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Holy-Knight Aura: Difference between revisions

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{{SpecialDataCell FEH
{{SpecialDataCell FEH
|skill=Holy-Knight II
|skill=Holy-Knight II
|effect=Enables Canto (Rem. +1) (Unit can move (remaining movement (0 if warped) + 1)&nbsp;spaces after using an attack or assist skill or destroying an Aether Raids structure; cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. [[Wings of Mercy]]) to warp a distance greater than that granted by Canto).<br>If user's [[HP]] ≥ 25% at start of turn, grants +4 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user, grants +&NoBrea;(number of spaces from start position to end position of unit that initiated combat; maximum:&nbsp;4) each to attack, speed, defense, and resistance to user, user deals +&NoBreak;(user's attack × 15%) damage, and neutralizes foe's bonuses to attack and defense during combat.
|effect=At start of turn, grants "unit can move 1&nbsp;extra space (that turn only)" and "if unit initiates combat, foe's next attack deals −40%&nbsp;damage" to user for 1&nbsp;turn.<br>User deals +&NoBreak;(user's [[attack (stat)|attack]] × 30%) damage when special activates.<br>If user's special triggered during combat, after combat, grants +6 each to attack and [[defense]], "unit can move 1&nbsp;extra space (that turn only)", and "if unit initiates combat, foe's next attack deals −40%&nbsp;damage" to user and all allies for 1&nbsp;turn (granted even if user's [[HP]] reaches 0).
|cool=2
|cool=2
|sp=500
|sp=500
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{{DescriptionCell
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Holy-Knight II)</small>
|game={{title|Heroes}}<br><small>(Holy-Knight II)</small>
|english=Enables【Canto (Rem. +1)】.<br><br>At start of combat, if unit's HP ≥ 25%, grants<br>Atk/Spd/Def/Res+4 to unit, grants bonus to<br>unit's Atk/Spd/Def/Res = number of spaces<br>from start position to end position of whoever<br>initiated combat (max 4), deals damage = 15%<br>of unit's Atk (excluding area-of-effect Specials),<br>and neutralizes foe's bonuses to Atk/Def (from<br>skills like Fortify, Rally, etc.) during combat.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move again.<br><br>The distance of the movement is the remaining<br>movement the unit had before the actions listed<br>above+1 (If unit used a movement skill that warps<br>them, the remainder is 0).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit would be able to<br>move with normal Canto movement.)
|english=At start of turn, grants "unit can move 1 extra<br>space (that turn only; does not stack)" and<br>"if unit initiates combat, reduces damage from<br>foe's first attack during combat by 40%" to unit<br>for 1 turn. Boosts Special damage by 30% of<br>unit's Atk.<br><br>After combat, if unit's Special triggered,<br>grants Atk/Def+6, "unit can move 1 extra<br>space (that turn only; does not stack)," and<br>"if unit initiates combat, reduces damage from<br>foe's first attack during combat by 40%" to<br>unit and all allies for 1 turn (bonus granted<br>to allies even if unit's HP reaches 0).
|japanese=【再移動(残り+1)】を発動可能<br><br>戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、攻撃、速さ、守備、魔防+4、<br>さらに、攻撃、速さ、守備、魔防が増加<br>増加値は、<br>攻撃した側(自分からなら自分、敵からなら敵)の<br>移動前と移動後のマスの距離(最大4)、<br>ダメージ+攻撃の15%(範囲奥義を除く)、<br>敵の攻撃、守備の強化の+を無効にする<br>(無効になるのは、鼓舞や応援等の+効果)<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(再移動の距離の上限を超えたワープ移動はできない)
|japanese=ターン開始時、自分に「移動+1」(重複しない)、<br>「自分から攻撃した時、<br> 最初に受けた攻撃のダメージを40%軽減」を付与<br>(1ターン)<br><br>攻撃の30%を奥義ダメージに加算<br><br>奥義を発動した戦闘後、自分と全味方の<br>攻撃、守備+6、「移動+1」(重複しない)、<br>「自分から攻撃した時、<br> 最初に受けた攻撃のダメージを40%軽減」を付与<br>(1ターン)<br>(その戦闘で自分のHPが0になっても効果は発動)
}}
}}
{{DescriptionFtr}}
{{DescriptionFtr}}

Latest revision as of 02:14, 8 May 2024

Holy-Knight Aura

Is feh skill special.png
Icon used by Holy-Knight Aura in Heroes.

Type(s)

Special

First game

Heroes

Holy-Knight Aura (Japanese: グランベルの聖騎士 Holy Knight of Grandbell) is a special skill which debuted in Fire Emblem Heroes. Holy-Knight Aura grants its user an additional space of movement; upon triggering, it boosts its user's damage based on their attack, and boosts the attack movement of the user's team after combat.

