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Template:ChapUnitCellFE4: Difference between revisions

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mNo edit summary
m (Changed to new CSS class)
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<noinclude>{|
<noinclude>{|
</noinclude>
</noinclude>|-
|- style="background: {{Color1}}"
| {{#if:{{{last|}}}|class="roundbl"}} rowspan="2" | [[File:Ma snes02 {{lc:{{{class}}}}} {{{version|}}} {{{type|enemy}}}.gif|center]]
| style="{{#if:{{{last|}}}|{{roundbl}}; |}}border: 1px solid {{Color2}}" rowspan="2" | [[File:Ma snes02 {{lc:{{{class}}}}} {{{version|}}} {{{type|enemy}}}.gif|center]]
| rowspan="2" | {{{name}}}
| style="border: 1px solid {{Color2}}" rowspan="2" | {{{name}}}
| rowspan="2" | [[{{{classarticle|{{{class}}}}}}|{{{class}}}]]
| style="border: 1px solid {{Color2}}" rowspan="2" | [[{{{classarticle|{{{class}}}}}}|{{{class}}}]]
| {{{lv|?}}}
| style="border: 1px solid {{Color2}}" | {{{lv|?}}}
| {{{#|?}}}
| style="border: 1px solid {{Color2}}" | {{{#|?}}}
| {{{hp|?}}}
| style="border: 1px solid {{Color2}}" | {{{hp|?}}}
| {{{str|?}}}
| style="border: 1px solid {{Color2}}" | {{{str|?}}}
| {{{mag|?}}}
| style="border: 1px solid {{Color2}}" | {{{mag|?}}}
| {{{skill|?}}}
| style="border: 1px solid {{Color2}}" | {{{skill|?}}}
| {{{spd|?}}}
| style="border: 1px solid {{Color2}}" | {{{spd|?}}}
| {{{lck|?}}}
| style="border: 1px solid {{Color2}}" | {{{lck|?}}}
| {{{def|?}}}
| style="border: 1px solid {{Color2}}" | {{{def|?}}}
| {{{res|?}}}
| style="border: 1px solid {{Color2}}" | {{{res|?}}}
| {{{mov|?}}}
| style="border: 1px solid {{Color2}}" | {{{mov|?}}}
| {{{inventory|--}}}
| style="border: 1px solid {{Color2}}" | {{{inventory|--}}}
|-
|- style="background: {{Color1}}"
| {{#if:{{{last|}}}|class="roundbr"}} colspan="12" | {{{notes|--}}}<noinclude>
| style="{{#if:{{{last|}}}|{{roundbr}}; |}}border: 1px solid {{Color2}}" colspan="12" | {{{notes|--}}}<noinclude>
|}
|}



Revision as of 05:34, 27 January 2021

[[File:Ma snes02 {{{class}}} enemy.gif|center]] {{{name}}} [[{{{class}}}|{{{class}}}]] ? ? ? ? ? ? ? ? ? ? ? --
--

Usage

For enemy or NPC data on chapter pages for Genealogy of the Holy War. In the inventory field, use {{Item}} for items and skills. The first unit in the list should be the one seen, when scrolling, directly after the boss if there is one.

{{ChapUnitCellFE4
|name=The unit's name
|class=The unit's class
|version=The unit's sprite version
|type=The unit's type (enemy, other, partner; can be left empty for enemy units)
|lv=The unit's level
|#=The number of units with the same data
|hp=
|str=
|mag=
|skill=
|spd=
|lck=
|def=
|res=
|mov=
|inventory={{Item|4|Iron Sword}} • {{Item|4|Javelin}} • etc.<br>Skills, if applicable, the same way
|notes=Unique or unusual traits and behaviors, or anything else worth noting (for multiple, start each with a • and separate w/ <br>)
|last=y <- Include only if this unit is the last in a list before ChapUnitReinf or ChapUnitFtr
}}