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RNGSOMEONE (talk | contribs) (→Strategy: Warp alone is not enough as you will be forced to use the door key you looted to get out; 2 Warp, Warp + Rescue or Warp + Rewarp is needed to get your unit out without expending the door key) |
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==Strategy== | ==Strategy== | ||
{{strategy}} | {{strategy}} | ||
This chapter requires 6 living units (including [[Leif]]) to complete. If you suffered enough casualties to reach this chapter with less than 6 units, you are softlocked and the chapter cannot be cleared. Additionally, one method to open doors or obtain the [[Door Key]]s on this map is needed: Door Keys of your own; [[Lockpick]]s and [[Steal]] unit or [[Unlock]] staff and [[Tina]] to open doors manually; [[Warp]], [[Rewarp]] or [[Thief (staff)|Thief Staff]] to loot a Door Key from an enemy to unlock other rooms for more Door Keys. If you don't have the means, the chapter is ''also'' softlocked. | This chapter requires 6 living units (including [[Leif]]) to complete. If you suffered enough casualties to reach this chapter with less than 6 units, you are softlocked and the chapter cannot be cleared. Additionally, one method to open doors or obtain the [[Door Key]]s on this map is needed: Door Keys of your own; [[Lockpick]]s and [[Steal]] unit or [[Unlock]] staff and [[Tina]] to open doors manually; [[Warp]] + [[Rescue]], Warp + Warp, [[Rewarp]] or [[Thief (staff)|Thief Staff]] to loot a Door Key from an enemy to unlock other rooms for more Door Keys. If you don't have the means, the chapter is ''also'' softlocked. | ||
The final map of ''Thracia 776'' requires that the six seals be occupied by a player unit to open the final room. Units are initially deployed in groups of three in front of each of the 6 altars containing a seal. Each altar contains 4 enemies – a Deadlord, a powerful [[Dark Mage]] with [[Hel (tome)|Hel]], [[Fenrir]], [[Jormungand]], and a [[Door Key]], and two armored units with particular weapons: the enemies in [[Mus]]'s room have [[Master Axe]]s, those in [[Draco]]'s have [[Poison Lance]]s, [[Porcus]]'s have [[Poison Bow]]s, [[Bovis]]'s have [[Hammer]]s, [[Canis]]'s have [[Master Lance]]s, and [[Tigris]]'s have [[Master Bow]]s. The game's fixed deployment can make this chapter very difficult, though [[Warp]] and [[Rescue (staff)|Rescue]] users can move units around after the chapter starts. | The final map of ''Thracia 776'' requires that the six seals be occupied by a player unit to open the final room. Units are initially deployed in groups of three in front of each of the 6 altars containing a seal. Each altar contains 4 enemies – a Deadlord, a powerful [[Dark Mage]] with [[Hel (tome)|Hel]], [[Fenrir]], [[Jormungand]], and a [[Door Key]], and two armored units with particular weapons: the enemies in [[Mus]]'s room have [[Master Axe]]s, those in [[Draco]]'s have [[Poison Lance]]s, [[Porcus]]'s have [[Poison Bow]]s, [[Bovis]]'s have [[Hammer]]s, [[Canis]]'s have [[Master Lance]]s, and [[Tigris]]'s have [[Master Bow]]s. The game's fixed deployment can make this chapter very difficult, though [[Warp]] and [[Rescue (staff)|Rescue]] users can move units around after the chapter starts. |
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