Data

Game Icon Effect Cooldown SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(Holy-Knight Aura)
Is feh skill special.png At start of turn, user can move 1 extra space (that turn only).
User deals +⁠(user's attack × 25%) damage.
If user's special triggered during combat, after combat, grants +6 attack to user and all allies for 1 turn and user and all allies can move 1 extra space (that turn only; does not stack; granted even if user's HP reaches 0).
2 500 Draconic Aura -- --
Heroes
(Holy-Knight II)
Is feh skill special.png At start of turn, grants "unit can move 1 extra space (that turn only)" and "if unit initiates combat, foe's next attack deals −40% damage" to user for 1 turn.
User deals +⁠(user's attack × 30%) damage when special activates.
If user's special triggered during combat, after combat, grants +6 each to attack and defense, "unit can move 1 extra space (that turn only)", and "if unit initiates combat, foe's next attack deals −40% damage" to user and all allies for 1 turn (granted even if user's HP reaches 0).
2 500 Holy-Knight Aura -- --

Availability

Heroes

Method Data
Holy-Knight Aura Holy-Knight II
Unit (★★★★★) Sigurd: Fated Holy Knight Sigurd: Fated Holy Knight

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Holy-Knight Aura)
At start of turn, unit can move 1 extra space.
(That turn only. Does not stack.) Boosts Special
damage by 25% of unit's Atk. After combat, if
unit's Special triggered, grants Atk+6 to unit
and all allies for 1 turn, and unit and all allies
can move 1 extra space. (That turn only. Does
not stack. Bonus granted to allies even if unit's
HP reaches 0.)
ターン開始時、
自身の移動+1(1ターン、重複しない)

攻撃の25%を奥義ダメージに加算

奥義を発動した戦闘後、自分と全味方の
攻撃+6、移動+1
(1ターン、重複しない)
(その戦闘で自分のHPが0になっても効果は発動)
Heroes
(Holy-Knight II)
At start of turn, grants "unit can move 1 extra
space (that turn only; does not stack)" and
"if unit initiates combat, reduces damage from
foe's first attack during combat by 40%" to unit
for 1 turn. Boosts Special damage by 30% of
unit's Atk.

After combat, if unit's Special triggered,
grants Atk/Def+6, "unit can move 1 extra
space (that turn only; does not stack)," and
"if unit initiates combat, reduces damage from
foe's first attack during combat by 40%" to
unit and all allies for 1 turn (bonus granted
to allies even if unit's HP reaches 0).
ターン開始時、自分に「移動+1」(重複しない)、
「自分から攻撃した時、
 最初に受けた攻撃のダメージを40%軽減」を付与
(1ターン)

攻撃の30%を奥義ダメージに加算

奥義を発動した戦闘後、自分と全味方の
攻撃、守備+6、「移動+1」(重複しない)、
「自分から攻撃した時、
 最初に受けた攻撃のダメージを40%軽減」を付与
(1ターン)
(その戦闘で自分のHPが0になっても効果は発動)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Holy-Knight Aura

--

Japanese

グランベルの聖騎士

Holy Knight of Grandbell

Spanish
(Spain)

Aura sacrosanta

Sacrosanct aura

Spanish
(Latin America)

Aura de caballero

Knight's aura

French

Aura sacrée

Sacred aura

German

Heilige Aura

Holy Aura

Italian

Aura sacra

Sacred aura

Portuguese

Aura sagrada

Sacred aura

Traditional Chinese

格蘭貝魯的聖騎士

Holy Knight of Grandbell

Special skills in Heroes
Area-of-effect skills Blazing FlameBlazing LightBlazing ThunderBlazing WindGifted MagicGrowing FlameGrowing LightGrowing ThunderGrowing WindRising FlameRising LightRising ThunderRising Wind
Defensive skills AegisBucklerCirclet of BalanceEscutcheonFrostbite MirrorGodlike ReflexesHoly PanicHoly VestmentsIce MirrorLife UnendingMiracleNegating FangPaviseSacred Cowl
Healing skills AetherDaylightHeavenly LightImbueMayhem AetherNoontimeOpen the FutureRadiant AetherRighteous WindSol
Offensive skills AetherArms of the ThreeArmored BeaconArmored BlazeArmored FloeAstraBlack LunaBlue FlameBonfireBrutal ShellChilling WindChivalric AuraCirclet of BalanceDeadeyeDivine PulseDraconic AuraDragon BlastDragon FangDragon GazeDragon's RoarEnclosureFire EmblemFlareGlaciesGlimmerGlitter of LightGlowing EmberGodlike ReflexesGreat AetherHero's BloodHoly PressureHoly-Knight AuraIcebergIgnisImperial AstraLethalityLight Is TimeLight's RestraintLightless LunaLodestar RushLunaLunar FlashMayhem AetherMoonbowNew MoonNight SkyNo QuarterOpen the FutureRadiant AetherRegnal AstraReprisalRetributionRighteous WindRuptured SkySacred WindSeiðr ShellShining EmblemSiriusSublime HeavenSupreme AstraSupreme HeavenTime Is LightTwin BladesVengeanceVital Astra
Staff specials Deluge BalmEarthfire BalmEarthwater BalmEarthwind BalmFireflood BalmHeavenly LightImbueKindled-Fire BalmSolid-Earth BalmStill-Water BalmSwift-Winds BalmWindfire Balm
Miscellaneous skills GaleforceNjörun's ZealRequiem DanceUmbra BlastUmbra CalamityUmbra Eruption