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Future Sight: Difference between revisions
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|help_text=Double EXP if the unit attacks and defeats an enemy. Trigger % = (Lck stat) | |help_text=Double EXP if the unit attacks and defeats an enemy. Trigger % = (Lck stat) | ||
|type=Class | |type=Class | ||
| | |first={{title|Fates}} | ||
}} | }} | ||
'''Future Sight''' (Japanese: {{hl|おみくじ|Omikuji}} '' | '''Future Sight''' (Japanese: {{hl|おみくじ|Omikuji}} ''Omikuji'') is a combat [[Skills|skill]] which was introduced in {{FE14}}. It is a class skill available to [[Diviner]]s that allows its user a chance to double their [[experience]] when defeating an enemy. | ||
==Data== | ==Data== | ||
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{{ItemLoc | {{ItemLoc | ||
|method1=Units | |method1=Units | ||
|data1= | |data1=[[Rhajat]] | ||
|methodlast=Classes | |methodlast=Classes | ||
|datalast=[[Diviner]] <small>(Learned from Level 10 and up)</small> | |datalast=[[Diviner]] <small>(Learned from Level 10 and up)</small> | ||
}} | }} | ||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Fates}} | ||
| | |english=Double EXP if the unit attacks and<br>defeats an enemy. Trigger % = (Lck stat) | ||
|japanese=幸運%で発動。自分から攻撃して<br>敵を倒した時、入手経験値2倍 | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
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|eng-name=Future Sight | |eng-name=Future Sight | ||
|jpn-name={{h|おみくじ|Omikuji}} | |jpn-name={{h|おみくじ|Omikuji}} | ||
|jpn-mean= | |jpn-mean=[[wikipedia:Omikuji|Omikuji]], a fortune slip that can be obtained at Shinto shrines and Buddhist temples in Japan. | ||
|span-name=Porvenir | |span-name=Porvenir | ||
|span-mean=Future | |span-mean=Future | ||
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*[[Nobility]] | *[[Nobility]] | ||
*[[Paragon]] | *[[Paragon]] | ||
*[[Veteran]] | *[[Veteran (Awakening)|Veteran]] | ||
{{NavSkillFE14}} | {{NavSkillFE14}} |
Latest revision as of 19:19, 28 March 2024
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Future Sight (Japanese: おみくじ Omikuji) is a combat skill which was introduced in Fire Emblem Fates. It is a class skill available to Diviners that allows its user a chance to double their experience when defeating an enemy.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Fates | Doubles user's experience gain. | (Luck)%, if user initiates combat and defeats the target | -- | Base cost: 750 G |
Availability
Fates
Units | Rhajat |
Classes | Diviner (Learned from Level 10 and up) |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Fates | Double EXP if the unit attacks and
defeats an enemy. Trigger % = (Lck stat) |
幸運%で発動。自分から攻撃して
敵を倒した時、入手経験値2倍 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Future Sight |
-- |
Japanese |
おみくじ |
Omikuji, a fortune slip that can be obtained at Shinto shrines and Buddhist temples in Japan. |
Spanish |
Porvenir |
Future |
French |
Prédiction |
Prediction |
German |
Zukunftsdeuter |
Future Sign |
Italian |
Preveggenza |
Foresight |
Korean |
복권 |
Lottery |