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Rising Wind: Difference between revisions
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{{SpecialDataHdr FEH}} | {{SpecialDataHdr FEH}} | ||
{{SpecialDataCell FEH | {{SpecialDataCell FEH | ||
|effect=If user initiates combat, before combat, deals (user's [[attack (stat)|attack]] − foe's [[defense]] or [[resistance]]) damage to | |effect=If user initiates combat, before combat, deals (user's [[attack (stat)|attack]] − foe's [[defense]] or [[resistance]]) damage to enemies adjacent to foe. | ||
|cool=4 | |cool=4 | ||
|sp=150 | |sp=150 |
Revision as of 23:23, 19 December 2023
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Rising Wind (Japanese: 砕風 Smashing wind) is a special skill which debuted in Fire Emblem Heroes. Rising Wind damages foes in a line before combat.
Data
Game | Icon | Effect | Cooldown | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes |
If user initiates combat, before combat, deals (user's attack − foe's defense or resistance) damage to enemies adjacent to foe. | 4 | 150 | -- | ✓ | Cooldown count was reduced from 5 to 4 in version 2.0.0. |
Availability
Heroes
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | Before combat this unit initiates, foes
in an area near target take damage equal to (unit's Atk minus foe's Def or Res). |
自分から攻撃した時、戦闘前、特定範囲の敵に
(自分の攻撃-敵の守備or魔防)のダメージ |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Rising Wind |
-- |
Japanese |
砕風 |
Smashing wind |
Spanish |
Viento creciente |
Increasing wind |
French |
Vent naissant |
Blossoming wind |
German |
Starker Wind |
Strong Wind |
Italian |
Vento nascente |
Rising wind |
Portuguese |
Vento crescente |
Growing wind |
Traditional Chinese |
碎風 |
Shattering wind |
Gallery
See also
- Growing Wind
- Blazing Wind
- Rising Flame, this skill's fire-elemental counterpart
- Rising Light, this skill's light-elemental counterpart
- Rising Thunder, this skill's thunder-elemental counterpart