Anonymous

Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr!

Fog of war: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m
no edit summary
m (Undo revision 98135 by Shiningpikablu252 (talk) It's definitely "Road to Empire" in NTSC: http://i.imgur.com/hFKkvwZ.png)
mNo edit summary
Line 10: Line 10:


==Vision==
==Vision==
[[File:Ss fe07 fog of war encounter.png|thumb|right|[[Sain]] runs into [[Black Fang|an enemy]] hidden by fog of war.]]
[[File:Ss fe07 fog of war encounter.png|thumb|right|[[Sain]] runs into [[Black Fang|an enemy]] hidden by fog of war. This interrupts his selected movement path and forces him to wait where he is.]]
Generally speaking, the battlefield area visible to the player at any given time depends on the '''vision''' of their units in play. The majority of units in every game have only mediocre vision, but from {{title|The Binding Blade}} onward, a handful of classes - [[Thief|Thieves]], [[Assassin]]s, [[Rogue]]s and [[Whisper]]s - possess an innate greater field of vision in fog of war.  A thief unit will typically possess double the vision range of a normal unit; the exact degree of increased vision varies depending on the game and depending on the base vision field.
Generally speaking, the battlefield area visible to the player at any given time depends on the '''vision''' of their units in play. The majority of units in every game have only mediocre vision, but from {{title|The Binding Blade}} onward, a handful of classes - [[Thief|Thieves]], [[Assassin]]s, [[Rogue]]s and [[Whisper]]s - possess an innate greater field of vision in fog of war.  A thief unit will typically possess double the vision range of a normal unit; the exact degree of increased vision varies depending on the game and depending on the base vision field.


Line 42: Line 42:
|style="border:none; background-color:{{Color3}}"|5
|style="border:none; background-color:{{Color3}}"|5
|-
|-
|style="border:none; background-color:{{Color3}}"|{{title|Path of Radiance}}
|style="border:none; background-color:{{Color3}}" colspan="2"|See below.
|-
|-
|style="border:none; background-color:{{Color3}}"|{{title|Shadow Dragon}}
|style="border:none; background-color:{{Color3}}"|{{title|Shadow Dragon}}
Line 53: Line 55:
|}
|}


[[File:Ss fe10 fog of war blind.png|thumb|right|240px|[[Nealuchi]] stands in the middle of fog of war. In his [[Laguz transformation|bird form]], he has zero vision and cannot even reveal the spaces adjacent to himself. The fog is also disallowing the player from viewing the terrain stats of the space next to Nealuchi.]]
Beyond the use of a thief unit, there are two items with the ability to temporarily increase visibility on a fog of war map: the [[Torch (item)|Torch]] item and the [[Torch (staff)|Torch staff]].  When used, they provide an increase to the unit's field of vision, slowly decreasing back to normal at a rate of one tile per turn.  In some games, the Torch staff instead casts a vision increase at a fixed spot within a certain casting range, independent of the casting unit. Most games will readily point this out and emphasise the value of bringing a thief unit to a fog of war map.<ref>{{Cite|[[Tactician (Blazing Sword)|Mark]], put me in the lead, please. Surely you know that we...er...thieves, if you must, can see through fog. Follow me, everyone! |[[Matthew]]|Blazing Sword}}</ref> Another means of increasing vision is available in {{title|Radiant Dawn}} with the character [[Janaff]], whose personal skill [[Insight]] increases his vision.
Beyond the use of a thief unit, there are two items with the ability to temporarily increase visibility on a fog of war map: the [[Torch (item)|Torch]] item and the [[Torch (staff)|Torch staff]].  When used, they provide an increase to the unit's field of vision, slowly decreasing back to normal at a rate of one tile per turn.  In some games, the Torch staff instead casts a vision increase at a fixed spot within a certain casting range, independent of the casting unit. Most games will readily point this out and emphasise the value of bringing a thief unit to a fog of war map.<ref>{{Cite|[[Tactician (Blazing Sword)|Mark]], put me in the lead, please. Surely you know that we...er...thieves, if you must, can see through fog. Follow me, everyone! |[[Matthew]]|Blazing Sword}}</ref> Another means of increasing vision is available in {{title|Radiant Dawn}} with the character [[Janaff]], whose personal skill [[Insight]] increases his vision.


In {{title|Radiant Dawn}}, unlike in other games in the series, every class is affected differently by fog of war and has a different vision range. For [[laguz]] classes, their vision range usually depends on whether or not they are [[Laguz transformation|shifted or unshifted]]. Notably, all bird tribe laguz have very poor vision in fog of war conditions as a trait of their species,<ref>{{Cite|I understand you beast tribes can see well even at night. With the exception of Janaff, my kind cannot see at all at night. Even with my eyes wide open, all I can see is the darkness.|[[Ulki]]|Path of Radiance}}</ref> to the point that their vision is reduced to 0 when they shifted, which makes them (with the exception of Janaff, due to Insight) the only classes in any game to be completely unable to reveal enemies and spaces hidden by fog of war. Additionally in ''Radiant Dawn'', fog of war also prevents the player from viewer a space's [[terrain]] stats.
In {{title|Radiant Dawn}}, unlike in other games in the series, every class is affected differently by fog of war and has a different vision range. For [[laguz]] classes, their vision range usually depends on whether or not they are [[Laguz transformation|shifted or unshifted]]. Notably, all bird tribe laguz have very poor vision in fog of war conditions as a trait of their species,<ref>{{Cite|I understand you beast tribes can see well even at night. With the exception of Janaff, my kind cannot see at all at night. Even with my eyes wide open, all I can see is the darkness.|[[Ulki]]|Path of Radiance}}</ref> to the point that their vision is reduced to 0 when they shifted, which makes them (with the exception of Janaff, due to Insight) the only classes in any game to be completely unable to reveal enemies and spaces hidden by fog of war.
 
