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Competitive: Difference between revisions
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:''This article is about | :''This article is about Takumi's personal skill. For the skill known as "Competitive" in Japanese, see [[Fierce Rival]].'' | ||
{{Skill Infobox | {{Skill Infobox | ||
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|help_text=If supported by a same or higher-level unit, grants Crit+10 and +3/-1 {{abbr|dmg|damage}} dealt/taken. | |help_text=If supported by a same or higher-level unit, grants Crit+10 and +3/-1 {{abbr|dmg|damage}} dealt/taken. | ||
|type=Personal | |type=Personal | ||
| | |first={{title|Fates}} | ||
}} | }} | ||
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|game1={{title|Fates}} | |game1={{title|Fates}} | ||
|sprite1=[[File:Is 3ds02 competitive.png]] | |sprite1=[[File:Is 3ds02 competitive.png]] | ||
|effect1=+10 [[critical rate]], +3 damage dealt, and | |effect1=+10 [[critical rate]], +3 damage dealt, and −1 damage taken by unit when active. | ||
|active1=If user is lead unit of [[Tag Team]] or [[Pair Up]] and user's [[level]] ≤ supporting unit's level | |active1=If user is lead unit of [[Tag Team]] or [[Pair Up]] and user's [[level]] ≤ supporting unit's level | ||
}} | }} | ||
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==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Fates}} | ||
| | |english=If supported by a same or higher-level unit,<br>grants Crit+10 and +3/-1 dmg dealt/taken. | ||
|japanese=前衛時、自分のレベルが後衛以下なら、必殺+10<br>与えるダメージ+3、受けるダメージ-1 | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
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|ital-name=Competitività | |ital-name=Competitività | ||
|ital-mean=Competitive | |ital-mean=Competitive | ||
|kor-name=대항 의식 | |kor-name={{h|대항 의식|Daehang uisig}} | ||
|kor-mean= | |kor-mean=Conscious opposition | ||
}} | }} | ||
Latest revision as of 18:43, 9 March 2024
- This article is about Takumi's personal skill. For the skill known as "Competitive" in Japanese, see Fierce Rival.
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Competitive (Japanese: 対抗意識 Rivalry) is a skill which debuted in Fire Emblem Fates. The personal skill of Takumi, it allows the user to, if they're the lead unit and are at the same level or lower than their support unit, get a boost to their critical rate and damage dealt, and slightly reduce their damage received.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Fates | +10 critical rate, +3 damage dealt, and −1 damage taken by unit when active. | If user is lead unit of Tag Team or Pair Up and user's level ≤ supporting unit's level | -- | -- |
Availability
Fates
Units | Takumi |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Fates | If supported by a same or higher-level unit,
grants Crit+10 and +3/-1 dmg dealt/taken. |
前衛時、自分のレベルが後衛以下なら、必殺+10
与えるダメージ+3、受けるダメージ-1 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Competitive |
Based on Takumi's inferiority complex compared to his older siblings. |
Japanese |
対抗意識 |
Rivalry |
Spanish |
Pugna |
Competing |
French |
Compétitif |
Competitive |
German |
Wettstreit |
Competition |
Italian |
Competitività |
Competitive |
Korean |
대항 의식 |
Conscious opposition |