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Rising Flame: Difference between revisions
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{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is feh skill special.png]] | |image=[[File:Is feh skill special.png]] | ||
|caption=Icon used by Rising Flame in {{title|Heroes}}. | |caption=Icon used by Rising Flame in {{title|Heroes}}. | ||
|type=Special | |type=Special | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Rising Flame''' (Japanese: {{hl|砕火|Saika}} ''Breaking flame'') is a special [[Skills|skill]] which debuted in {{FEH}}. Rising Flame | '''Rising Flame''' (Japanese: {{hl|砕火|Saika}} ''Breaking flame'') is a special [[Skills|skill]] which debuted in {{FEH}}. Rising Flame damages foes in a line before combat. | ||
==Data== | ==Data== | ||
{{ | {{SpecialDataHdr FEH}} | ||
{{SpecialDataCell FEH | |||
|effect=If user initiates combat, before combat, deals (user's [[attack (stat)|attack]] − foe's [[defense]] or [[resistance]]) damage to enemies in 5-space horizontal line centered on foe. | |||
|cool=4 | |||
| | |sp=150 | ||
|use={{StaffFEH}} | |||
|notes=Cooldown count was reduced from 5 to 4 in version 2.0.0. | |||
}} | }} | ||
{{SpecialDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
}} | |||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}} | ||
| | |english=Before combat this unit initiates, foes<br>in an area near target take damage equal<br>to (unit's Atk minus foe's Def or Res). | ||
|japanese=自分から攻撃した時、戦闘前、特定範囲の敵に<br>(自分の攻撃-敵の守備or魔防)のダメージ | |||
}} | }} | ||
{{DescriptionFtr}} | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
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|ital-name=Fuoco nascente | |ital-name=Fuoco nascente | ||
|ital-mean=Rising flame | |ital-mean=Rising flame | ||
|por | |por-name=Chama crescente | ||
|por | |por-mean=Growing flame | ||
|ch-trad-name={{h|碎火|suì huǒ}} | |ch-trad-name={{h|碎火|suì huǒ}} | ||
|ch-trad-mean=Breaking flame | |ch-trad-mean=Breaking flame | ||
Line 56: | Line 52: | ||
==Gallery== | ==Gallery== | ||
{{Images}} | |||
==See also== | ==See also== | ||
Line 65: | Line 62: | ||
{{NavSpecialH}} | {{NavSpecialH}} | ||
Latest revision as of 23:21, 19 December 2023
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Rising Flame (Japanese: 砕火 Breaking flame) is a special skill which debuted in Fire Emblem Heroes. Rising Flame damages foes in a line before combat.
Data
Game | Icon | Effect | Cooldown | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes |
If user initiates combat, before combat, deals (user's attack − foe's defense or resistance) damage to enemies in 5-space horizontal line centered on foe. | 4 | 150 | -- | ✓ | Cooldown count was reduced from 5 to 4 in version 2.0.0. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★) | Arvis: Emperor of Flame • Berkut: Prideful Prince • Death Knight: The Reaper • Jeorge: Perfect Shot • Lilina: Delightful Noble |
Unit (★★★★) | Saizo: Angry Ninja |
Unit (★★★★★) | Lilina: Beaming Bride • Lilina: Blush of Youth • Lilina: Firelight Leader • Tiki: Dragon Scion |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | Before combat this unit initiates, foes
in an area near target take damage equal to (unit's Atk minus foe's Def or Res). |
自分から攻撃した時、戦闘前、特定範囲の敵に
(自分の攻撃-敵の守備or魔防)のダメージ |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Rising Flame |
-- |
Japanese |
砕火 |
Breaking flame |
Spanish |
Llama creciente |
Increasing flame |
French |
Feu naissant |
Budding fire |
German |
Starke Flamme |
Strong Flame |
Italian |
Fuoco nascente |
Rising flame |
Portuguese |
Chama crescente |
Growing flame |
Traditional Chinese |
碎火 |
Breaking flame |
Gallery
See also
- Growing Flame
- Blazing Flame
- Rising Wind, this skill's wind-elemental counterpart
- Rising Light, this skill's light-elemental counterpart
- Rising Thunder, this skill's thunder-elemental counterpart