Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Even Rhythm: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Flavor text section added) |
mNo edit summary |
||
Line 5: | Line 5: | ||
|help_text=Grants Hit/{{hover|Avo|Avoid}} +10 during even-numbered turns. | |help_text=Grants Hit/{{hover|Avo|Avoid}} +10 during even-numbered turns. | ||
|type=Class | |type=Class | ||
|games= | |games=*{{title|Awakening}} | ||
*{{title|Awakening}}}} | }} | ||
'''Even Rhythm''' (Japanese: {{hl|バイオリズム・偶数|Baiorizumu gūsū}} ''Biorhythm: Even-Numbered'') is a combat [[Skills|skill]] which debuted in {{FE13}}. | '''Even Rhythm''' (Japanese: {{hl|バイオリズム・偶数|Baiorizumu gūsū}} ''Biorhythm: Even-Numbered'') is a combat [[Skills|skill]] which debuted in {{FE13}}. Associated with the [[Taguel]] class, it boosts the user's accuracy and dodging capabilities on even-numbered turns. | ||
==Data== | ==Data== | ||
Line 14: | Line 14: | ||
|gameo={{title|Awakening}} | |gameo={{title|Awakening}} | ||
|spriteo=[[File:Is 3ds01 even rhythm.png]] | |spriteo=[[File:Is 3ds01 even rhythm.png]] | ||
|effecto=+10 [[hit | |effecto=+10 [[hit]], +10 [[avoid]] when active. | ||
|activeo=On even-numbered | |activeo=On even-numbered [[turn]]s | ||
|capacityo=-- | |capacityo=-- | ||
|noteso=-- | |noteso=-- | ||
Line 26: | Line 26: | ||
|data1=[[Panne]] • [[Yarne]] • [[Morgan]] <small>(If their starting class is Taguel)</small> | |data1=[[Panne]] • [[Yarne]] • [[Morgan]] <small>(If their starting class is Taguel)</small> | ||
|methodlast=Classes | |methodlast=Classes | ||
|datalast=[[Taguel]] <small>(Learned at Level 1)</small>}} | |datalast=[[Taguel]] <small>(Learned at Level 1)</small> | ||
}} | |||
==Flavor text== | ==Flavor text== | ||
{{Flavor Text | {{Flavor Text | ||
|game1={{title|Awakening}} | |game1={{title|Awakening}} | ||
|english1=Grants Hit/Avo +10 during even-numbered turns. | |english1=Grants Hit/Avo +10 during<br>even-numbered turns. | ||
|japanese1=?? | |japanese1=?? | ||
}} | }} | ||
== Trivia == | ==Trivia== | ||
== Etymology and other languages == | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Even Rhythm | |eng-name=Even Rhythm | ||
Line 51: | Line 52: | ||
|ital-mean=Regular rhythm | |ital-mean=Regular rhythm | ||
}} | }} | ||
== Gallery == | |||
==Gallery== | |||
{{Refbar}} | {{Refbar}} | ||
==See also== | ==See also== | ||
* [[Even Better]] | *[[Even Better]] | ||
* [[Evenhanded]] | *[[Evenhanded]] | ||
* [[Odd Rhythm]], this skill's odd-turn number counterpart | *[[Odd Rhythm]], this skill's odd-turn number counterpart | ||
{{NavSkillFE13}} | {{NavSkillFE13}} |
Revision as of 23:53, 9 September 2020
| ||||
|
Even Rhythm (Japanese: バイオリズム・偶数 Biorhythm: Even-Numbered) is a combat skill which debuted in Fire Emblem Awakening. Associated with the Taguel class, it boosts the user's accuracy and dodging capabilities on even-numbered turns.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|
Availability
Awakening
Units | Panne • Yarne • Morgan (If their starting class is Taguel) |
Classes | Taguel (Learned at Level 1) |
Flavor text
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Even Rhythm |
-- |
Spanish |
Cadencia par |
Even cadence |
French |
Rythme pair |
Even rhythm |
German |
Gerader Zyklus |
Even Cycle |
Italian |
Ritmo regolare |
Regular rhythm |
Gallery
References
See also
- Even Better
- Evenhanded
- Odd Rhythm, this skill's odd-turn number counterpart