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Attack⁄Defense Far Trace: Difference between revisions
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{{Flavor Text | {{Flavor Text | ||
|game1={{title|Heroes}}<br><small>(A/D Far Trace 1)</small> | |game1={{title|Heroes}}<br><small>(A/D Far Trace 1)</small> | ||
|english1=Enables【Canto (Rem.)】.<br><br>Inflicts Atk/Def-1 on foe during combat.<br><br>【Canto (Rem.)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger | |english1=Enables【Canto (Rem.)】.<br><br>Inflicts Atk/Def-1 on foe during combat.<br><br>【Canto (Rem.)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit's remaining<br>movement.) | ||
|japanese1=【再移動(残り)】を発動可能<br><br>戦闘中、敵の攻撃、守備-1<br><br>【再移動(残り)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(「残り」マスを超える距離のワープ移動はできない) | |japanese1=【再移動(残り)】を発動可能<br><br>戦闘中、敵の攻撃、守備-1<br><br>【再移動(残り)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(「残り」マスを超える距離のワープ移動はできない) | ||
|- | |- | ||
|game2={{title|Heroes}}<br><small>(S/R Far Trace 2)</small> | |game2={{title|Heroes}}<br><small>(S/R Far Trace 2)</small> | ||
|english2=Enables【Canto (Rem.)】.<br><br>Inflicts Atk/Def-2 on foe during combat.<br> | |english2=Enables【Canto (Rem.)】.<br><br>Inflicts Atk/Def-2 on foe during combat.<br><br>【Canto (Rem.)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit's remaining<br>movement.) | ||
<br>【Canto (Rem.)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger | |||
|japanese2=【再移動(残り)】を発動可能<br><br>戦闘中、敵の攻撃、守備-2<br><br>【再移動(残り)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(「残り」マスを超える距離のワープ移動はできない) | |japanese2=【再移動(残り)】を発動可能<br><br>戦闘中、敵の攻撃、守備-2<br><br>【再移動(残り)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(「残り」マスを超える距離のワープ移動はできない) | ||
|- | |- | ||
|game3={{title|Heroes}}<br><small>(S/R Far Trace 3)</small> | |game3={{title|Heroes}}<br><small>(S/R Far Trace 3)</small> | ||
|english3=Enables【Canto (Rem.)】.<br><br>Inflicts Atk/Def-3 on foe during combat.<br><br>【Canto (Rem.)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger | |english3=Enables【Canto (Rem.)】.<br><br>Inflicts Atk/Def-3 on foe during combat.<br><br>【Canto (Rem.)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit's remaining<br>movement.) | ||
|japanese3= | |japanese3=【再移動(残り)】を発動可能<br><br>戦闘中、敵の攻撃、守備-3<br><br>【再移動(残り)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(「残り」マスを超える距離のワープ移動はできない) | ||
}} | }} | ||
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==Trivia== | ==Trivia== | ||
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==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names |
Revision as of 16:41, 21 June 2021
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Attack/Defense Far Trace (Japanese: 攻撃守備の遠影 Attack/Defense Far Image) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are A/D Far Trace 1, A/D Far Trace 2, and A/D Far Trace 3 in order from lowest to highest. Units with an A/D Far Trace skill drop their target's Attack and Defense during combat, and make an additional movement after acting based on how many squares remained in their movement beforehand; the Attack and Defense drops increase with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (A/D Far Trace 1) |
Drops target's Attack and Defense by 1 each during combat. User can move up to [remaining movement not yet used (0 if a warping skill was used)] squares after using an attack or assist skill, or destroying an Aether Raids structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than already allowed. |
-- | -- | Cost: 60 SP | |
Heroes (A/D Far Trace 2) |
Drops target's Attack and Defense by 2 each during combat. User can move up to [remaining movement not yet used (0 if a warping skill was used)] squares after using an attack or assist skill, or destroying an Aether Raids structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than already allowed. |
-- | -- | Cost: 120 SP | |
Heroes (A/D Far Trace 3) |
Drops target's Attack and Defense by 3 each during combat. User can move up to [remaining movement not yet used (0 if a warping skill was used)] squares after using an attack or assist skill, or destroying an Aether Raids structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than already allowed. |
-- | -- | Cost: 240 SP |
Availability
Heroes
Units | Shanna: Bridal Novice |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Attack/Defense Far Trace |
Abbreviated as A/D Far Trace. |
Spanish |
Rastro lejano Ataque/Defensa |
Attack/Defense far trace; abbreviated as Rastro lej. A/D. |
French |
Trace distant Attaque/Défense |
Attack/Defense distant trace; abbreviated as Trace dist. A/D. |
German |
Angriff/Verteidigung Spur fern |
Attack/Defense far Trace; abbreviated as A/V Spur fern. |
Italian |
Scia distante Attacco/Difesa |
Attack/Defense distant trail; abbreviated as Scia dist. A/D. |
Portuguese (Brazil) |
Rastro longe Ataque/Defesa |
Attack/Defense distant trace; abbreviated as Rastro l. A/D. |
Traditional Chinese |
攻擊防守遠影 |
Attack/Defense far trace |