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Growth rate

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 22:53, 7 February 2011 by BrandedOne (talk | contribs)

Growth rates are a set of hidden stats that appear in each game in the series. For each character stat that can increase during a Level Up, such as Strength or Skill, there is a growth rate associated with it. For playable characters, growth rates are the percentage chance of them gaining 1 point in a particular stat during a Level Up, with the Random Number Generator used to determine whether a stat increases or not. For example, a growth rate of 40% on average yields 2 stat up per 5 Level Ups.

In rare cases, growth rates may exceed 100%. In which case, 100% is subtracted off the growth rate and becomes a guaranteed +1 during a Level Up, with the remaining growth rate allowing for a chance to gain another +1 (effectively a +2). Since the maximum growth rate is typically 255% (due to the games' programming), the maximum stat increase during a Level Up is +3 (which is possible with Karel in Template:FEFT, as he has a HP growth of 210%).

Certain items alter growth rates, such as the Starsphere (but not in Template:FESD), Crusader scrolls, the Afa's Drops and the Metis's Tome.

Generic enemy characters use a different set of growth rates, known as Class growth rates. Enemies do not Level Up in the traditional manner, but instead they are auto-levelled at the beginning of each chapter (or, for reinforcements, when they first appear). This is why enemies usually have slightly random stats each time you replay the same chapter. Class growth rates are also used to determine Hard Mode bonuses.

Growth rates are usually hidden from the player, although some guidebooks may list them or provide growth rankings (such as "A" for growths of 100% to 80%). In most cases, they are obtained by hacking the games.