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Terrain/Nintendo Switch games: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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(→‎{{FE16}}: Updated; alphabetized class list)
 
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{| class="cellpadding-2 basic" style="padding: 3px; border-spacing: 4px; border-radius: 20px; border-width: 2px; margin-left: 0; text-align: unset"
{| class="cellpadding-2 basic" style="padding: 3px; border-spacing: 4px; border-radius: 20px; border-width: 2px; margin-left: 0; text-align: unset"
! style="border-top-left-radius: 15px; width: 10%" | Infantry
! style="border-top-left-radius: 15px; width: 10%" | Infantry
| style="border-top-right-radius: 15px" | [[Archbishop]] • [[Archer]] • [[Armored Knight]] • [[Armored Lord]] • [[Brigand]] • [[Commoner]] • [[Dancer]] • [[Emperor]] • [[Enlightened One]] • [[Fighter]] • [[Flame Emperor]] • [[Fortress Knight]] • [[Great Lord]] • [[Hero]] • [[High Lord]] • [[King of Liberation]] • [[Lord]] • [[Mercenary]] • [[Mortal Savant]] • [[Myrmidon]] • [[Noble]] • [[Ruffian (class)|Ruffian]] • [[Saint]] • [[Sniper]] • [[Soldier]] • [[Swordmaster]] • [[War Master]] • [[Warrior]] • most [[dismount]]ed classes
| style="border-top-right-radius: 15px" | [[Archbishop]] • [[Archer]] • [[Armored Knight]] • [[Armored Lord]] • [[Brigand]] • [[Commoner]] • [[Dancer]] • [[Emperor]] • [[Enlightened One]] • [[Fighter]] • [[Flame Emperor]] • [[Fortress Knight]] • [[Great Lord]] • [[Hero]] • [[High Lord]] • [[King of Liberation]] • [[Lord]] • [[Mercenary]] • [[Mortal Savant]] • [[Myrmidon]] • [[Noble]] • [[Ruffian (class)|Ruffian]] • [[Saint (Three Houses)|Saint]] • [[Sniper]] • [[Soldier]] • [[Swordmaster]] • [[War Master]] • [[Warrior]] • most [[dismount]]ed classes
|-
|-
! Thieves<!--Not slowed down by Forest-->
! Thieves<!--Not slowed down by Forest-->
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|-
|-
! Mages<!--No penalty on Desert and a variation of Thicket-->
! Mages<!--No penalty on Desert and a variation of Thicket-->
| [[Monk]] • [[Mage]] • [[Dark Mage]] • [[Priest]] • [[Warlock]] • [[Dark Bishop]] • [[Bishop]] • [[Gremory]] • [[Agastya]] • [[War Monk]] • [[Verrat]] • [[War Cleric]] • dismounted [[Dark Flier]] • dismounted [[Valkyrie]]
| [[Agastya]] • [[Bishop]] • [[Dark Bishop]] • [[Dark Mage]] • [[Gremory]] • [[Mage]] • [[Monk]] • [[Priest]] • [[Verrat]] • [[War Cleric]] • [[War Monk]] • [[Warlock]] • dismounted [[Dark Flier]] • dismounted [[Valkyrie]]
|-
|-
! Fliers
! Fliers
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| 1
| 1
|-
|-
| {{h|Groundwork|Floor (raised), Bridge (lowered), Warp Floor, ??? Floor, Ballista, Fire Orb, Onager}}
| {{h|Groundwork|Floor (indoors), Bridge (lowered), Warp Floor, ??? Floor, Ballista, Fire Orb, Onager}}
| 0
| 0
| 0
| 0
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|}
|}


Flame terrain is applied to any Grassland, Forest, Thicket, Wasteland, House, Edifice, Church, or Opera Hall terrain within the area-of-effect of any fire-based [[Gambit]] or [[Staggering Blow]]; the HP penalty applies, but all other stat boosts and movement costs are retained from the original terrain.
Flame terrain is applied to any Grassland, Forest, Thicket, Wasteland, House, Edifice, Church, or Opera Hall terrain within the area-of-effect of any fire-based [[Gambit]]<ref group="Note">[[Blaze]], [[Resonant Flames]], [[Flash-Fire Arrows]], [[Raging Flames]], and [[Group Flames]].</ref> or [[Staggering Blow]];<ref group="Note">[[Flame Breath]] and [[Brimstone Breath]].</ref> the HP penalty applies, but all other stat boosts and movement costs are retained from the original terrain.


