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Rouse Attack⁄Defense: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Revision as of 04:18, 6 July 2020
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Rouse Attack/Defense is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Rouse Atk/Def 1, Rouse Atk/Def 2 and Rouse Atk/Def 3 in order from lowest to highest. Units with a Rouse Atk/Def skill will, if the user is not adjacent to any allies at the start of their phase, boost the user's Attack and Defense for the duration of the turn; the Attack and Defense boosts increase with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Rouse Atk/Def 1) |
If user is not adjacent to any allies at start of user's phase, boosts user's Attack and Defense by +2 each for the turn. | -- | -- | Cost: 60 SP | |
Heroes (Rouse Atk/Def 2) |
If user is not adjacent to any allies at start of user's phase, boosts user's Attack and Defense by +4 each for the turn. | -- | -- | Cost: 120 SP |
Availability
Heroes
Units | Edelgard: The Future • Mareeta: Sword of Stars • Sylvain: Hanging with Tens |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Rouse Atk/Def 1 |
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