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Blade Session: Difference between revisions
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Thecornerman (talk | contribs) (Filled out etymology; harmonized) |
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{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is feh blade session 1.png]] | |image=[[File:Is feh blade session 1.png]] | ||
|caption=Icon of the Blade Session 1 skill in {{title|Heroes}}. | |caption=Icon of the Blade Session 1 skill in {{title|Heroes}}. | ||
|help_text= | |help_text=If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 1 + number of allies who have already acted (max value of 3). | ||
|type=Passive (Type A) | |type=Passive (Type A) | ||
|games= | |games={{title|Heroes}} | ||
}} | }} | ||
'''Blade Session''' (Japanese: {{hl|刃のセッション|Ha no sesshon}} ''Blade Session'') is a three-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Blade Session 1''', '''Blade Session 2''', and '''Blade Session 3''' in order from lowest to highest. | '''Blade Session''' (Japanese: {{hl|刃のセッション|Ha no sesshon}} ''Blade Session'') is a three-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Blade Session 1''', '''Blade Session 2''', and '''Blade Session 3''' in order from lowest to highest. Units with a Blade Session skill boost their [[Attack (stat)|Attack]] and [[Speed]] during user-initiated combat based on how many allies have already acted during the turn; it is currently unknown how the skill's tier affects the effect<!--the stat boosts increase depending on the skill's tier-->. | ||
==Data== | ==Data== | ||
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|game1={{title|Heroes}}<br>(Blade Session 1) | |game1={{title|Heroes}}<br>(Blade Session 1) | ||
|sprite1=[[File:Is feh blade session 1.png|20px]] | |sprite1=[[File:Is feh blade session 1.png|20px]] | ||
|effect1=Boosts user's [[Attack (stat)|Attack]] and [[Speed]] by | |effect1=Boosts user's [[Attack (stat)|Attack]] and [[Speed]] by (3 − [number of allies who have already acted during turn; minimum 1]). | ||
|active1= | |active1=User initiates combat | ||
|notes1=Cost: 60 SP | |notes1=Cost: 60 SP | ||
|- | |- | ||
|game2={{title|Heroes}}<br>(Blade Session 2) | |game2={{title|Heroes}}<br>(Blade Session 2) | ||
|sprite2=[[File:Is feh blade session 2.png|20px]] | |sprite2=[[File:Is feh blade session 2.png|20px]] | ||
|effect2=Boosts user's [[Attack (stat)|Attack]] and [[Speed]] by | |effect2=Boosts user's [[Attack (stat)|Attack]] and [[Speed]] by (6 − 2 × [number of allies who have already acted during turn; minimum 1]). | ||
|active2= | |active2=User initiates combat | ||
|notes2=Cost: 120 SP | |notes2=Cost: 120 SP | ||
|- | |- | ||
| | |game3={{title|Heroes}}<br>(Blade Session 3) | ||
| | |sprite3=[[File:Is feh blade session 3.png|20px]] | ||
| | |effect3=Boosts user's [[Attack (stat)|Attack]] and [[Speed]] by (9 − 3 × [number of allies who have already acted during turn; minimum 1]). | ||
| | |active3=User initiates combat | ||
|notes3=Cost: 240 SP | |||
| | |||
}} | }} | ||
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{{ItemLoc1 | {{ItemLoc1 | ||
|method=Units | |method=Units | ||
|data=[[Tsubasa Oribe|Tsubasa: | |data=[[Tsubasa Oribe|Tsubasa: Madcap Idol]] | ||
}} | }} | ||
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==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Blade Session | |eng-name=Blade Session | ||
|jap-name={{h|刃のセッション|Ha no sesshon}} | |||
|jap-name={{ | |||
|jap-mean=Blade Session | |jap-mean=Blade Session | ||
|span-name= | |span-name=Session espada | ||
|span-mean= | |span-mean=Sword session | ||
|fren-name= | |fren-name=Session lame | ||
|fren-mean= | |fren-mean=Blade session | ||
|ger-name= | |ger-name=Klingen-Session | ||
|ger-mean= | |ger-mean=Blade Session | ||
|ital-name= | |ital-name=Lama Session | ||
|ital-mean= | |ital-mean=Blade Session | ||
|por-br-name=Espada Session | |||
|por-br-mean=Sword Session | |||
|ch-trad-name={{h|刃之協奏|rèn zhī xiézòu}} | |||
|ch-trad-mean=Blade performance | |||
}} | }} | ||
Revision as of 03:47, 1 March 2021
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Blade Session (Japanese: 刃のセッション Blade Session) is a three-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Blade Session 1, Blade Session 2, and Blade Session 3 in order from lowest to highest. Units with a Blade Session skill boost their Attack and Speed during user-initiated combat based on how many allies have already acted during the turn; it is currently unknown how the skill's tier affects the effect.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Blade Session 1) |
Boosts user's Attack and Speed by (3 − [number of allies who have already acted during turn; minimum 1]). | User initiates combat | -- | Cost: 60 SP | |
Heroes (Blade Session 2) |
Boosts user's Attack and Speed by (6 − 2 × [number of allies who have already acted during turn; minimum 1]). | User initiates combat | -- | Cost: 120 SP | |
Heroes (Blade Session 3) |
Boosts user's Attack and Speed by (9 − 3 × [number of allies who have already acted during turn; minimum 1]). | User initiates combat | -- | Cost: 240 SP |
Availability
Heroes
Units | Tsubasa: Madcap Idol |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Blade Session |
-- |
Spanish |
Session espada |
Sword session |
French |
Session lame |
Blade session |
German |
Klingen-Session |
Blade Session |
Italian |
Lama Session |
Blade Session |
Portuguese (Brazil) |
Espada Session |
Sword Session |
Traditional Chinese |
刃之協奏 |
Blade performance |