=={{FE17}}==
=={{FE17}}==
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{| class="cellpadding-2 basic" style="padding: 3px; border-spacing: 4px; border-radius: 20px; border-width: 2px; margin-left: 0; text-align: unset"
{| class="cellpadding-2 basic" style="padding: 3px; border-spacing: 4px; border-radius: 20px; border-width: 2px; margin-left: 0; text-align: unset"
! style="border-top-left-radius: 15px; width: 10%" | Infantry
! style="border-top-left-radius: 15px; width: 10%" | Infantry
| style="border-top-right-radius: 15px" | [[Dragon Child]] • [[Divine Dragon (Engage class)|Divine Dragon]] • [[Fell Child]] • [[Fell Monarch]] • [[Great Fell Dragon]] • [[Noble]] <small>([[Céline]])</small> • [[Vidame]] • [[Lord]] • [[Successeur]] • [[Tireur d'élite]] • [[Sentinel (Engage)|Sentinel]] <small>([[Timerra]])</small> • [[Picket]] • [[Sword Fighter]] • [[Swordmaster]] • [[Hero]] • [[Lance Fighter]] • [[Halberdier]] • [[Axe Fighter]] • [[Berserker]] • [[Warrior]] • [[Archer]] • [[Sniper]] • [[Sword Armor]] • [[Lance Armor]] • [[Axe Armor]] • [[General]] • [[Mage]] • [[Sage]] • [[Monk]] • [[Martial Master]] • [[High Priest]] • [[Thief]] • [[Dancer]] • [[Barbarian]] • [[Villager]] • [[Emblem]] <small>([[Marth]], [[Celica]], [[Micaiah]], [[Roy]], [[Leif]], [[Lyn]], [[Lucina]], [[Ike]], [[Byleth]], [[Corrin]], [[Eirika]], [[Edelgard]], [[Dimitri]], [[Claude]], [[Tiki]], [[Veronica]], [[Hector]], [[Soren]], [[Chrom]], [[Robin]])</small> • [[Enchanter]] • [[Mage Cannoneer]] • [[Phantom Wolf]]
| style="border-top-right-radius: 15px" | [[Dragon Child]] • [[Divine Dragon (Engage class)|Divine Dragon]] • [[Fell Child]] • [[Fell Monarch]] • [[Noble]] <small>([[Céline]])</small> • [[Vidame]] • [[Lord]] • [[Successeur]] • [[Tireur d'élite]] • [[Sentinel (Engage)|Sentinel]] <small>([[Timerra]])</small> • [[Picket]] • [[Sword Fighter]] • [[Swordmaster]] • [[Hero]] • [[Lance Fighter]] • [[Halberdier]] • [[Axe Fighter]] • [[Berserker]] • [[Warrior]] • [[Archer]] • [[Sniper]] • [[Sword Armor]] • [[Lance Armor]] • [[Axe Armor]] • [[General]] • [[Mage]] • [[Sage]] • [[Monk]] • [[Martial Master]] • [[High Priest]] • [[Thief]] • [[Dancer]] • [[Barbarian]] • [[Villager]] • [[Emblem]] <small>([[Marth]], [[Celica]], [[Micaiah]], [[Roy]], [[Leif]], [[Lyn]], [[Lucina]], [[Ike]], [[Byleth]], [[Corrin]], [[Eirika]], [[Edelgard]], [[Dimitri]], [[Claude]], [[Tiki]], [[Veronica]], [[Hector]], [[Soren]], [[Chrom]], [[Robin]])</small> • [[Enchanter]] • [[Mage Cannoneer]] • [[Phantom Wolf]] • [[Royal]] <small>(Céline)</small> • [[Warden]] • [[Watcher]] <small>(Timerra)</small>
|-
|-
! Cavalry
! Cavalry
| [[Noble]] <small>([[Alfred]])</small> • [[Avenir]] • [[Sentinel (Engage)|Sentinel]] <small>([[Fogado]])</small> • [[Cupido]] • [[Royal Knight]] • [[Bow Knight]] • [[Great Knight]] • [[Sword Cavalier]] • [[Lance Cavalier]] • [[Axe Cavalier]] • [[Paladin]] • [[Wolf Knight]] • [[Mage Knight]] • [[Emblem]] <small>([[Sigurd]])</small>
| [[Noble]] <small>([[Alfred]])</small> • [[Avenir]] • [[Sentinel (Engage)|Sentinel]] <small>([[Fogado]])</small> • [[Cupido]] • [[Royal Knight]] • [[Bow Knight]] • [[Great Knight]] • [[Sword Cavalier]] • [[Lance Cavalier]] • [[Axe Cavalier]] • [[Paladin]] • [[Wolf Knight]] • [[Mage Knight]] • [[Emblem]] <small>([[Sigurd]])</small> • [[Royal]] <small>(Alfred)</small> • [[Watcher]] <small>(Fogado)</small>