Additionally in ''Radiant Dawn'', fog of war also prevents the player from viewer a space's [[terrain]] stats.


{{Tab
{{Tab
|header=List of classes in {{title|Radiant Dawn}} by vision
|header=List of classes in {{title|Radiant Dawn}} by vision
|width=75%
|width=70%
|tab1=Beorc classes
|tab1=Beorc classes
|content1={{tablebegin}} style="background: transparent; border: none; {{round|5px}}; text-align: center" cellpadding="3" cellspacing="5" colspan="2"
|content1={{tablebegin}} style="background: transparent; border: none; {{round|5px}}; text-align: center" cellpadding="3" cellspacing="5" colspan="2"
Line 66: Line 71:
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 2
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 2
{{!}} style="border:none; background-color:{{Color3}}" {{!}} [[Soldier]] • [[Halberdier]] • [[Sword Knight]] • [[Blade Paladin]] • [[Lance Knight]] • [[Lance Paladin]] • [[Axe Knight]] • [[Great Knight|Axe Paladin]] • [[Bow Knight]] • [[Bow Paladin]] • [[Armored Sword]] • [[Armored Lance]] • [[Armored Axe]] • [[Sword General]] • [[Lance General]] • [[Axe General]] • [[Civilian|Citizen]] (old men)
{{!}} style="border:none; background-color:{{Color3}}" {{!}} [[Soldier]] • [[Halberdier]] • [[Sword Knight]] • [[Blade Paladin]] • [[Lance Knight]] • [[Lance Paladin]] • [[Axe Knight]] • [[Great Knight|Axe Paladin]] • [[Bow Knight]] • [[Bow Paladin]] • [[Armored Sword]] • [[Armored Lance]] • [[Armored Axe]] • [[Sword General]] • [[Lance General]] • [[Axe General]] • [[Civilian|Citizen]] <small>(old men)</small>
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 3
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 3
{{!}} style="border:none; background-color:{{Color3}}" {{!}} [[Light Mage]] • [[Light Sage]] • [[Hero]] • [[Cleric]] • [[Valkyrie]] • [[Myrmidon]] • [[Swordmaster]] • [[Sentinel]] • [[Fighter]] • [[Warrior]] • [[Archer]] • [[Sniper]] • [[Gold Knight]] • [[Silver Knight]] • [[Marshall]] • [[Pegasus Knight]] • [[Falcon Knight|Falconknight]] • [[Seraph Knight]] • [[Dracoknight]] • [[Dragonmaster]] • [[Fire Mage]] • [[Fire Sage]] • [[Thunder Mage]] • [[Thunder Sage]] • [[Wind Mage]] • [[Wind Sage]] • [[Dark Sage]] • [[Priest]] • [[Bishop]] • [[Black Knight (Class)|Black Knight]] • [[Civilian|Citizen]] (adult men and women) • [[Pilgrim]] • [[Vendor (class)|Vendor]]
{{!}} style="border:none; background-color:{{Color3}}" {{!}} [[Light Mage]] • [[Light Sage]] • [[Hero]] • [[Cleric]] • [[Valkyrie]] • [[Myrmidon]] • [[Swordmaster]] • [[Sentinel]] • [[Fighter]] • [[Warrior]] • [[Archer]] • [[Sniper]] • [[Gold Knight]] • [[Silver Knight]] • [[Marshall]] • [[Pegasus Knight]] • [[Falcon Knight|Falconknight]] • [[Seraph Knight]] • [[Dracoknight]] • [[Dragonmaster]] • [[Fire Mage]] • [[Fire Sage]] • [[Thunder Mage]] • [[Thunder Sage]] • [[Wind Mage]] • [[Wind Sage]] • [[Dark Sage]] • [[Priest]] • [[Bishop]] • [[Black Knight (Class)|Black Knight]] • [[Civilian|Citizen]] <small>(adult men and women)</small> • [[Pilgrim]] • [[Vendor (class)|Vendor]]
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 4
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 4
{{!}} style="border:none; background-color:{{Color3}}" {{!}} [[Light Priestess]] • [[Queen]] • [[Vanguard]] • [[Empress]] • [[Chancellor]] • [[Thief]] • [[Rogue]] • [[Bandit]] • [[Trueblade]] • [[Reaver]] • [[Marksman]] • [[Dragonlord]] • [[Arch Sage]] • [[Saint]] • [[Summoner]] • [[Civilian|Citizen]] (children)
{{!}} style="border:none; background-color:{{Color3}}" {{!}} [[Light Priestess]] • [[Queen]] • [[Vanguard]] • [[Empress]] • [[Chancellor]] • [[Thief]] • [[Rogue]] • [[Bandit]] • [[Trueblade]] • [[Reaver]] • [[Marksman]] • [[Dragonlord]] • [[Arch Sage]] • [[Saint]] • [[Summoner]] • [[Civilian|Citizen]] <small>(children)</small>
{{!-}}
{{!-}}
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 5
{{!}} style="border:none; background-color:{{Color3}}" {{!}} 5
Line 109: Line 114:


