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Rising Wind
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Rising Wind (Japanese: 砕風 Smashing wind) is a special skill which debuted in Fire Emblem Heroes. Rising Wind allows the player to deal damage to all foes within its range based on the game's typical damage formulas. Rising Wind can be considered a weaker variation of two other special skills, one being Growing Wind dealing the same amount of damage but in a wider radius, the other being Blazing Wind keeping the same radius but increasing the damage output.
Data
Game | Icon | Effect | Cooldown | SP cost | Unusable by | Inheritable | Notes |
---|---|---|---|---|---|---|---|
Heroes | At the start of combat, the target and foes in tiles adjacent to the target take damage based on the formula | 4 | 150 SP | -- | ✓ | Formula: User's Attack − Target's Defense/Resistance |
Availability
Heroes
Flavor text
Trivia
- As the damage is done outside of battle, skills such as Gronnblade or Spur Attack do not increase how much damage these skills deal.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Rising Wind |
-- |
Spanish |
Viento creciente |
Increasing wind |
French |
Vent naissant |
Blossoming wind |
German |
Starker Wind |
Strong Wind |
Italian |
Vento nascente |
Rising wind |
Portuguese (Brazil) |
Vento crescente |
Growing wind |
Traditional Chinese |
碎風 |
Shattering wind |
Gallery
See also
- Growing Wind
- Blazing Wind
- Rising Flame, this skill's fire-elemental counterpart
- Rising Light, this skill's light-elemental counterpart
- Rising Thunder, this skill's thunder-elemental counterpart