emblem: The Sacred Stones. |
This user's favorite Fire Emblem game is Fire Emblem Echoes: Shadows of Valentia. |
This user's favorite Fire Emblem character is Gray. |
This user's favorite weapon is the Gradivus. |
This user's favorite class is Hero. |