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Biorhythm: Difference between revisions
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* For every 10 rounds of attack the unit participates in (regardless of whether they initiate it or are capable of counter-attacking), their biorhythm moves forward by one point. | * For every 10 rounds of attack the unit participates in (regardless of whether they initiate it or are capable of counter-attacking), their biorhythm moves forward by one point. | ||
* For every chapter they participate in that gets cleared, their biorhythm moves forward by seven points. The four parts of [[Day Breaks|Chapter 17]] are not treated as individual chapters for the purposes of biorhythm advancement, but the [[Black Knight (character)|Black Knight]] | * For every chapter they participate in that gets cleared, their biorhythm moves forward by seven points. The four parts of [[Day Breaks|Chapter 17]] are not treated as individual chapters for the purposes of biorhythm advancement, but the [[Black Knight (character)|Black Knight]] [[Moment of Fate (part 2)|part of Chapter 27]] is treated as a separate chapter. | ||
Almost all units, both playable and enemy, will start a map with their biorhythm at a completely random point, with the point being reset every time the player resets the game. However, several early-game units (10 playable, 2 bosses) will have their biorhythm start at a pre-set point when they first appear in their debut chapter. | Almost all units, both playable and enemy, will start a map with their biorhythm at a completely random point, with the point being reset every time the player resets the game. However, several early-game units (10 playable, 2 bosses) will have their biorhythm start at a pre-set point when they first appear in their debut chapter. |