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Rising Thunder: Difference between revisions
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{{SkillData | {{SkillData SpecialFEH | ||
| | |effect=At the start of combat, the target and foes in tiles adjacent to the target take damage based on the formula | ||
|rarity=3 | |||
|cooldown={{hover|4|Originally 5}} | |||
| | |cost=150 | ||
|notes=Formula: User's [[Attack (stat)|Attack]] - Target's [[Defense]]/[[Resistance]] | |||
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}} | }} | ||
Revision as of 23:21, 29 June 2018
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Rising Thunder is a special skill which debuted in Fire Emblem Heroes. Rising Thunder allows the player to deal damage to all foes within its range based on the game's typical damage formulas. Rising Thunder can be considered a weaker variation of two other special skills, one being Growing Thunder dealing the same amount of damage but in a wider radius, the other being Blazing Thunder keeping the same radius but increasing the damage output.
Data
Game | Icon | Effect | Cooldown | SP cost | Unusable by | Inheritable | Notes |
---|---|---|---|---|---|---|---|
Heroes | At the start of combat, the target and foes in tiles adjacent to the target take damage based on the formula | 4 | 150 SP | -- | ✓ | Formula: User's Attack - Target's Defense/Resistance |
Availability
Heroes
Units | Camus: Sable Knight • Michalis: Ambitious King • Reinhardt: Thunder's Fist • Ursula: Blue Crow |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Rising Thunder |
|
Gallery
See also
- Growing Thunder
- Blazing Thunder
- Rising Flame, this skill's fire-elemental counterpart
- Rising Light, this skill's light-elemental counterpart
- Rising Wind, this skill's wind-elemental counterpart