Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Infantry Breath: Difference between revisions
m (→Data: Shoot...) |
m (Text replacement - "eng=mean=" to "eng-mean=") |
||
Line 48: | Line 48: | ||
{{Names | {{Names | ||
|eng-name=Infantry Breath 1<br>Infantry Breath 2<br>Infantry Breath 3 | |eng-name=Infantry Breath 1<br>Infantry Breath 2<br>Infantry Breath 3 | ||
|eng | |eng-mean= | ||
|jap-name= | |jap-name= | ||
|jap-mean= | |jap-mean= |
Revision as of 17:54, 17 April 2020
This page has been marked as a stub. Please help improve the page by adding information. |
| ||||
|
Infantry Breath is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Infantry Breath 1, Infantry Breath 2, and Infantry Breath 3 in order from lowest to highest. Units with an Infantry Breath skill allows any adjacent allied infantry units to accelerate their special skill cooldown when targeted by an initiating enemy; the skill's higher tiers allow the allies' defenses to be boosted in addition to the special cooldown acceleration, with the third tier having a bigger defensive boost than the second.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Infantry Breath 1) |
Accelerates adjacent allies' cooldown for special skills by -1 per attack when target initiates combat. | -- | -- | Cost: 60 SP | |
Heroes (Infantry Breath 2) |
Boosts adjacent allies' Defense and Resistance by +2 each when target initiates combat, and accelerates their cooldown for special skills by -1 per attack. | -- | -- | Cost: 120 SP |
Availability
Heroes
Units | Nah: Little Miss |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Infantry Breath 1 |
|