==Fog of war maps by game==
==Fog of war maps by game==
==={{title|Thracia 776}}===
===''Thracia 776''===
* Chapter 2x: [[The Pirate Isles]]
* Chapter 2x: [[The Pirate Isles]]
* Chapter 4x: [[The Hero of the Winds]]
* Chapter 4x: [[The Hero of the Winds]]
Line 119: Line 124:
* Chapter 24x: [[The Altar of Loptyr]]
* Chapter 24x: [[The Altar of Loptyr]]


==={{title|The Binding Blade}}===
===''The Binding Blade''===
* Chapter 9: [[The Misty Isles]]
* Chapter 9: [[The Misty Isles]]
* Chapter 14: [[Arcadia (chapter)|Arcadia]]
* Chapter 14: [[Arcadia (chapter)|Arcadia]]
Line 128: Line 133:
* [[Trial Map]] 2: [[List of Trial Maps in Fire Emblem: The Binding Blade#Normal Trial Maps|Rainy Island]]
* [[Trial Map]] 2: [[List of Trial Maps in Fire Emblem: The Binding Blade#Normal Trial Maps|Rainy Island]]


==={{FE7}}===
===''Fire Emblem''===
* Chapter 9: [[A Grim Reunion]] (partial)
* Chapter 9: [[A Grim Reunion]] (partial)
* Chapter 13x: [[The Peddler Merlinus]]
* Chapter 13x: [[The Peddler Merlinus]]
Line 137: Line 142:
* Chapter 26E/28H: [[Battle Before Dawn]]
* Chapter 26E/28H: [[Battle Before Dawn]]


==={{title|The Sacred Stones}}===
===''The Sacred Stones''===
* Chapter 6: [[Victims of War]]
* Chapter 6: [[Victims of War]]
* Chapter 11A: [[Creeping Darkness]]
* Chapter 11A: [[Creeping Darkness]]
Line 143: Line 148:
* Chapter 19: [[Last Hope]]
* Chapter 19: [[Last Hope]]


Additionally, any [[skirmish]] has a random chance of having fog of war in effect in any given visit.
Additionally, any [[skirmish]] (excluding visits to the [[Tower of Valni]] and [[Lagdou Ruins]]) has a random chance of having fog of war in effect in any given visit.


==={{title|Path of Radiance}}===
===''Path of Radiance''===
In ''Path of Radiance'', fog of war will only be present on these chapters when played in Hard Mode or Maniac Mode{{JP}}. Easy Mode{{US}}{{EU}} and Normal Mode do not have fog of war in any chapter.
In ''Path of Radiance'', fog of war will only be present on these chapters when played in Hard Mode or Maniac Mode{{JP}}. Easy Mode{{US}}{{EU}} and Normal Mode do not have fog of war in any chapter.


Line 151: Line 156:
* Chapter 14: [[Training]]
* Chapter 14: [[Training]]


==={{title|Radiant Dawn}}===
===''Radiant Dawn''===
* Part 1 Chapter 9: [[One Survives]]
* Part 1 Chapter 9: [[One Survives]]
* Part 2 Chapter 2: [[Tides of Intrigue]]
* Part 2 Chapter 2: [[Tides of Intrigue]]
Line 157: Line 162:
* Part 3 Chapter 1: [[Laguz and Beorc]]
* Part 3 Chapter 1: [[Laguz and Beorc]]
* Part 3 Chapter 6: [[A Reason to Fight]]
* Part 3 Chapter 6: [[A Reason to Fight]]
* Part 4 Chapter 1: [[Road to Empire]]
* Part 4 Chapter 1: [[Road to the Empire]]


==={{title|Shadow Dragon}}===
===''Shadow Dragon''===
No chapter of the main story mode has fog of war.  Fog of war only exists in the multiplayer battle mode, where it can be enabled or disabled for use in a round of multiplayer gameplay.
No chapter of the main story mode has fog of war.  Fog of war only exists in the multiplayer battle mode, where it can be enabled or disabled for use in a round of multiplayer gameplay.


==={{title|New Mystery of the Emblem}}===
===''New Mystery of the Emblem''===
* Chapter 13x: [[White Darkness]]
* Chapter 13x: [[White Darkness]]
* Chapter 20x: [[Depths of the Abyss]]
* Chapter 20x: [[Depths of the Abyss]]