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Blade Session: Difference between revisions
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'''Blade Session''' (Japanese: {{hl|刃のセッション|Ha no sesshon}} ''Blade Session'') is a three-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are | '''Blade Session''' (Japanese: {{hl|刃のセッション|Ha no sesshon}} ''Blade Session'') is a three-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Blade Session 1''', '''Blade Session 2''', and '''Blade Session 3''' in order from lowest to highest. Blade Session boosts its user's [[Attack (stat)|Attack]] and [[Speed]] during user-initiated combat based on how many allies have already acted during the turn; higher tiers provide higher boosts. | ||
==Data== | ==Data== | ||
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|method=Units | |method=Units | ||
|data=[[Tsubasa Oribe|Tsubasa: Madcap Idol]] | |data=[[Tsubasa Oribe|Tsubasa: Madcap Idol]] | ||
}} | |||
==Flavor text== | |||
{{Flavor Text | |||
|game1={{title|Heroes}}<br><small>(Blade Session 1)</small> | |||
|english1=If unit initiates combat, grants bonus to unit's<br>Atk/Spd during combat = 1 + number of allies<br>who have already acted (max value of 3). | |||
|japanese1=自分から攻撃した時、戦闘中、攻撃、速さが<br>行動済みの味方の人数+1だけ上昇(最大値3) | |||
|- | |||
|game2={{title|Heroes}}<br><small>(Blade Session 2)</small> | |||
|english2=If unit initiates combat, grants bonus to unit's<br>Atk/Spd during combat = 2 + number of allies<br>who have already acted × 2 (max value of 6). | |||
|japanese2=自分から攻撃した時、戦闘中、攻撃、速さが<br>行動済みの味方の人数×2+2だけ上昇(最大値6) | |||
|- | |||
|game3={{title|Heroes}}<br><small>(Blade Session 3)</small> | |||
|english3=If unit initiates combat, grants bonus to unit's<br>Atk/Spd during combat = 3 + number of allies<br>who have already acted × 3 (max value of 9). | |||
|japanese3=自分から攻撃した時、戦闘中、攻撃、速さが<br>行動済みの味方の人数×3+3だけ上昇(最大値9) | |||
}} | }} | ||
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==Trivia== | ==Trivia== | ||
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==Etymology and other languages== | ==Etymology and other languages== | ||
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|ch-trad-mean=Blade performance | |ch-trad-mean=Blade performance | ||
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==Gallery== | ==Gallery== | ||
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==See also== | ==See also== | ||
*[[Shield Session]] | |||
{{NavPassiveH}} | {{NavPassiveH}} |
Revision as of 17:02, 3 August 2021
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Blade Session (Japanese: 刃のセッション Blade Session) is a three-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Blade Session 1, Blade Session 2, and Blade Session 3 in order from lowest to highest. Blade Session boosts its user's Attack and Speed during user-initiated combat based on how many allies have already acted during the turn; higher tiers provide higher boosts.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Blade Session 1) |
Boosts user's Attack and Speed by (3 − [number of allies who have already acted during turn; maximum 3]). | User initiates combat | -- | Cost: 60 SP | |
Heroes (Blade Session 2) |
Boosts user's Attack and Speed by 2 × (3 − [number of allies who have already acted during turn; maximum 3]). | User initiates combat | -- | Cost: 120 SP | |
Heroes (Blade Session 3) |
Boosts user's Attack and Speed by 3 × (3 − [number of allies who have already acted during turn; maximum 3]). | User initiates combat | -- | Cost: 240 SP |
Availability
Heroes
Units | Tsubasa: Madcap Idol |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Blade Session |
-- |
Spanish |
Session espada |
Sword session |
French |
Session lame |
Blade session |
German |
Klingen-Session |
Blade Session |
Italian |
Lama Session |
Blade Session |
Portuguese (Brazil) |
Espada Session |
Sword Session |
Traditional Chinese |
刃之協奏 |
Blade performance |