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Repel: Difference between revisions
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|method=Units | |method=Units | ||
|data=[[Ike|Ike: Zeal Unleashed]] • [[Larcei|Larcei: Keen Kin]] | |data=[[Ike|Ike: Zeal Unleashed]] • [[Larcei|Larcei: Keen Kin]] | ||
}} | |||
==Flavor text== | |||
{{Flavor Text | |||
|game1={{title|Heroes}}<br><small>(Repel 1)</small> | |||
|english1=If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, foe is moved 1 space away after combat. | |||
|japanese1=?? | |||
|- | |||
|game2={{title|Heroes}}<br><small>(Repel 2)</small> | |||
|english2=If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, foe is moved 1 space away after combat. | |||
|japanese2=?? | |||
|- | |||
|game3={{title|Heroes}}<br><small>(Repel 3)</small> | |||
|english3=If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat. | |||
|japanese3=?? | |||
}} | }} | ||
Revision as of 01:34, 11 March 2021
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Repel (Japanese: 回避・叩き込み Avoidance · Hit Into) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Repel 1, Repel 2, and Repel 3 in order from lowest to highest. Units with a Repel skill, if they are faster than their target, reduces any damage done to them both during combat and from an area-of-effect special skill not associated with Røkkr Sieges by a percentage based on a multiple of the difference between the Speed stats, with the target moving one space away after combat if the user initiated it; the multiple of the Speed difference increases with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Repel 1) |
If user's speed is greater than target's, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with Røkkr Sieges) by (difference between user's and target's speeds × 2)%, maximum 20%. If user initiated combat, target moves one space away from user after combat. | -- | -- | Cost: 60 SP | |
Heroes (Repel 2) |
If user's speed is greater than target's, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with Røkkr Sieges) by (difference between user's and target's speeds × 3)%, maximum 30%. If user initiated combat, target moves one space away from user after combat. | -- | -- | Cost: 120 SP | |
Heroes (Repel 3) |
If user's speed is greater than target's, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with Røkkr Sieges) by (difference between user's and target's speeds × 4)%, maximum 40%. If user initiated combat, target moves one space away from user after combat. | -- | -- | Cost: 240 SP |
Availability
Heroes
Units | Ike: Zeal Unleashed • Larcei: Keen Kin |
Flavor text
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Repel |
-- |
Spanish |
Bloqueo |
Blockade |
French |
Rejet |
Reject |
German |
Rückstoß |
Recoil |
Italian |
Allontanamento |
Removal |
Portuguese (Brazil) |
Bloqueio |
Blockade |
Traditional Chinese |
迴避・擊退 |
Avoid · beat back |