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Pulse Smoke: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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'''Pulse Smoke''' <!--(Japanese:  ??? ''???'')--> is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Pulse Smoke 1''', '''Pulse Smoke 2''', and '''Pulse Smoke 3''' in order from lowest to highest.  Units with a Pulse Smoke skill, at the end of combat, slow down the cooldown count for the special skills of the target and enemies within two squares of the target; it is currently unknown how the skill's tier affects the effect.  
'''Pulse Smoke''' <!--(Japanese:  ??? ''???'')--> is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Pulse Smoke 1''', '''Pulse Smoke 2''', and '''Pulse Smoke 3''' in order from lowest to highest.  Units with a Pulse Smoke skill, at the end of combat, slow down the cooldown count for the special skills of the target and enemies within range of the target; at tier 1, range is one square and only activates when the user initiates combat, with the range increased to two squares at tier 2 and the ability to activate when the target initiates combat at tier 3..  


==Data==
==Data==
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|game1={{title|Heroes}}<br>(Pulse Smoke 1)
|game1={{title|Heroes}}<br>(Pulse Smoke 1)
|sprite1=[[File:Is feh pulse smoke 1.png|20px]]
|sprite1=[[File:Is feh pulse smoke 1.png|20px]]
|effect1=Currently unknown<!--If user's [[Hit point|HP]] is full, slows the cooldown count of the special skills of target and enemies within two spaces of target by +1 each after combat.  (Cannot slow down a skill already at its maximum cooldown count.)-->
|effect1=If user initiates combat, slows the cooldown count of the special skills of target and enemies within one space of target by +1 each after combat.  (Cannot slow down a skill already at its maximum cooldown count.)
|active1=--
|active1=--
|capacity1=--
|capacity1=--
|notes1=Cost: ??<!--60--> SP
|notes1=Cost: 60 SP
|-
|-
|game2={{title|Heroes}}<br>(Pulse Smoke 2)
|game2={{title|Heroes}}<br>(Pulse Smoke 2)
|sprite2=[[File:Is feh pulse smoke 2.png|20px]]
|sprite2=[[File:Is feh pulse smoke 2.png|20px]]
|effect2=Currently unknown<!--If user's [[Hit point|HP]] is at 50% or higher, slows the cooldown count of the special skills of target and enemies within two spaces of target by +1 each after combat.  (Cannot slow down a skill already at its maximum cooldown count.)-->
|effect2=If user initiates combat, slows the cooldown count of the special skills of target and enemies within two spaces of target by +1 each after combat.  (Cannot slow down a skill already at its maximum cooldown count.)
|active2=--
|active2=--
|capacity2=--
|capacity2=--
|notes2=Cost: ??<!--120--> SP
|notes2=Cost: 120 SP
|-
|-
|gameo={{title|Heroes}}<br>(Pulse Smoke 3)
|gameo={{title|Heroes}}<br>(Pulse Smoke 3)
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|activeo=--
|activeo=--
|capacityo=--
|capacityo=--
|noteso=Cost: ???<!--240--> SP
|noteso=Cost: 240 SP
}}
}}



Revision as of 05:51, 21 May 2019

Pulse Smoke

Is feh pulse smoke 1.png
Icon of the Pulse Smoke 1 skill in Heroes.

Type(s)

Passive (Type C)

Game(s)

Pulse Smoke is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Pulse Smoke 1, Pulse Smoke 2, and Pulse Smoke 3 in order from lowest to highest. Units with a Pulse Smoke skill, at the end of combat, slow down the cooldown count for the special skills of the target and enemies within range of the target; at tier 1, range is one square and only activates when the user initiates combat, with the range increased to two squares at tier 2 and the ability to activate when the target initiates combat at tier 3..

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Pulse Smoke 1)
Is feh pulse smoke 1.png If user initiates combat, slows the cooldown count of the special skills of target and enemies within one space of target by +1 each after combat. (Cannot slow down a skill already at its maximum cooldown count.) -- -- Cost: 60 SP
Heroes
(Pulse Smoke 2)
Is feh pulse smoke 2.png If user initiates combat, slows the cooldown count of the special skills of target and enemies within two spaces of target by +1 each after combat. (Cannot slow down a skill already at its maximum cooldown count.) -- -- Cost: 120 SP

Availability

Heroes

Units Pent: Fancy Fiancé

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Pulse Smoke 1
Pulse Smoke 2
Pulse Smoke 3

--

Gallery

See also

Template:NavPassiveH