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Dark Magic Critical +10: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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|image=[[File:Is ns01 dark magic crit +10.png]] | |image=[[File:Is ns01 dark magic crit +10.png]] | ||
|caption=Icon of Dark Magic Critical +10 in {{title|Three Houses}}. | |caption=Icon of Dark Magic Critical +10 in {{title|Three Houses}}. | ||
|help_text=Grants Crit +10 | |help_text=When using white magic, Grants Crit +10 .{{sic}} | ||
|type=Skill level | |type=Skill level | ||
|games={{title|Three Houses}} | |games={{title|Three Houses}} |
Revision as of 01:30, 12 October 2019
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Dark Magic Critical +10 is an ability which debuted in Fire Emblem: Three Houses. It is currently unobtainable, and no playable unit can learn it. When equipped, it increases the user's critical rate when using dark magic.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Availability
Three Houses
Unobtainable | Not learned by any playable units. |
Trivia
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Dark Magic Critical +10 |
Abbreviated to Dark Magic Crit +10 in gameplay. |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.