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Infantry Breath: Difference between revisions
Anferensis (talk | contribs) m (section order) |
m (Wasn't expecting this tiering effect. +2 to each of the defenses didn't lend to it being the thing affected by the tier...) |
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'''Infantry Breath''' <!--(Japanese: ??? ''???'')--> is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Infantry Breath 1''', '''Infantry Breath 2''', and '''Infantry Breath 3''' in order from lowest to highest. Units with an Infantry Breath skill allows any adjacent allied infantry units to | '''Infantry Breath''' <!--(Japanese: ??? ''???'')--> is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Infantry Breath 1''', '''Infantry Breath 2''', and '''Infantry Breath 3''' in order from lowest to highest. Units with an Infantry Breath skill allows any adjacent allied infantry units to accelerate their special skill cooldown when targeted by an initiating enemy; the skill's higher tiers allow the allies' defenses to be boosted in addition to the special cooldown acceleration, with the third tier having a bigger defensive boost than the second. | ||
==Data== | ==Data== | ||
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|game1={{title|Heroes}}<br>(Infantry Breath 1) | |game1={{title|Heroes}}<br>(Infantry Breath 1) | ||
|sprite1=[[File:Is feh infantry breath 1.png|20px]] | |sprite1=[[File:Is feh infantry breath 1.png|20px]] | ||
|effect1= | |effect1=Accelerates adjacent allies' cooldown for special skills by -1 per attack when target initiates combat. | ||
|active1=-- | |active1=-- | ||
|capacity1=-- | |capacity1=-- | ||
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|game2={{title|Heroes}}<br>(Infantry Breath 2) | |game2={{title|Heroes}}<br>(Infantry Breath 2) | ||
|sprite2=[[File:Is feh infantry breath 2.png|20px]] | |sprite2=[[File:Is feh infantry breath 2.png|20px]] | ||
|effect2= | |effect2=Boosts adjacent allies' [[Defense]] and [[Resistance]] by +2 each when target initiates combat, and accelerates their cooldown for special skills by -1 per attack. | ||
|active2=-- | |active2=-- | ||
|capacity2=-- | |capacity2=-- |
Revision as of 02:29, 10 June 2019
This page has been marked as a stub. Please help improve the page by adding information. |
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Infantry Breath is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Infantry Breath 1, Infantry Breath 2, and Infantry Breath 3 in order from lowest to highest. Units with an Infantry Breath skill allows any adjacent allied infantry units to accelerate their special skill cooldown when targeted by an initiating enemy; the skill's higher tiers allow the allies' defenses to be boosted in addition to the special cooldown acceleration, with the third tier having a bigger defensive boost than the second.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Infantry Breath 1) |
Accelerates adjacent allies' cooldown for special skills by -1 per attack when target initiates combat. | -- | -- | Cost: ?? SP | |
Heroes (Infantry Breath 2) |
Boosts adjacent allies' Defense and Resistance by +2 each when target initiates combat, and accelerates their cooldown for special skills by -1 per attack. | -- | -- | Cost: ?? SP |
Availability
Heroes
Units | Nah: Little Miss |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Infantry Breath 1 |
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