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Rising Wind: Difference between revisions
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|image=[[File:Is feh skill special.png]] | |image=[[File:Is feh skill special.png]] | ||
|caption=Icon used by Rising Wind in {{title|Heroes}}. | |caption=Icon used by Rising Wind in {{title|Heroes}}. | ||
|type=Special | |type=Special | ||
|first={{title|Heroes}} | |first={{title|Heroes}} | ||
}} | }} | ||
'''Rising Wind''' (Japanese: {{hl|砕風|Saifū}} ''Smashing wind'') is a special [[Skills|skill]] which debuted in {{FEH}}. Rising Wind | '''Rising Wind''' (Japanese: {{hl|砕風|Saifū}} ''Smashing wind'') is a special [[Skills|skill]] which debuted in {{FEH}}. Rising Wind damages foes in a line before combat. | ||
==Data== | ==Data== | ||
{{ | {{SpecialDataHdr FEH}} | ||
{{SpecialDataCell FEH | |||
|effect=If user initiates combat, before combat, deals (user's [[attack (stat)|attack]] − foe's [[defense]] or [[resistance]]) damage to foes adjacent to foe. | |||
|cool=4 | |||
|sp=150 | |||
|use={{StaffFEH}} | |||
|notes=Cooldown count was reduced from 5 to 4 in version 2.0.0. | |||
| | |||
}} | }} | ||
{{SpecialDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
Line 26: | Line 24: | ||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}} | ||
| | |english=Before combat this unit initiates, foes<br>in an area near target take damage equal<br>to (unit's Atk minus foe's Def or Res). | ||
|japanese=自分から攻撃した時、戦闘前、特定範囲の敵に<br>(自分の攻撃-敵の守備or魔防)のダメージ | |||
}} | }} | ||
{{DescriptionFtr}} | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
Line 48: | Line 45: | ||
|ital-name=Vento nascente | |ital-name=Vento nascente | ||
|ital-mean=Rising wind | |ital-mean=Rising wind | ||
|por | |por-name=Vento crescente | ||
|por | |por-mean=Growing wind | ||
|ch-trad-name={{h|碎風|suì fēng}} | |ch-trad-name={{h|碎風|suì fēng}} | ||
|ch-trad-mean=Shattering wind | |ch-trad-mean=Shattering wind |
Revision as of 22:03, 19 December 2023
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Rising Wind (Japanese: 砕風 Smashing wind) is a special skill which debuted in Fire Emblem Heroes. Rising Wind damages foes in a line before combat.
Data
Game | Icon | Effect | Cooldown | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes |
If user initiates combat, before combat, deals (user's attack − foe's defense or resistance) damage to foes adjacent to foe. | 4 | 150 | -- | ✓ | Cooldown count was reduced from 5 to 4 in version 2.0.0. |
Availability
Heroes
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | Before combat this unit initiates, foes
in an area near target take damage equal to (unit's Atk minus foe's Def or Res). |
自分から攻撃した時、戦闘前、特定範囲の敵に
(自分の攻撃-敵の守備or魔防)のダメージ |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Rising Wind |
-- |
Japanese |
砕風 |
Smashing wind |
Spanish |
Viento creciente |
Increasing wind |
French |
Vent naissant |
Blossoming wind |
German |
Starker Wind |
Strong Wind |
Italian |
Vento nascente |
Rising wind |
Portuguese |
Vento crescente |
Growing wind |
Traditional Chinese |
碎風 |
Shattering wind |
Gallery
See also
- Growing Wind
- Blazing Wind
- Rising Flame, this skill's fire-elemental counterpart
- Rising Light, this skill's light-elemental counterpart
- Rising Thunder, this skill's thunder-elemental counterpart