|-
|-
! Fliers
! Fliers
| [[Wing Tamer]] • [[Lindwurm]] • [[Sleipnir Rider]] • [[Melusine]] • [[Sword Flier]] • [[Lance Flier]] • [[Axe Flier]] • [[Griffin Knight]] • [[Wyvern Rider|Wyvern Knight]] • [[Phantom Wyvern]] • [[Fabrication]] • [[Emblem]] <small>([[Camilla]])</small>
| [[Wing Tamer]] • [[Lindwurm]] • [[Sleipnir Rider]] • [[Melusine]] • [[Sword Flier]] • [[Lance Flier]] • [[Axe Flier]] • [[Griffin Knight]] • [[Wyvern Rider|Wyvern Knight]] • [[Corrupted Wyvern]] • [[Phantom Wyvern]] • [[Trainer (class)|Trainer]] • [[Emblem]] <small>([[Camilla]])</small>
|-
! style="border-bottom-left-radius: 15px;" | Wyrms
| style="border-bottom-right-radius: 15px;" | [[Great Fell Dragon]] • [[Corrupted Wyrm]] • [[Phantom Wyrm]]
|-
|-
! style="border-bottom-left-radius: 15px" | Wyrms
| style="border-bottom-right-radius: 15px" | [[Corrupted Wyrm]] • [[Phantom Wyrm]]
|}
|}


===Terrain stats===
===Terrain stats===
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 20px; border-width: 2px; width: 80%"
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 20px; border-width: 2px; width: 90%"
! style="background: none" colspan="15" | Terrain types and effects in {{title|Engage}}
! style="background: none" colspan="15" | Terrain types and effects in {{title|Engage}}
|-
|-
! class="roundtl" style="width: 20%" rowspan="2" | Terrain type
! class="roundtl" style="width: 19%" rowspan="2" | Terrain type
! colspan="4" | Stat boosts
! colspan="5" | Stat boosts
! class="roundtr" colspan="4" | Movement cost
! class="roundtr" colspan="4" | Movement cost
|- style="font-size: smaller"
|- style="font-size: smaller"
| style="width: 10%" | [[Def]]/[[Res]]
| style="width: 9%" | [[Def]]/[[Res]]
| style="width: 10%" | [[Avo]]
| style="width: 9%" | [[Avo]]
| style="width: 10%" | [[HP]] {{abbr|rec.|recovery}}
| style="width: 9%" | [[HP]] recovery
| style="width: 10%" | [[Mov]]
| style="width: 9%" | [[Mov]]
| style="width: 10%" | Infantry
| style="width: 9%" | [[Break]] immunity
| style="width: 10%" | Cavalry
| style="width: 9%" | Infantry
| style="width: 10%" | Fliers
| style="width: 9%" | Cavalry
| style="width: 10%" | Wyrms
| style="width: 9%" | Fliers
| style="width: 9%" | Wyrms
|-
|-
| {{h|Neutral|Ground, Deck, Desert, Beach, Stairs, Sigil, Bridge, Pier, Floor, Magma Crater, Activation Tile}}
| {{h|Neutral|Ground, Deck, Desert, Beach, Stairs, Sigil, Bridge, Pier, Floor, Magma Crater, Activation Tile}}
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| 0
| 0
| 0
| 0
| {{n}}
| 1
| 1
| 1
| 1
|-
| Quicksand
| 0
| 0
| 0
| −3
| {{n}}
| 1
| 1
| 1
| 1
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| −30
| −30
| 0
| 0
| −3
| 0
| {{n}}
| 3
| 3
| 3
| 3
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| 0
| 0
| 0
| 0
| {{n}}
| 2
| 2
| 2
| 2
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| 1
| 1
|-
|-
| Fort{{h|*|Grants immunity to break}}
| Fort
| 0
| 0
| 30
| 30
| 10
| 10
| 0
| 0
| {{y}}
| 2
| 2
| 2
| 2
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| 10
| 10
| 0
| 0
| {{n}}
| 1
| 1
| 1
| 1
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| 1
| 1
|-
|-
