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Template:ChapUnitCellFE4: Difference between revisions
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(Created page with "<noinclude>{| </noinclude> |- style="background: {{Color1}}" {{!}} style="{{#if:{{{last|}}}|{{roundbl}}; |}}border: 1px solid {{Color2}}" rowspan="2" {{!}} File:Ma snes02 {{...") |
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</noinclude> | </noinclude> | ||
|- style="background: {{Color1}}" | |- style="background: {{Color1}}" | ||
| style="{{#if:{{{last|}}}|{{roundbl}}; |}}border: 1px solid {{Color2}}" rowspan="2" | [[File:Ma snes02 {{lc:{{{class}}}}} {{{version|}}} {{{type|enemy}}}.gif|center]] | |||
| style="border: 1px solid {{Color2}}" rowspan="2" | {{{name}}} | |||
| style="border: 1px solid {{Color2}}" rowspan="2" | [[{{{classarticle|{{{class}}}}}}|{{{class}}}]] | |||
| style="border: 1px solid {{Color2}}" | {{{lv|?}}} | |||
| style="border: 1px solid {{Color2}}" | {{{#|?}}} | |||
| style="border: 1px solid {{Color2}}" | {{{hp|?}}} | |||
| style="border: 1px solid {{Color2}}" | {{{str|?}}} | |||
| style="border: 1px solid {{Color2}}" | {{{mag|?}}} | |||
| style="border: 1px solid {{Color2}}" | {{{skill|?}}} | |||
| style="border: 1px solid {{Color2}}" | {{{spd|?}}} | |||
| style="border: 1px solid {{Color2}}" | {{{lck|?}}} | |||
| style="border: 1px solid {{Color2}}" | {{{def|?}}} | |||
| style="border: 1px solid {{Color2}}" | {{{res|?}}} | |||
| style="border: 1px solid {{Color2}}" | {{{mov|?}}} | |||
| style="border: 1px solid {{Color2}}" | {{{inventory|--}}} | |||
|- style="background: {{Color1}}" | |- style="background: {{Color1}}" | ||
| style="{{#if:{{{last|}}}|{{roundbr}}; |}}border: 1px solid {{Color2}}" colspan="12" | {{{notes|--}}}<noinclude> | |||
|} | |} | ||
Revision as of 17:59, 5 January 2021
[[File:Ma snes02 {{{class}}} enemy.gif|center]] | {{{name}}} | [[{{{class}}}|{{{class}}}]] | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | -- |
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Usage
For enemy or NPC data on chapter pages for Genealogy of the Holy War. In the inventory field, use {{Item}} for items and skills. The first unit in the list should be the one seen, when scrolling, directly after the boss if there is one.
{{ChapUnitCellFE4 |name=The unit's name |class=The unit's class |version=The unit's sprite version |type=The unit's type (enemy, other, partner; can be left empty for enemy units) |lv=The unit's level |#=The number of units with the same data |hp= |str= |mag= |skill= |spd= |lck= |def= |res= |mov= |inventory={{Item|4|Iron Sword}} • {{Item|4|Javelin}} • etc.<br>Skills, if applicable, the same way |notes=Unique or unusual traits and behaviors, or anything else worth noting (for multiple, start each with a • and separate w/ <br>) |last=y <- Include only if this unit is the last in a list before ChapUnitReinf or ChapUnitFtr }}