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Pulse Smoke: Difference between revisions
Anferensis (talk | contribs) m (section order) |
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'''Pulse Smoke''' <!--(Japanese: ??? ''???'')--> is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Pulse Smoke 1''', '''Pulse Smoke 2''', and '''Pulse Smoke 3''' in order from lowest to highest. Units with a Pulse Smoke skill, at the end of combat, slow down the cooldown count for the special skills of the target and enemies within | '''Pulse Smoke''' <!--(Japanese: ??? ''???'')--> is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Pulse Smoke 1''', '''Pulse Smoke 2''', and '''Pulse Smoke 3''' in order from lowest to highest. Units with a Pulse Smoke skill, at the end of combat, slow down the cooldown count for the special skills of the target and enemies within range of the target; at tier 1, range is one square and only activates when the user initiates combat, with the range increased to two squares at tier 2 and the ability to activate when the target initiates combat at tier 3.. | ||
==Data== | ==Data== | ||
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|game1={{title|Heroes}}<br>(Pulse Smoke 1) | |game1={{title|Heroes}}<br>(Pulse Smoke 1) | ||
|sprite1=[[File:Is feh pulse smoke 1.png|20px]] | |sprite1=[[File:Is feh pulse smoke 1.png|20px]] | ||
|effect1= | |effect1=If user initiates combat, slows the cooldown count of the special skills of target and enemies within one space of target by +1 each after combat. (Cannot slow down a skill already at its maximum cooldown count.) | ||
|active1=-- | |active1=-- | ||
|capacity1=-- | |capacity1=-- | ||
|notes1=Cost: | |notes1=Cost: 60 SP | ||
|- | |- | ||
|game2={{title|Heroes}}<br>(Pulse Smoke 2) | |game2={{title|Heroes}}<br>(Pulse Smoke 2) | ||
|sprite2=[[File:Is feh pulse smoke 2.png|20px]] | |sprite2=[[File:Is feh pulse smoke 2.png|20px]] | ||
|effect2= | |effect2=If user initiates combat, slows the cooldown count of the special skills of target and enemies within two spaces of target by +1 each after combat. (Cannot slow down a skill already at its maximum cooldown count.) | ||
|active2=-- | |active2=-- | ||
|capacity2=-- | |capacity2=-- | ||
|notes2=Cost: | |notes2=Cost: 120 SP | ||
|- | |- | ||
|gameo={{title|Heroes}}<br>(Pulse Smoke 3) | |gameo={{title|Heroes}}<br>(Pulse Smoke 3) | ||
Line 32: | Line 32: | ||
|activeo=-- | |activeo=-- | ||
|capacityo=-- | |capacityo=-- | ||
|noteso=Cost: | |noteso=Cost: 240 SP | ||
}} | }} | ||
Revision as of 05:51, 21 May 2019
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Pulse Smoke is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Pulse Smoke 1, Pulse Smoke 2, and Pulse Smoke 3 in order from lowest to highest. Units with a Pulse Smoke skill, at the end of combat, slow down the cooldown count for the special skills of the target and enemies within range of the target; at tier 1, range is one square and only activates when the user initiates combat, with the range increased to two squares at tier 2 and the ability to activate when the target initiates combat at tier 3..
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Pulse Smoke 1) |
If user initiates combat, slows the cooldown count of the special skills of target and enemies within one space of target by +1 each after combat. (Cannot slow down a skill already at its maximum cooldown count.) | -- | -- | Cost: 60 SP | |
Heroes (Pulse Smoke 2) |
If user initiates combat, slows the cooldown count of the special skills of target and enemies within two spaces of target by +1 each after combat. (Cannot slow down a skill already at its maximum cooldown count.) | -- | -- | Cost: 120 SP |
Availability
Heroes
Units | Pent: Fancy Fiancé |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Pulse Smoke 1 |
-- |