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Holy-Knight Aura: Difference between revisions
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{{SpecialDataCell FEH | {{SpecialDataCell FEH | ||
|skill=Holy-Knight II | |skill=Holy-Knight II | ||
|effect= | |effect=At start of turn, grants "unit can move 1 extra space (that turn only)" and "if unit initiates combat, foe's next attack deals −40% damage" to user for 1 turn.<br>User deals +⁠(user's [[attack (stat)|attack]] × 30%) damage when special activates.<br>If user's special triggered during combat, after combat, grants +6 each to attack and [[defense]], "unit can move 1 extra space (that turn only)", and "if unit initiates combat, foe's next attack deals −40% damage" to user and all allies for 1 turn (granted even if user's [[HP]] reaches 0). | ||
|cool=2 | |cool=2 | ||
|sp=500 | |sp=500 | ||
Line 43: | Line 43: | ||
{{DescriptionCell | {{DescriptionCell | ||
|game={{title|Heroes}}<br><small>(Holy-Knight II)</small> | |game={{title|Heroes}}<br><small>(Holy-Knight II)</small> | ||
|english= | |english=At start of turn, grants "unit can move 1 extra<br>space (that turn only; does not stack)" and<br>"if unit initiates combat, reduces damage from<br>foe's first attack during combat by 40%" to unit<br>for 1 turn. Boosts Special damage by 30% of<br>unit's Atk.<br><br>After combat, if unit's Special triggered,<br>grants Atk/Def+6, "unit can move 1 extra<br>space (that turn only; does not stack)," and<br>"if unit initiates combat, reduces damage from<br>foe's first attack during combat by 40%" to<br>unit and all allies for 1 turn (bonus granted<br>to allies even if unit's HP reaches 0). | ||
|japanese= | |japanese=ターン開始時、自分に「移動+1」(重複しない)、<br>「自分から攻撃した時、<br> 最初に受けた攻撃のダメージを40%軽減」を付与<br>(1ターン)<br><br>攻撃の30%を奥義ダメージに加算<br><br>奥義を発動した戦闘後、自分と全味方の<br>攻撃、守備+6、「移動+1」(重複しない)、<br>「自分から攻撃した時、<br> 最初に受けた攻撃のダメージを40%軽減」を付与<br>(1ターン)<br>(その戦闘で自分のHPが0になっても効果は発動) | ||
}} | }} | ||
{{DescriptionFtr}} | {{DescriptionFtr}} |
Latest revision as of 02:14, 8 May 2024
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Holy-Knight Aura (Japanese: グランベルの聖騎士 Holy Knight of Grandbell) is a special skill which debuted in Fire Emblem Heroes. Holy-Knight Aura grants its user an additional space of movement; upon triggering, it boosts its user's damage based on their attack, and boosts the attack movement of the user's team after combat.
Data
Game | Icon | Effect | Cooldown | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Holy-Knight Aura) |
At start of turn, user can move 1 extra space (that turn only). User deals +(user's attack × 25%) damage. If user's special triggered during combat, after combat, grants +6 attack to user and all allies for 1 turn and user and all allies can move 1 extra space (that turn only; does not stack; granted even if user's HP reaches 0). |
2 | 500 | Draconic Aura | -- | ✗ | -- | |
Heroes (Holy-Knight II) |
At start of turn, grants "unit can move 1 extra space (that turn only)" and "if unit initiates combat, foe's next attack deals −40% damage" to user for 1 turn. User deals +(user's attack × 30%) damage when special activates. If user's special triggered during combat, after combat, grants +6 each to attack and defense, "unit can move 1 extra space (that turn only)", and "if unit initiates combat, foe's next attack deals −40% damage" to user and all allies for 1 turn (granted even if user's HP reaches 0). |
2 | 500 | Holy-Knight Aura | -- | ✗ | -- |
Availability
Heroes
Method | Data | |
---|---|---|
Holy-Knight Aura | Holy-Knight II | |
Unit (★★★★★) | Sigurd: Fated Holy Knight | Sigurd: Fated Holy Knight |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Holy-Knight Aura) |
At start of turn, unit can move 1 extra space.
(That turn only. Does not stack.) Boosts Special damage by 25% of unit's Atk. After combat, if unit's Special triggered, grants Atk+6 to unit and all allies for 1 turn, and unit and all allies can move 1 extra space. (That turn only. Does not stack. Bonus granted to allies even if unit's HP reaches 0.) |
ターン開始時、
自身の移動+1(1ターン、重複しない) 攻撃の25%を奥義ダメージに加算 奥義を発動した戦闘後、自分と全味方の 攻撃+6、移動+1 (1ターン、重複しない) (その戦闘で自分のHPが0になっても効果は発動) |
Heroes (Holy-Knight II) |
At start of turn, grants "unit can move 1 extra
space (that turn only; does not stack)" and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit for 1 turn. Boosts Special damage by 30% of unit's Atk. After combat, if unit's Special triggered, grants Atk/Def+6, "unit can move 1 extra space (that turn only; does not stack)," and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit and all allies for 1 turn (bonus granted to allies even if unit's HP reaches 0). |
ターン開始時、自分に「移動+1」(重複しない)、
「自分から攻撃した時、 最初に受けた攻撃のダメージを40%軽減」を付与 (1ターン) 攻撃の30%を奥義ダメージに加算 奥義を発動した戦闘後、自分と全味方の 攻撃、守備+6、「移動+1」(重複しない)、 「自分から攻撃した時、 最初に受けた攻撃のダメージを40%軽減」を付与 (1ターン) (その戦闘で自分のHPが0になっても効果は発動) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Holy-Knight Aura |
-- |
Japanese |
グランベルの聖騎士 |
Holy Knight of Grandbell |
Spanish (Spain) |
Aura sacrosanta |
Sacrosanct aura |
Spanish (Latin America) |
Aura de caballero |
Knight's aura |
French |
Aura sacrée |
Sacred aura |
German |
Heilige Aura |
Holy Aura |
Italian |
Aura sacra |
Sacred aura |
Portuguese |
Aura sagrada |
Sacred aura |
Traditional Chinese |
格蘭貝魯的聖騎士 |
Holy Knight of Grandbell |