| Protection Tile{{h|*|Grants immunity to break}}
| Protection Tile
| 0
| 0
| 30
| 30
| 10
| 10
| 0
| 0
| {{y}}
| 1
| 1
| 1
| 1
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| 0
| 0
| 0
| 0
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| {{n}}
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| {{n}}
| {{n}}
|-
|-
| class="roundbl" | {{h|High obstacle|Boulder, Obstacle, Raised Bridge, House, Edifice, Windmill, Ship, Building, Statue, Altar, Coffin, Ruins, Large Pillar, Mast, Central Pedestal, Wall, Rickety Wall, Junk, Fence, Crystal, Door, Roof, Beacon, Candelabra, Chest, Fell Dragon Shard, Rings, Vent, Barrier}}
| {{h|High obstacle|Boulder, Obstacle, Raised Bridge, House, Edifice, Windmill, Ship, Building, Statue, Altar, Coffin, Ruins, Large Pillar, Mast, Central Pedestal, Wall, Rickety Wall, Junk, Fence, Crystal, Door, Roof, Beacon, Candelabra, Chest, Fell Dragon Shard, Rings, Vent, Barrier}}
| 0
| 0
| 0
| 0
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| {{n}}
|-
| Fell Sigil (purple)
| 0
| 0
| {{h|30|Variant 2}}/{{h|10|Variant 3}}/{{h|20|Variants 6}}
| {{h|30|Variant 1}}/{{h|20|Variant 3}}/{{h|40|Variants 4 and 5}}/{{h|10|Variant 6}}
| 0
| 0
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| 1
|-
| class="roundbl" | Fell Sigil (white)
| 10
| 20
| 0
| 0
| 0
| 0
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| {{n}}
| {{n}}
| {{n}}
| {{n}}
| class="roundbr" | {{n}}
| {{n}}
| class="roundbr" | 1
|-
|-
! colspan="9" class="round" | Overlapping terrain effects
! colspan="12" class="round" | Overlapping terrain effects
|-
|-
| class="roundtl" | Emblem Energy{{h|*|Completely fills a unit's engage meter, then disappears}}
| class="roundtl" | {{h|Emblem Energy|Completely fills a unit's engage meter, then disappears}}
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| {{n}}
| 0
| 0
| 0
| 0
| 0
| 0
| class="roundtr" | 0
|class="roundtr" | 0
|-
|-
| Fog
| Fog
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| 0
| 0
| 0
| 0
| {{n}}
| +1
| +1
| +1
| +1
Line 553: Line 598:
| −10
| −10
| 0
| 0
| {{n}}
| +2
| +2
| +2
| +2
Line 563: Line 609:
| 0
| 0
| 0
| 0
| {{n}}
| 0
| 0
| 0
| 0
Line 573: Line 620:
| 10
| 10
| 0
| 0
| {{n}}
| 0
| 0
| 0
| 0
Line 583: Line 631:
| 0
| 0
| 0
| 0
| {{n}}
| +1
| +1
| +1
| +1
Line 588: Line 637:
| +1
| +1
|-
|-
| Vines{{h|*|Grants immunity to break}}
| Vines
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| {{y}}
| +1
| +1
| +1
| +1
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| 0
| 0
| 0
| 0
| {{n}}
| +1
| +1
| +1
| +1
Line 613: Line 664:
| 0
| 0
| +2
| +2
| {{n}}
| 0
| 0
| 0
| 0
Line 623: Line 675:
| 0
| 0
| 0
| 0
| {{n}}
| +1
| +1
| +1
| +1
Line 633: Line 686:
| 0
| 0
| 0
| 0
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| {{n}}
Line 638: Line 692:
| {{n}}
| {{n}}
|-
|-
| style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; font-size: smaller" colspan="9" | Sections marked with {{N}} indicate that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery.
| style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; font-size: smaller" colspan="12" | Sections marked with {{N}} indicate that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery.
|}
|}
{{notes}}


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